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B.3 Mesh options list

Mesh.Algorithm

2D mesh algorithm (1=MeshAdapt, 2=Automatic, 5=Delaunay, 6=Frontal, 7=bamg, 8=delquad)
Default value: 2
Saved in: General.OptionsFileName

Mesh.Algorithm3D

3D mesh algorithm (1=Delaunay, 4=Frontal, 5=Frontal Delaunay, 6=Frontal Hex, 7=MMG3D, 9=R-tree)
Default value: 1
Saved in: General.OptionsFileName

Mesh.AngleSmoothNormals

Threshold angle below which normals are not smoothed
Default value: 30
Saved in: General.OptionsFileName

Mesh.AnisoMax

Maximum anisotropy of the mesh
Default value: 1e+33
Saved in: General.OptionsFileName

Mesh.AllowSwapAngle

Threshold angle (in degrees) between faces normals under which we allow an edge swap
Default value: 10
Saved in: General.OptionsFileName

Mesh.BdfFieldFormat

Field format for Nastran BDF files (0=free, 1=small, 2=large)
Default value: 1
Saved in: General.OptionsFileName

Mesh.Binary

Write mesh files in binary format (if possible)
Default value: 0
Saved in: General.OptionsFileName

Mesh.Bunin

Apply Bunin optimization on quad meshes (the parameter is the maximal size of a cavity that may be remeshed)
Default value: 0
Saved in: General.OptionsFileName

Mesh.Lloyd

Apply lloyd optimization on surface meshes
Default value: 0
Saved in: General.OptionsFileName

Mesh.SmoothCrossField

Apply n barycentric smoothing passes to the cross field
Default value: 0
Saved in: General.OptionsFileName

Mesh.CgnsImportOrder

Enable the creation of high-order mesh from CGNS structured meshes(1, 2, 4, 8, ...)
Default value: 1
Saved in: General.OptionsFileName

Mesh.ChacoArchitecture

(Adv. Chaco): Parallel architecture topology (0=hypercube, 1-3=mesh dimensions)
Default value: 1
Saved in: General.OptionsFileName

Mesh.ChacoEigensolver

(Adv. Chaco): Type of eigensolver for a spectral algorithm (0=Lanczos, 1=Multilevel RQI/Symmlq)
Default value: 1
Saved in: General.OptionsFileName

Mesh.ChacoEigTol

(Adv. Chaco): Tolerance of the eigensolver for spectral or multilevel-KL algorithms
Default value: 0.001
Saved in: General.OptionsFileName

Mesh.ChacoGlobalMethod

Chaco partitioning algorithm (1=Multilevel-KL, 2=Spectral, 4=Linear, 5=Random, 6=Scattered)
Default value: 1
Saved in: General.OptionsFileName

Mesh.ChacoHypercubeDim

(Adv. Chaco): Dimensional partitioning for a hypercube topology
Default value: 0
Saved in: General.OptionsFileName

Mesh.ChacoLocalMethod

(Adv. Chaco): Local partitioning algorithm
Default value: 1
Saved in: General.OptionsFileName

Mesh.ChacoMeshDim1

(Adv. Chaco): Number of partitions in the first dimension of a mesh topology
Default value: 1
Saved in: General.OptionsFileName

Mesh.ChacoMeshDim2

(Adv. Chaco): Number of partitions in the second dimension of a mesh topology
Default value: 1
Saved in: General.OptionsFileName

Mesh.ChacoMeshDim3

(Adv. Chaco): Number of partitions in the third dimension of a mesh topology
Default value: 1
Saved in: General.OptionsFileName

Mesh.ChacoPartitionSection

(Adv. Chaco): Partition by (1=bisection, 2=quadrisection, 3=octasection
Default value: 1
Saved in: General.OptionsFileName

Mesh.ChacoSeed

(Adv. Chaco): Seed for random number generator
Default value: 7.65432e+06
Saved in: General.OptionsFileName

Mesh.ChacoVMax

(Adv. Chaco): Maximum vertices in a coarse graph (for multilevel-KL algorithm and Multilevel RQI/Symmlq eigensolver)
Default value: 250
Saved in: General.OptionsFileName

