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pcre2unicode(3)            Library Functions Manual            pcre2unicode(3)


NAME

       PCRE - Perl-compatible regular expressions (revised API)


UNICODE AND UTF SUPPORT

       PCRE2 is normally built with Unicode support, though if you do not need
       it, you can build it without, in which case the library will be
       smaller. With Unicode support, PCRE2 has knowledge of Unicode character
       properties and can process strings of text in UTF-8, UTF-16, and UTF-32
       format (depending on the code unit width), but this is not the default.
       Unless specifically requested, PCRE2 treats each code unit in a string
       as one character.

       There are two ways of telling PCRE2 to switch to UTF mode, where
       characters may consist of more than one code unit and the range of
       values is constrained. The program can call pcre2_compile() with the
       PCRE2_UTF option, or the pattern may start with the sequence (*UTF).
       However, the latter facility can be locked out by the PCRE2_NEVER_UTF
       option.  That is, the programmer can prevent the supplier of the
       pattern from switching to UTF mode.

       Note that the PCRE2_MATCH_INVALID_UTF option (see below) forces
       PCRE2_UTF to be set.

       In UTF mode, both the pattern and any subject strings that are matched
       against it are treated as UTF strings instead of strings of individual
       one-code-unit characters. There are also some other changes to the way
       characters are handled, as documented below.


UNICODE PROPERTY SUPPORT

       When PCRE2 is built with Unicode support, the escape sequences \p{..},
       \P{..}, and \X can be used. This is not dependent on the PCRE2_UTF
       setting.  The Unicode properties that can be tested are a subset of
       those that Perl supports. Currently they are limited to the general
       category properties such as Lu for an upper case letter or Nd for a
       decimal number, the derived properties Any and LC (synonym L&), the
       Unicode script names such as Arabic or Han, Bidi_Class, Bidi_Control,
       and a few binary properties.

       The full lists are given in the pcre2pattern and pcre2syntax
       documentation. In general, only the short names for properties are
       supported.  For example, \p{L} matches a letter. Its longer synonym,
       \p{Letter}, is not supported. Furthermore, in Perl, many properties may
       optionally be prefixed by "Is", for compatibility with Perl 5.6. PCRE2
       does not support this.


WIDE CHARACTERS AND UTF MODES

       Code points less than 256 can be specified in patterns by either braced
       or unbraced hexadecimal escape sequences (for example, \x{b3} or \xb3).
       Larger values have to use braced sequences. Unbraced octal code points
       up to \777 are also recognized; larger ones can be coded using \o{...}.

       The escape sequence \N{U+<hex digits>} is recognized as another way of
       specifying a Unicode character by code point in a UTF mode. It is not
       allowed in non-UTF mode.

       In UTF mode, repeat quantifiers apply to complete UTF characters, not
       to individual code units.

       In UTF mode, the dot metacharacter matches one UTF character instead of
       a single code unit.

       In UTF mode, capture group names are not restricted to ASCII, and may
       contain any Unicode letters and decimal digits, as well as underscore.

       The escape sequence \C can be used to match a single code unit in UTF
       mode, but its use can lead to some strange effects because it breaks up
       multi-unit characters (see the description of \C in the pcre2pattern
       documentation). For this reason, there is a build-time option that
       disables support for \C completely. There is also a less draconian
       compile-time option for locking out the use of \C when a pattern is
       compiled.

       The use of \C is not supported by the alternative matching function
       pcre2_dfa_match() when in UTF-8 or UTF-16 mode, that is, when a
       character may consist of more than one code unit. The use of \C in
       these modes provokes a match-time error. Also, the JIT optimization
       does not support \C in these modes. If JIT optimization is requested
       for a UTF-8 or UTF-16 pattern that contains \C, it will not succeed,
       and so when pcre2_match() is called, the matching will be carried out
       by the interpretive function.

