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): gtk.gdk.PixbufAnimation(filename)
def get_width()
def get_height()
def is_static_image()
def get_static_image()
def get_iter(start_time=0.0)


+-- gobject.GObject
  +-- gtk.gdk.PixbufAnimation


A gtk.gdk.PixbufAnimation is an object that holds an animation. An animation is conceptually a series of frames to be displayed over time. Each frame is the same size. The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background. To display an animation you don't need to understand its representation, you just ask a gtk.gdk.PixbufAnimationIter for the next frame that should be displayed at a given point in time.



filename :

the name of the file to load.

Returns :

a new gtk.gdk.PixbufAnimation object.

Creates a new gtk.gdk.PixbufAnimation by loading it from a file. The file format is detected automatically. If the file's format does not support multi-frame images, then an animation with a single frame will be created.

This constructor raises the GError exception if any of several error conditions occurred: the file could not be opened, there was no loader for the file's format, there was not enough memory to allocate the image buffer, or the image file contained invalid data.



    def get_width()

Returns :

the width of the bounding box of the animation.

The get_width() method returns the width of the bounding box of a pixbuf animation.


    def get_height()

Returns :

the height of the bounding box of the animation.

The get_height() method returns the height of the bounding box of a pixbuf animation.


    def is_static_image()

Returns :

True if the "animation" was really just an image

The is_static_image() method returns True if you load a file containing a plain, unanimated image. Use the get_static_image() method to retrieve the image.


    def get_static_image()

Returns :

the unanimated image representing the animation

The get_static_image() method returns a gtk.gdk.Pixbuf that represents a static image of the animation. If the animation is really just a plain image (has only one frame), this method returns that image. If the animation is an animation, this method returns a reasonable thing to display as a static unanimated image, which might be the first frame, or something more sophisticated. If an animation hasn't loaded any frames yet, this method will return None.


    def get_iter(start_time=0.0)

start_time :

the time when the animation starts playing

Returns :

a gtk.gdk.PixbufAnimationIter object

The get_iter() method returns a gtk.gdk.PixbufAnimationIter that is used to access the frames of the animation. The iterator provides the frames that should be displayed at specific times. start_time is the start time specified as a float as output from the Python time.time() function. start_time marks the beginning of the animation playback. After creating an iterator, you should immediately display the pixbuf returned by the gtk.gdk.PixbufAnimationIter.get_pixbuf() method. Then, you should install a timeout (with the gobject.timeout_add()() function) or by some other mechanism ensure that you'll update the image after the number of milliseconds specified by the gtk.gdk.PixbufAnimationIter.get_delay_time() method. Each time the image is updated, you should reinstall the timeout with the new, possibly-changed delay time. As a shortcut, if start_time is 0.0 (the default), the current time will be used.

To update the image (i.e. possibly change the result of the gtk.gdk.PixbufAnimationIter.get_pixbuf() method to a new frame of the animation), call the gtk.gdk.PixbufAnimationIter.advance() method.

If you're using a gtk.gdk.PixbufLoader, in addition to updating the image after the delay time, you should also update it whenever you receive the "area_updated" signal and the gtk.gdk.PixbufAnimationIter.on_currently_loading_frame() method returns True. In this case, the frame currently being fed into the loader has received new data, so needs to be refreshed. The delay time for a frame may also be modified after an "area_updated" signal, for example if the delay time for a frame is encoded in the data after the frame itself. So your timeout should be reinstalled after any area_updated signal. A delay time of -1 is possible, indicating "infinite."

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