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glfilterglass

glfilterglass

Types and Values

Object Hierarchy

    GObject
    ╰── GInitiallyUnowned
        ╰── GstObject
            ╰── GstElement
                ╰── GstBaseTransform
                    ╰── GstGLBaseFilter
                        ╰── GstGLFilter
                            ╰── GstGLFilterGlass

Description

Map textures on moving glass.

Examples

1
gst-launch-1.0 -v videotestsrc ! glfilterglass ! glimagesink

A pipeline inspired from http://www.mdk.org.pl/2007/11/17/gl-colorspace-conversions FBO is required.

1
gst-launch-1.0 -v videotestsrc ! glfilterglass ! video/x-raw, width=640, height=480 ! glimagesink

The scene is greater than the input size.

Synopsis

Element Information

plugin

opengl

author

Julien Isorce <julien.isorce@gmail.com>

class

Filter/Effect/Video

Element Pads

name

sink

direction

sink

presence

always

details

video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D

video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D

name

src

direction

source

presence

always

details

video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D

video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D

Functions

Types and Values

struct GstGLFilterGlass

struct GstGLFilterGlass;
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