Mesh.ChacoParamINTERNAL_VERTICES

(Adv. Chaco): Parameter INTERNAL_VERTICES
Default value: 0
Saved in: General.OptionsFileName

Mesh.ChacoParamREFINE_MAP

(Adv. Chaco): Parameter REFINE_MAP
Default value: 1
Saved in: General.OptionsFileName

Mesh.ChacoParamREFINE_PARTITION

(Adv. Chaco): Parameter REFINE_PARTITION
Default value: 0
Saved in: General.OptionsFileName

Mesh.ChacoParamTERMINAL_PROPOGATION

(Adv. Chaco): Parameter TERMINAL_PROPOGATION
Default value: 0
Saved in: General.OptionsFileName

Mesh.CharacteristicLengthExtendFromBoundary

Extend computation of mesh element sizes from the boundaries into the surfaces/volumes
Default value: 1
Saved in: General.OptionsFileName

Mesh.CharacteristicLengthFactor

Factor applied to all mesh element sizes
Default value: 1
Saved in: General.OptionsFileName

Mesh.CharacteristicLengthMin

Minimum mesh element size
Default value: 0
Saved in: General.OptionsFileName

Mesh.CharacteristicLengthMax

Maximum mesh element size
Default value: 1e+22
Saved in: General.OptionsFileName

Mesh.CharacteristicLengthFromCurvature

Automatically compute mesh element sizes from curvature (experimental)
Default value: 0
Saved in: General.OptionsFileName

Mesh.CharacteristicLengthFromPoints

Compute mesh element sizes from values given at geometry points
Default value: 1
Saved in: General.OptionsFileName

Mesh.Clip

Enable clipping planes? (Plane[i]=2^i, i=0,...,5)
Default value: 0
Saved in: -

Mesh.ColorCarousel

Mesh coloring (0=by element type, 1=by elementary entity, 2=by physical entity, 3=by partition)
Default value: 1
Saved in: General.OptionsFileName

Mesh.CpuTime

CPU time (in seconds) for the generation of the current mesh (read-only)
Default value: 0
Saved in: -

Mesh.DrawSkinOnly

Draw only the skin of 3D meshes?
Default value: 0
Saved in: General.OptionsFileName

Mesh.Dual

Display the dual mesh obtained by barycentric subdivision
Default value: 0
Saved in: General.OptionsFileName

Mesh.ElementOrder

Element order (1=linear elements, N (<6) = elements of higher order)
Default value: 1
Saved in: General.OptionsFileName

Mesh.Explode

Element shrinking factor (between 0 and 1)
Default value: 1
Saved in: General.OptionsFileName

Mesh.FlexibleTransfinite

Allow transfinite contraints to be modified for Blossom or by global mesh size factor
Default value: 0
Saved in: General.OptionsFileName

Mesh.NewtonConvergenceTestXYZ

Force inverse surface mapping algorithm (Newton-Raphson) to converge in real coordinates (experimental)
Default value: 0
Saved in: General.OptionsFileName

Mesh.Format

Mesh output format (1=msh, 2=unv, 10=automatic, 19=vrml, 27=stl, 30=mesh, 31=bdf, 32=cgns, 33=med, 40=ply2)
Default value: 10
Saved in: General.OptionsFileName

Mesh.Hexahedra

Display mesh hexahedra?
Default value: 1
Saved in: General.OptionsFileName

Mesh.HighOrderNumLayers

Number of high order mesh elements to consider for optimization
Default value: 6
Saved in: -

Mesh.HighOrderOptimize

Optimize high order meshes?
Default value: 0
Saved in: General.OptionsFileName

Mesh.HighOrderPoissonRatio

Poisson ratio of the material used in the elastic smoother for high order meshesMust be between -1.0 and 0.5, excluded
Default value: 0.33
Saved in: -

Mesh.HighOrderThresholdMin

Minimum threshold for high order element optimization
Default value: 0.1
Saved in: General.OptionsFileName

Mesh.HighOrderThresholdMax

Maximum threshold for high order element optimization
Default value: 2
Saved in: General.OptionsFileName

Mesh.HighOrderOptPrimSurfMesh

Try to fix flipped surface mesh elements in high-order optimizer
Default value: 0
Saved in: General.OptionsFileName