       The character escapes \b, \B, \d, \D, \s, \S, \w, and \W correctly test
       characters of any code value, but, by default, the characters that
       PCRE2 recognizes as digits, spaces, or word characters remain the same
       set as in non-UTF mode, all with code points less than 256. This
       remains true even when PCRE2 is built to include Unicode support,
       because to do otherwise would slow down matching in many common cases.
       Note that this also applies to \b and \B, because they are defined in
       terms of \w and \W. If you want to test for a wider sense of, say,
       "digit", you can use explicit Unicode property tests such as \p{Nd}.
       Alternatively, if you set the PCRE2_UCP option, the way that the
       character escapes work is changed so that Unicode properties are used
       to determine which characters match, though there are some options that
       suppress this for individual escapes. For details see the section on
       generic character types in the pcre2pattern documentation.

       Like the escapes, characters that match the POSIX named character
       classes are all low-valued characters unless the PCRE2_UCP option is
       set, but there is an option to override this.

       In contrast to the character escapes and character classes, the special
       horizontal and vertical white space escapes (\h, \H, \v, and \V) do
       match all the appropriate Unicode characters, whether or not PCRE2_UCP
       is set.


UNICODE CASE-EQUIVALENCE

       If either PCRE2_UTF or PCRE2_UCP is set, upper/lower case processing
       makes use of Unicode properties except for characters whose code points
       are less than 128 and that have at most two case-equivalent values. For
       these, a direct table lookup is used for speed. A few Unicode
       characters such as Greek sigma have more than two code points that are
       case-equivalent, and these are treated specially. Setting PCRE2_UCP
       without PCRE2_UTF allows Unicode-style case processing for non-UTF
       character encodings such as UCS-2.

       There are two ASCII characters (S and K) that, in addition to their
       ASCII lower case equivalents, have a non-ASCII one as well (long S and
       Kelvin sign).  Recognition of these non-ASCII characters as case-
       equivalent to their ASCII counterparts can be disabled by setting the
       PCRE2_EXTRA_CASELESS_RESTRICT option. When this is set, all characters
       in a case equivalence must either be ASCII or non-ASCII; there can be
       no mixing.


SCRIPT RUNS

       The pattern constructs (*script_run:...) and (*atomic_script_run:...),
       with synonyms (*sr:...) and (*asr:...), verify that the string matched
       within the parentheses is a script run. In concept, a script run is a
       sequence of characters that are all from the same Unicode script.
       However, because some scripts are commonly used together, and because
       some diacritical and other marks are used with multiple scripts, it is
       not that simple.

       Every Unicode character has a Script property, mostly with a value
       corresponding to the name of a script, such as Latin, Greek, or
       Cyrillic. There are also three special values:

       "Unknown" is used for code points that have not been assigned, and also
       for the surrogate code points. In the PCRE2 32-bit library, characters
       whose code points are greater than the Unicode maximum (U+10FFFF),
       which are accessible only in non-UTF mode, are assigned the Unknown
       script.

       "Common" is used for characters that are used with many scripts. These
       include punctuation, emoji, mathematical, musical, and currency
       symbols, and the ASCII digits 0 to 9.

       "Inherited" is used for characters such as diacritical marks that
       modify a previous character. These are considered to take on the script
       of the character that they modify.

       Some Inherited characters are used with many scripts, but many of them
       are only normally used with a small number of scripts. For example,
       U+102E0 (Coptic Epact thousands mark) is used only with Arabic and
       Coptic. In order to make it possible to check this, a Unicode property
       called Script Extension exists. Its value is a list of scripts that
       apply to the character. For the majority of characters, the list
       contains just one script, the same one as the Script property. However,
       for characters such as U+102E0 more than one Script is listed. There
       are also some Common characters that have a single, non-Common script
       in their Script Extension list.

       The next section describes the basic rules for deciding whether a given
       string of characters is a script run. Note, however, that there are
       some special cases involving the Chinese Han script, and an additional
       constraint for decimal digits. These are covered in subsequent
       sections.

   Basic script run rules
       A string that is less than two characters long is a script run. This is
       the only case in which an Unknown character can be part of a script
       run. Longer strings are checked using only the Script Extensions
       property, not the basic Script property.

