|
class gtk.gdk.PangoRenderer(pango.Renderer): |
Functions
def gtk.gdk.gdk_pango_renderer_get_default(screen
)
|
Pango is the text layout system used by PyGTK (via GDK and
GTK+). The functions and types in this section are used to render Pango
objects to gtk.gdk.Drawable
objects, and also extend the set of Pango attributes to include stippling
and embossing.
Creating a pango.Layout
object is the first step in rendering text, and requires getting a handle to
a pango.Context
.
For PyGTK programs, you'll usually want to use the gtk.Widget.get_pango_context
()
method, or the create_pango_layout
())
method, rather than using the lowlevel gtk.gdk.gdk_pango_context_get_for_screen
()pango.Layout
, you
can set the text and attributes of it with Pango methods like pango.Layout.set_text
()
and get its size using the get_size
()
method. (Note that Pango uses a fixed point system internally, so convert
between Pango units and pixels using pango.SCALE
or the
pango.PIXELS
()
function.)
Rendering a Pango layout is done most simply with the draw_layout
()
method; you can also draw pieces of the layout with the draw_layout
()
method or the draw_glyphs
()
method.
gtk.gdk.PangoRenderer
is a subclass of pango.Renderer
that is used internally to implement these functions. Using it directly or
subclassing it can be useful in some cases. The default renderer for a
particular screen is obtained with the gtk.gdk.gdk_pango_renderer_get_default
()
function. Pango methods like pango.Renderer.draw_layout
()
and pango.Renderer.draw_layout_line
()
are then used to draw objects with the renderer.
In most simple cases, applications can just use the draw_layout
()
method, and don't need to directly use gtk.gdk.PangoRenderer
at all. Using the gtk.gdk.PangoRenderer
directly is most useful when working with a transformation such as a
rotation, because the Pango drawing functions take user space coordinates
(coordinates before the transformation) instead of device
coordinates.
In certain cases it can be useful to subclass gtk.gdk.PangoRenderer
. Examples
of reasons to do this are to add handling of custom attributes by overriding
'prepare_run' or to do custom drawing of embedded objects by overriding
'draw_shape'.
gtk.gdk.PangoRenderer(screen
)
| a gtk.gdk.Screen |
Returns : | a new gtk.gdk.PangoRenderer
object |
This constructor is available in PyGTK 2.8 and above.
Creates a new gtk.gdk.PangoRenderer
object for the gtk.gdk.Screen
specified by screen. Normally you can use the results of the gtk.gdk.gdk_pango_renderer_get_default
()
function rather than creating a new renderer.
def set_drawable(drawable
)
| the new target gtk.gdk.Drawable or
None . |
This method is available in PyGTK 2.8 and above.
The set_drawable
() method sets the
gtk.gdk.Drawable
specified by drawable
as the drawable for
rendering.
In PyGTK 2.10, drawable
may be
None
to unset the drawable.
def set_gc(gc
)
| a gtk.gdk.GC or
None . |
This method is available in PyGTK 2.8 and above.
The set_gc
() method sets the graphics
context the renderer draws with to the gtk.gdk.GC
specified by
gc
.
In PyGTK 2.10, gc
may be
None
to unset the gc to use for drawing.
def set_stipple(part
, stipple
)
| the part to render with the stipple |
| the new stipple bitmap orNone . |
This method is available in PyGTK 2.8 and above.
The set_stipple
() method sets the
stipple for one render part (foreground, background, underline,
strikethrough) to the bitmap specified by
stipple
. The value of part must be one of the Pango Render Part Constants. Note that this is
overwritten when iterating through the individual styled runs of a pango.Layout
or
pango.LayoutLine
. This
method is thus only useful when you call low level methods like draw_glyphs
()
directly, or in the 'prepare_run' virtual function of a subclass of gtk.gdk.PangoRenderer
.
In PyGTK 2.10 stipple
may be set to
None
.
def set_override_color(part
, color
)
| the part to render with
color |
| a gtk.gdk.Color or
None . |
This method is available in PyGTK 2.8 and above.
The set_override_color
() method sets
the color for a particular render part (foreground, background, underline,
strikethrough.) to the gtk.gdk.Color
specified by color
, overriding any attributes on the
layouts renderered with this renderer.
In PyGTK 2.10 color
may be set to
None
.
def gtk.gdk.gdk_pango_renderer_get_default(screen
)
| a gtk.gdk.Screen |
Returns : | the default gtk.gdk.PangoRenderer
object for screen . |
This function is available in PyGTK 2.8 and above.
The
gtk.gdk.gdk_pango_renderer_get_default
() function
returns the default gtk.gdk.PangoRenderer
for the gtk.gdk.Screen
specified by screen
. This default renderer is shared
by all users of the display, so properties such as the color or
transformation matrix set for the renderer may be overwritten by methods
such as gtk.gdk.Drawable.draw_layout
().
Before using the renderer, you need to call the set_drawable
()
and set_gc
()
methods to set the drawable and graphics context to use for drawing.
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