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Functions
void | gimp_pixel_rgn_init () |
void | gimp_pixel_rgn_resize () |
void | gimp_pixel_rgn_get_pixel () |
void | gimp_pixel_rgn_get_row () |
void | gimp_pixel_rgn_get_col () |
void | gimp_pixel_rgn_get_rect () |
void | gimp_pixel_rgn_set_pixel () |
void | gimp_pixel_rgn_set_row () |
void | gimp_pixel_rgn_set_col () |
void | gimp_pixel_rgn_set_rect () |
gpointer | gimp_pixel_rgns_register () |
gpointer | gimp_pixel_rgns_register2 () |
gpointer | gimp_pixel_rgns_process () |
Functions
gimp_pixel_rgn_init ()
void gimp_pixel_rgn_init (GimpPixelRgn *pr
,GimpDrawable *drawable
,gint x
,gint y
,gint width
,gint height
,gint dirty
,gint shadow
);
gimp_pixel_rgn_resize ()
void gimp_pixel_rgn_resize (GimpPixelRgn *pr
,gint x
,gint y
,gint width
,gint height
);
gimp_pixel_rgn_get_pixel ()
void gimp_pixel_rgn_get_pixel (GimpPixelRgn *pr
,guchar *buf
,gint x
,gint y
);
gimp_pixel_rgn_get_row ()
void gimp_pixel_rgn_get_row (GimpPixelRgn *pr
,guchar *buf
,gint x
,gint y
,gint width
);
gimp_pixel_rgn_get_col ()
void gimp_pixel_rgn_get_col (GimpPixelRgn *pr
,guchar *buf
,gint x
,gint y
,gint height
);
gimp_pixel_rgn_get_rect ()
void gimp_pixel_rgn_get_rect (GimpPixelRgn *pr
,guchar *buf
,gint x
,gint y
,gint width
,gint height
);
gimp_pixel_rgn_set_pixel ()
void gimp_pixel_rgn_set_pixel (GimpPixelRgn *pr
,const guchar *buf
,gint x
,gint y
);
gimp_pixel_rgn_set_row ()
void gimp_pixel_rgn_set_row (GimpPixelRgn *pr
,const guchar *buf
,gint x
,gint y
,gint width
);
gimp_pixel_rgn_set_col ()
void gimp_pixel_rgn_set_col (GimpPixelRgn *pr
,const guchar *buf
,gint x
,gint y
,gint height
);
gimp_pixel_rgn_set_rect ()
void gimp_pixel_rgn_set_rect (GimpPixelRgn *pr
,const guchar *buf
,gint x
,gint y
,gint width
,gint height
);
Types and Values
GimpPixelRgn
typedef struct { guchar *data; /* pointer to region data */ GimpDrawable *drawable; /* pointer to drawable */ gint bpp; /* bytes per pixel */ gint rowstride; /* bytes per pixel row */ gint x, y; /* origin */ gint w, h; /* width and height of region */ guint dirty : 1; /* will this region be dirtied? */ guint shadow : 1; /* will this region use the shadow or normal tiles */ gint process_count; /* used internally */ } GimpPixelRgn;