Mesh.LabelSampling

Label sampling rate (display one label every ‘LabelSampling’ elements)
Default value: 1
Saved in: General.OptionsFileName

Mesh.LabelType

Type of element label (0=element number, 1=elementary entity number, 2=physical entity number, 3=partition number, 4=coordinates)
Default value: 0
Saved in: General.OptionsFileName

Mesh.LcIntegrationPrecision

Accuracy of evaluation of the LC field for 1D mesh generation
Default value: 1e-09
Saved in: General.OptionsFileName

Mesh.Light

Enable lighting for the mesh
Default value: 1
Saved in: General.OptionsFileName

Mesh.LightLines

Enable lighting for mesh lines (element edges)
Default value: 1
Saved in: General.OptionsFileName

Mesh.LightTwoSide

Light both sides of surfaces (leads to slower rendering)
Default value: 1
Saved in: General.OptionsFileName

Mesh.Lines

Display mesh lines (1D elements)?
Default value: 0
Saved in: General.OptionsFileName

Mesh.LineNumbers

Display mesh line numbers?
Default value: 0
Saved in: General.OptionsFileName

Mesh.LineWidth

Display width of mesh lines (in pixels)
Default value: 1
Saved in: General.OptionsFileName

Mesh.MeshOnlyVisible

Mesh only visible entities (experimental: use with caution!)
Default value: 0
Saved in: General.OptionsFileName

Mesh.MetisAlgorithm

METIS partitioning algorithm (1=Recursive, 2=K-way, 3=Nodal weight)
Default value: 1
Saved in: General.OptionsFileName

Mesh.MetisEdgeMatching

(Adv. METIS): Determines the matching type (1=Random, 2=Heavy-Edge, 3=Sorted Heavy-Edge)
Default value: 3
Saved in: General.OptionsFileName

Mesh.MetisRefinementAlgorithm

(Adv. METIS): Algorithm for k-way refinement (1=Random, 2=Greedy, 3=Random with minimized connectivity)
Default value: 3
Saved in: General.OptionsFileName

Mesh.MinimumCirclePoints

Minimum number of points used to mesh a circle
Default value: 7
Saved in: General.OptionsFileName

Mesh.MinimumCurvePoints

Minimum number of points used to mesh a (non-straight) curve
Default value: 3
Saved in: General.OptionsFileName

Mesh.MshFileVersion

Version of the MSH file format to use
Default value: 2.2
Saved in: General.OptionsFileName

Mesh.MshFilePartitioned

Split MSH file by mesh partition (0: no, 1: yes, 2: create physicals by partition)
Default value: 0
Saved in: General.OptionsFileName

Mesh.MultiplePassesMeshes

Do a first simple mesh and use it for complex background meshes (curvatures...)
Default value: 0
Saved in: General.OptionsFileName

Mesh.PartitionHexWeight

Weight of hexahedral element for METIS load balancing
Default value: 1
Saved in: General.OptionsFileName

Mesh.PartitionPrismWeight

Weight of prismatic element (wedge) for METIS load balancing
Default value: 1
Saved in: General.OptionsFileName

Mesh.PartitionPyramidWeight

Weight of pyramidal element for METIS load balancing
Default value: 1
Saved in: General.OptionsFileName

Mesh.PartitionQuadWeight

Weight of quadrangle for METIS load balancing
Default value: 1
Saved in: General.OptionsFileName

Mesh.PartitionTetWeight

Weight of tetrahedral element for METIS load balancing
Default value: 1
Saved in: General.OptionsFileName

Mesh.PartitionTriWeight

Weight of triangle for METIS load balancing
Default value: 1
Saved in: General.OptionsFileName

Mesh.NbHexahedra

Number of hexahedra in the current mesh (read-only)
Default value: 0
Saved in: -

Mesh.NbNodes

Number of nodes in the current mesh (read-only)
Default value: 0
Saved in: -

Mesh.NbPartitions

Number of partitions
Default value: 1
Saved in: General.OptionsFileName

Mesh.NbPrisms

Number of prisms in the current mesh (read-only)
Default value: 0
Saved in: -

Mesh.NbPyramids

Number of pyramids in the current mesh (read-only)
Default value: 0
Saved in: -

Mesh.NbQuadrangles

Number of quadrangles in the current mesh (read-only)
Default value: 0
Saved in: -