       If a character's Script Extension property is the single value
       "Inherited", it is always accepted as part of a script run. This is
       also true for the property "Common", subject to the checking of decimal
       digits described below. All the remaining characters in a script run
       must have at least one script in common in their Script Extension
       lists. In set-theoretic terminology, the intersection of all the sets
       of scripts must not be empty.

       A simple example is an Internet name such as "google.com". The letters
       are all in the Latin script, and the dot is Common, so this string is a
       script run.  However, the Cyrillic letter "o" looks exactly the same as
       the Latin "o"; a string that looks the same, but with Cyrillic "o"s is
       not a script run.

       More interesting examples involve characters with more than one script
       in their Script Extension. Consider the following characters:

         U+060C  Arabic comma
         U+06D4  Arabic full stop

       The first has the Script Extension list Arabic, Hanifi Rohingya,
       Syriac, and Thaana; the second has just Arabic and Hanifi Rohingya.
       Both of them could appear in script runs of either Arabic or Hanifi
       Rohingya. The first could also appear in Syriac or Thaana script runs,
       but the second could not.

   The Chinese Han script
       The Chinese Han script is commonly used in conjunction with other
       scripts for writing certain languages. Japanese uses the Hiragana and
       Katakana scripts together with Han; Korean uses Hangul and Han;
       Taiwanese Mandarin uses Bopomofo and Han. These three combinations are
       treated as special cases when checking script runs and are, in effect,
       "virtual scripts". Thus, a script run may contain a mixture of
       Hiragana, Katakana, and Han, or a mixture of Hangul and Han, or a
       mixture of Bopomofo and Han, but not, for example, a mixture of Hangul
       and Bopomofo and Han. PCRE2 (like Perl) follows Unicode's Technical
       Standard 39 ("Unicode Security Mechanisms",
       http://unicode.org/reports/tr39/) in allowing such mixtures.

   Decimal digits
       Unicode contains many sets of 10 decimal digits in different scripts,
       and some scripts (including the Common script) contain more than one
       set. Some of these decimal digits them are visually indistinguishable
       from the common ASCII digits. In addition to the script checking
       described above, if a script run contains any decimal digits, they must
       all come from the same set of 10 adjacent characters.


VALIDITY OF UTF STRINGS

       When the PCRE2_UTF option is set, the strings passed as patterns and
       subjects are (by default) checked for validity on entry to the relevant
       functions. If an invalid UTF string is passed, a negative error code is
       returned. The code unit offset to the offending character can be
       extracted from the match data block by calling pcre2_get_startchar(),
       which is used for this purpose after a UTF error.

       In some situations, you may already know that your strings are valid,
       and therefore want to skip these checks in order to improve
       performance, for example in the case of a long subject string that is
       being scanned repeatedly.  If you set the PCRE2_NO_UTF_CHECK option at
       compile time or at match time, PCRE2 assumes that the pattern or
       subject it is given (respectively) contains only valid UTF code unit
       sequences.

       If you pass an invalid UTF string when PCRE2_NO_UTF_CHECK is set, the
       result is undefined and your program may crash or loop indefinitely or
       give incorrect results. There is, however, one mode of matching that
       can handle invalid UTF subject strings. This is enabled by passing
       PCRE2_MATCH_INVALID_UTF to pcre2_compile() and is discussed below in
       the next section. The rest of this section covers the case when
       PCRE2_MATCH_INVALID_UTF is not set.

       Passing PCRE2_NO_UTF_CHECK to pcre2_compile() just disables the UTF
       check for the pattern; it does not also apply to subject strings. If
       you want to disable the check for a subject string you must pass this
       same option to pcre2_match() or pcre2_dfa_match().

       UTF-16 and UTF-32 strings can indicate their endianness by special code
       knows as a byte-order mark (BOM). The PCRE2 functions do not handle
       this, expecting strings to be in host byte order.

