manpagez: man pages & more
info mathgl
Home | html | info | man
[ < ] [ > ]   [ << ] [ Up ] [ >> ]         [Top] [Contents] [Index] [ ? ]

1.1 Why I have written MathGL?

The code for making high-quality scientific graphics under Linux and Windows. The code for the fast handling and plotting of large data arrays. The code for working in window and console regimes and for easy including into another program. The code with large and renewal set of graphics. Exactly such code I was looking for during last years. Exactly such code I tried to realize in MathGL library.

At this version (1.8) MathGL has more than 20000 code strings, more than 40 general types of graphics for 1d, 2d and 3d data arrays. It can export graphics to bitmap and vector (EPS or SVG) files. It has OpenGL interface and can be used from console programs. It has functions for data handling and script MGL language for simplification of data plotting. Also it has several types of transparency and smoothed lightning, vector fonts and TeX-like symbol parsing, arbitrary curvilinear coordinate system and many over useful things (see pictures section at homepage). Finally it is a platform independent and free (under GPL v.2.0 or later license).


© manpagez.com 2000-2026
Individual documents may contain additional copyright information.