Mesh.NbTetrahedra

Number of tetrahedra in the current mesh (read-only)
Default value: 0
Saved in: -

Mesh.NbTriangles

Number of triangles in the current mesh (read-only)
Default value: 0
Saved in: -

Mesh.Normals

Display size of normal vectors (in pixels)
Default value: 0
Saved in: General.OptionsFileName

Mesh.NumSubEdges

Number of edge subdivisions when displaying high order elements
Default value: 2
Saved in: General.OptionsFileName

Mesh.Optimize

Optimize the mesh to improve the quality of tetrahedral elements
Default value: 0
Saved in: General.OptionsFileName

Mesh.OptimizeNetgen

Optimize the mesh using Netgen to improve the quality of tetrahedral elements
Default value: 0
Saved in: General.OptionsFileName

Mesh.Partitioner

Partitioner software (1=Chacho, 2=METIS)
Default value: 2
Saved in: General.OptionsFileName

Mesh.Points

Display mesh vertices (nodes)?
Default value: 0
Saved in: General.OptionsFileName

Mesh.PointNumbers

Display mesh node numbers?
Default value: 0
Saved in: General.OptionsFileName

Mesh.PointSize

Display size of mesh vertices (in pixels)
Default value: 4
Saved in: General.OptionsFileName

Mesh.PointType

Display mesh vertices as solid color dots (0) or 3D spheres (1)
Default value: 0
Saved in: General.OptionsFileName

Mesh.Prisms

Display mesh prisms?
Default value: 1
Saved in: General.OptionsFileName

Mesh.Pyramids

Display mesh pyramids?
Default value: 1
Saved in: General.OptionsFileName

Mesh.Quadrangles

Display mesh quadrangles?
Default value: 1
Saved in: General.OptionsFileName

Mesh.QualityInf

Only display elements whose quality measure is greater than QualityInf
Default value: 0
Saved in: General.OptionsFileName

Mesh.QualitySup

Only display elements whose quality measure is smaller than QualitySup
Default value: 0
Saved in: General.OptionsFileName

Mesh.QualityType

Type of quality measure (0=gamma~vol/sum_face/max_edge, 1=eta~vol^(2/3)/sum_edge^2, 2=rho~min_edge/max_edge)
Default value: 2
Saved in: General.OptionsFileName

Mesh.RadiusInf

Only display elements whose longest edge is greater than RadiusInf
Default value: 0
Saved in: General.OptionsFileName

Mesh.RadiusSup

Only display elements whose longest edge is smaller than RadiusSup
Default value: 0
Saved in: General.OptionsFileName

Mesh.RandomFactor

Random factor used in the 2D meshing algorithm (should be increased if RandomFactor * size(triangle)/size(model) approaches machine accuracy)
Default value: 1e-09
Saved in: General.OptionsFileName

Mesh.IgnorePartitionBoundary

Ignore partitions boundaries (0=no, 1=yes)
Default value: 0
Saved in: General.OptionsFileName

Mesh.RecombinationAlgorithm

Mesh recombination algorithm (0=standard, 1=blossom)
Default value: 1
Saved in: General.OptionsFileName

Mesh.RecombineAll

Apply recombination algorithm to all surfaces, ignoring per-surface spec
Default value: 0
Saved in: General.OptionsFileName

Mesh.Recombine3DAll

Apply recombination3D algorithm to all volumes, ignoring per-volume spec
Default value: 0
Saved in: General.OptionsFileName

Mesh.DoRecombinationTest

Apply recombination algorithm for test
Default value: 0
Saved in: General.OptionsFileName

Mesh.RecombinationTestHorizStart

Depth start
Default value: 1
Saved in: General.OptionsFileName

Mesh.RecombinationTestNoGreedyStrat

No greedy (global) strategies
Default value: 0
Saved in: General.OptionsFileName

Mesh.RecombinationTestNewStrat

New strategies
Default value: 0
Saved in: General.OptionsFileName

Mesh.RemeshAlgorithm

Remeshing algorithm (0=no split, 1=automatic, 2=automatic only with metis)
Default value: 0
Saved in: General.OptionsFileName