       Unless PCRE2_NO_UTF_CHECK is set, a UTF string is checked before any
       other processing takes place. In the case of pcre2_match() and
       pcre2_dfa_match() calls with a non-zero starting offset, the check is
       applied only to that part of the subject that could be inspected during
       matching, and there is a check that the starting offset points to the
       first code unit of a character or to the end of the subject. If there
       are no lookbehind assertions in the pattern, the check starts at the
       starting offset.  Otherwise, it starts at the length of the longest
       lookbehind before the starting offset, or at the start of the subject
       if there are not that many characters before the starting offset. Note
       that the sequences \b and \B are one-character lookbehinds.

       In addition to checking the format of the string, there is a check to
       ensure that all code points lie in the range U+0 to U+10FFFF, excluding
       the surrogate area. The so-called "non-character" code points are not
       excluded because Unicode corrigendum #9 makes it clear that they should
       not be.

       Characters in the "Surrogate Area" of Unicode are reserved for use by
       UTF-16, where they are used in pairs to encode code points with values
       greater than 0xFFFF. The code points that are encoded by UTF-16 pairs
       are available independently in the UTF-8 and UTF-32 encodings. (In
       other words, the whole surrogate thing is a fudge for UTF-16 which
       unfortunately messes up UTF-8 and UTF-32.)

       Setting PCRE2_NO_UTF_CHECK at compile time does not disable the error
       that is given if an escape sequence for an invalid Unicode code point
       is encountered in the pattern. If you want to allow escape sequences
       such as \x{d800} (a surrogate code point) you can set the
       PCRE2_EXTRA_ALLOW_SURROGATE_ESCAPES extra option. However, this is
       possible only in UTF-8 and UTF-32 modes, because these values are not
       representable in UTF-16.

   Errors in UTF-8 strings
       The following negative error codes are given for invalid UTF-8 strings:

         PCRE2_ERROR_UTF8_ERR1
         PCRE2_ERROR_UTF8_ERR2
         PCRE2_ERROR_UTF8_ERR3
         PCRE2_ERROR_UTF8_ERR4
         PCRE2_ERROR_UTF8_ERR5

       The string ends with a truncated UTF-8 character; the code specifies
       how many bytes are missing (1 to 5). Although RFC 3629 restricts UTF-8
       characters to be no longer than 4 bytes, the encoding scheme
       (originally defined by RFC 2279) allows for up to 6 bytes, and this is
       checked first; hence the possibility of 4 or 5 missing bytes.

         PCRE2_ERROR_UTF8_ERR6
         PCRE2_ERROR_UTF8_ERR7
         PCRE2_ERROR_UTF8_ERR8
         PCRE2_ERROR_UTF8_ERR9
         PCRE2_ERROR_UTF8_ERR10

       The two most significant bits of the 2nd, 3rd, 4th, 5th, or 6th byte of
       the character do not have the binary value 0b10 (that is, either the
       most significant bit is 0, or the next bit is 1).

         PCRE2_ERROR_UTF8_ERR11
         PCRE2_ERROR_UTF8_ERR12

       A character that is valid by the RFC 2279 rules is either 5 or 6 bytes
       long; these code points are excluded by RFC 3629.

         PCRE2_ERROR_UTF8_ERR13

       A 4-byte character has a value greater than 0x10ffff; these code points
       are excluded by RFC 3629.

         PCRE2_ERROR_UTF8_ERR14

       A 3-byte character has a value in the range 0xd800 to 0xdfff; this
       range of code points are reserved by RFC 3629 for use with UTF-16, and
       so are excluded from UTF-8.

         PCRE2_ERROR_UTF8_ERR15
         PCRE2_ERROR_UTF8_ERR16
         PCRE2_ERROR_UTF8_ERR17
         PCRE2_ERROR_UTF8_ERR18
         PCRE2_ERROR_UTF8_ERR19

       A 2-, 3-, 4-, 5-, or 6-byte character is "overlong", that is, it codes
       for a value that can be represented by fewer bytes, which is invalid.
       For example, the two bytes 0xc0, 0xae give the value 0x2e, whose
       correct coding uses just one byte.

         PCRE2_ERROR_UTF8_ERR20

       The two most significant bits of the first byte of a character have the
       binary value 0b10 (that is, the most significant bit is 1 and the
       second is 0). Such a byte can only validly occur as the second or
       subsequent byte of a multi-byte character.

