widget is used for creating custom user interface elements. It's essentially
a blank widget containing a
you can draw on. The contained
accessed using the
gdkwindow = drawingarea.window
After creating a drawing area, the application may want to connect to:
Mouse and button press signals to respond to input from the
user. Use the
method to enable events you wish to receive. To receive keyboard events, you
will need to set the
gtk.CAN_FOCUS flag on the drawing
The "realize" signal to take any necessary actions when the widget is instantiated on a particular display.
The "configure_event" signal to take any necessary actions when the widget changes size.
The "expose_event" signal to handle redrawing the contents of
the widget when a drawing area first comes on screen, or when it's covered by
another window and then uncovered (exposed). You can also force an expose
event by adding to the "damage region" of the drawing area's window using
gtk.Image is a useful
alternative to a drawing area. You can put a
and draw to the
method on the
gtk.Image when you
want to refresh to the screen.
|a new drawingarea widget|
Creates a new
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