Mesh.RemeshParametrization

Remeshing using discrete parametrization (0=harmonic_circle, 1=conformal_spectral, 2=rbf, 3=harmonic_plane, 4=convex_circle, 5=convex_plane, 6=harmonic square, 7=conformal_fe
Default value: 4
Saved in: General.OptionsFileName

Mesh.RefineSteps

Number of refinement steps in the MeshAdapt-based 2D algorithms
Default value: 10
Saved in: General.OptionsFileName

Mesh.Remove4Triangles

Try to remove nodes surrounded by 4 triangles in 2D triangular meshes
Default value: 0
Saved in: General.OptionsFileName

Mesh.ReverseAllNormals

Reverse all the mesh normals (for display)
Default value: 0
Saved in: General.OptionsFileName

Mesh.SaveAll

Ignore Physical definitions and save all elements
Default value: 0
Saved in: -

Mesh.SaveElementTagType

Type of the element tag saved in mesh formats that don’t support saving physical or partition ids (1=elementary, 2=physical, 3=partition)
Default value: 1
Saved in: General.OptionsFileName

Mesh.SaveParametric

Save parametric coordinates of nodes
Default value: 0
Saved in: General.OptionsFileName

Mesh.SaveGroupsOfNodes

Save groups of nodes for each physical line and surface (UNV mesh format only)
Default value: 0
Saved in: General.OptionsFileName

Mesh.ScalingFactor

Global scaling factor applied to the saved mesh
Default value: 1
Saved in: General.OptionsFileName

Mesh.SecondOrderExperimental

Use experimental code to generate second order mesh
Default value: 0
Saved in: General.OptionsFileName

Mesh.SecondOrderIncomplete

Create incomplete second order elements? (8-node quads, 20-node hexas, etc.)
Default value: 0
Saved in: General.OptionsFileName

Mesh.SecondOrderLinear

Should second order vertices simply be created by linear interpolation?
Default value: 0
Saved in: General.OptionsFileName

Mesh.Smoothing

Number of smoothing steps applied to the final mesh
Default value: 1
Saved in: General.OptionsFileName

Mesh.SmoothNormals

Smooth the mesh normals?
Default value: 0
Saved in: General.OptionsFileName

Mesh.SmoothRatio

Ratio between mesh sizes at vertices of a same edeg (used in BAMG)
Default value: 1.8
Saved in: General.OptionsFileName

Mesh.SubdivisionAlgorithm

Mesh subdivision algorithm (0=none, 1=all quadrangles, 2=all hexahedra)
Default value: 0
Saved in: General.OptionsFileName

Mesh.SurfaceEdges

Display edges of surface mesh?
Default value: 1
Saved in: General.OptionsFileName

Mesh.SurfaceFaces

Display faces of surface mesh?
Default value: 0
Saved in: General.OptionsFileName

Mesh.SurfaceNumbers

Display surface mesh element numbers?
Default value: 0
Saved in: General.OptionsFileName

Mesh.SwitchElementTags

Invert elementary and physical tags when reading the mesh
Default value: 0
Saved in: General.OptionsFileName

Mesh.Tangents

Display size of tangent vectors (in pixels)
Default value: 0
Saved in: General.OptionsFileName

Mesh.Tetrahedra

Display mesh tetrahedra?
Default value: 1
Saved in: General.OptionsFileName

Mesh.ToleranceEdgeLength

Skip a model edge in mesh generation if its length is less than user’s defined tolerance
Default value: 0
Saved in: General.OptionsFileName

Mesh.Triangles

Display mesh triangles?
Default value: 1
Saved in: General.OptionsFileName

Mesh.VolumeEdges

Display edges of volume mesh?
Default value: 1
Saved in: General.OptionsFileName

Mesh.VolumeFaces

Display faces of volume mesh?
Default value: 0
Saved in: General.OptionsFileName

Mesh.VolumeNumbers

Display volume mesh element numbers?
Default value: 0
Saved in: General.OptionsFileName

Mesh.Voronoi

Display the voronoi diagram
Default value: 0
Saved in: General.OptionsFileName

Mesh.ZoneDefinition

Method for defining a zone (0=single zone, 1=by partition, 2=by physical)
Default value: 0
Saved in: General.OptionsFileName