         PCRE2_ERROR_UTF8_ERR21

       The first byte of a character has the value 0xfe or 0xff. These values
       can never occur in a valid UTF-8 string.

   Errors in UTF-16 strings
       The following negative error codes are given for invalid UTF-16
       strings:

         PCRE2_ERROR_UTF16_ERR1  Missing low surrogate at end of string
         PCRE2_ERROR_UTF16_ERR2  Invalid low surrogate follows high surrogate
         PCRE2_ERROR_UTF16_ERR3  Isolated low surrogate


   Errors in UTF-32 strings
       The following negative error codes are given for invalid UTF-32
       strings:

         PCRE2_ERROR_UTF32_ERR1  Surrogate character (0xd800 to 0xdfff)
         PCRE2_ERROR_UTF32_ERR2  Code point is greater than 0x10ffff



MATCHING IN INVALID UTF STRINGS

       You can run pattern matches on subject strings that may contain invalid
       UTF sequences if you call pcre2_compile() with the
       PCRE2_MATCH_INVALID_UTF option. This is supported by pcre2_match(),
       including JIT matching, but not by pcre2_dfa_match(). When
       PCRE2_MATCH_INVALID_UTF is set, it forces PCRE2_UTF to be set as well.
       Note, however, that the pattern itself must be a valid UTF string.

       If you do not set PCRE2_MATCH_INVALID_UTF when calling pcre2_compile,
       and you are not certain that your subject strings are valid UTF
       sequences, you should not make use of the JIT "fast path" function
       pcre2_jit_match() because it bypasses sanity checks, including the one
       for UTF validity. An invalid string may cause undefined behaviour,
       including looping, crashing, or giving the wrong answer.

       Setting PCRE2_MATCH_INVALID_UTF does not affect what pcre2_compile()
       generates, but if pcre2_jit_compile() is subsequently called, it does
       generate different code. If JIT is not used, the option affects the
       behaviour of the interpretive code in pcre2_match(). When
       PCRE2_MATCH_INVALID_UTF is set at compile time, PCRE2_NO_UTF_CHECK is
       ignored at match time.

       In this mode, an invalid code unit sequence in the subject never
       matches any pattern item. It does not match dot, it does not match
       \p{Any}, it does not even match negative items such as [^X]. A
       lookbehind assertion fails if it encounters an invalid sequence while
       moving the current point backwards. In other words, an invalid UTF code
       unit sequence acts as a barrier which no match can cross.

       You can also think of this as the subject being split up into fragments
       of valid UTF, delimited internally by invalid code unit sequences. The
       pattern is matched fragment by fragment. The result of a successful
       match, however, is given as code unit offsets in the entire subject
       string in the usual way. There are a few points to consider:

       The internal boundaries are not interpreted as the beginnings or ends
       of lines and so do not match circumflex or dollar characters in the
       pattern.

       If pcre2_match() is called with an offset that points to an invalid
       UTF-sequence, that sequence is skipped, and the match starts at the
       next valid UTF character, or the end of the subject.

       At internal fragment boundaries, \b and \B behave in the same way as at
       the beginning and end of the subject. For example, a sequence such as
       \bWORD\b would match an instance of WORD that is surrounded by invalid
       UTF code units.

       Using PCRE2_MATCH_INVALID_UTF, an application can run matches on
       arbitrary data, knowing that any matched strings that are returned are
       valid UTF. This can be useful when searching for UTF text in executable
       or other binary files.

       Note, however, that the 16-bit and 32-bit PCRE2 libraries process
       strings as sequences of uint16_t or uint32_t code points. They cannot
       find valid UTF sequences within an arbitrary string of bytes unless
       such sequences are suitably aligned.


AUTHOR

       Philip Hazel
       Retired from University Computing Service
       Cambridge, England.


REVISION

       Last updated: 12 October 2023
       Copyright (c) 1997-2023 University of Cambridge.

PCRE2 10.43                    04 February 2023                pcre2unicode(3)

pcre2 10.43 - Generated Sat Mar 2 11:07:47 CST 2024
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