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man glTranslated(3)
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glTranslate(3)                                                glTranslate(3)




NAME

       glTranslated,  glTranslatef - multiply the current matrix by a transla-
       tion matrix



C SPECIFICATION

       void glTranslated( GLdouble x,
                          GLdouble y,
                          GLdouble z )
       void glTranslatef( GLfloat x,
                          GLfloat y,
                          GLfloat z )



PARAMETERS

       x, y, z
              Specify the x, y, and z coordinates of a translation vector.


DESCRIPTION

       glTranslate produces a translation by (x,y,z).  The current matrix (see
       glMatrixMode)  is multiplied by this translation matrix, with the prod-
       uct replacing the current matrix, as if glMultMatrix were  called  with
       the following matrix for its argument:

                                       1 0 0 x
                                       0 1 0 y
                                       0 0 1 z
                                       0 0 0 1

       If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
       drawn after a call to glTranslate are translated.

       Use glPushMatrix and glPopMatrix to save and restore  the  untranslated
       coordinate system.


ERRORS

       GL_INVALID_OPERATION  is  generated  if glTranslate is executed between
       the execution of glBegin and the corresponding execution of glEnd.


ASSOCIATED GETS

       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_COLOR_MATRIX
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX


SEE ALSO

       glMatrixMode(3), glMultMatrix(3), glPushMatrix(3), glRotate(3),
       glScale(3)



                                                               glTranslate(3)

Mac OS X 10.6 - Generated Thu Sep 17 20:20:30 CDT 2009
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