Mesh.Color.Points

Mesh node color
Default value: {0,0,255}
Saved in: General.OptionsFileName

Mesh.Color.PointsSup

Second order mesh node color
Default value: {255,0,255}
Saved in: General.OptionsFileName

Mesh.Color.Lines

Mesh line color
Default value: {0,0,0}
Saved in: General.OptionsFileName

Mesh.Color.Triangles

Mesh triangle color (if Mesh.ColorCarousel=0)
Default value: {160,150,255}
Saved in: General.OptionsFileName

Mesh.Color.Quadrangles

Mesh quadrangle color (if Mesh.ColorCarousel=0)
Default value: {130,120,225}
Saved in: General.OptionsFileName

Mesh.Color.Tetrahedra

Mesh tetrahedron color (if Mesh.ColorCarousel=0)
Default value: {160,150,255}
Saved in: General.OptionsFileName

Mesh.Color.Hexahedra

Mesh hexahedron color (if Mesh.ColorCarousel=0)
Default value: {130,120,225}
Saved in: General.OptionsFileName

Mesh.Color.Prisms

Mesh prism color (if Mesh.ColorCarousel=0)
Default value: {232,210,23}
Saved in: General.OptionsFileName

Mesh.Color.Pyramids

Mesh pyramid color (if Mesh.ColorCarousel=0)
Default value: {217,113,38}
Saved in: General.OptionsFileName

Mesh.Color.Tangents

Tangent mesh vector color
Default value: {255,255,0}
Saved in: General.OptionsFileName

Mesh.Color.Normals

Normal mesh vector color
Default value: {255,0,0}
Saved in: General.OptionsFileName

Mesh.Color.Zero

Color 0 in color carousel
Default value: {255,120,0}
Saved in: General.OptionsFileName

Mesh.Color.One

Color 1 in color carousel
Default value: {0,255,132}
Saved in: General.OptionsFileName

Mesh.Color.Two

Color 2 in color carousel
Default value: {255,160,0}
Saved in: General.OptionsFileName

Mesh.Color.Three

Color 3 in color carousel
Default value: {0,255,192}
Saved in: General.OptionsFileName

Mesh.Color.Four

Color 4 in color carousel
Default value: {255,200,0}
Saved in: General.OptionsFileName

Mesh.Color.Five

Color 5 in color carousel
Default value: {0,216,255}
Saved in: General.OptionsFileName

Mesh.Color.Six

Color 6 in color carousel
Default value: {255,240,0}
Saved in: General.OptionsFileName

Mesh.Color.Seven

Color 7 in color carousel
Default value: {0,176,255}
Saved in: General.OptionsFileName

Mesh.Color.Eight

Color 8 in color carousel
Default value: {228,255,0}
Saved in: General.OptionsFileName

Mesh.Color.Nine

Color 9 in color carousel
Default value: {0,116,255}
Saved in: General.OptionsFileName

Mesh.Color.Ten

Color 10 in color carousel
Default value: {188,255,0}
Saved in: General.OptionsFileName

Mesh.Color.Eleven

Color 11 in color carousel
Default value: {0,76,255}
Saved in: General.OptionsFileName

Mesh.Color.Twelve

Color 12 in color carousel
Default value: {148,255,0}
Saved in: General.OptionsFileName

Mesh.Color.Thirteen

Color 13 in color carousel
Default value: {24,0,255}
Saved in: General.OptionsFileName

Mesh.Color.Fourteen

Color 14 in color carousel
Default value: {108,255,0}
Saved in: General.OptionsFileName

Mesh.Color.Fifteen

Color 15 in color carousel
Default value: {84,0,255}
Saved in: General.OptionsFileName

Mesh.Color.Sixteen

Color 16 in color carousel
Default value: {68,255,0}
Saved in: General.OptionsFileName

Mesh.Color.Seventeen

Color 17 in color carousel
Default value: {104,0,255}
Saved in: General.OptionsFileName

Mesh.Color.Eighteen

Color 18 in color carousel
Default value: {0,255,52}
Saved in: General.OptionsFileName

Mesh.Color.Nineteen

Color 19 in color carousel
Default value: {184,0,255}
Saved in: General.OptionsFileName


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