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glFeedbackBuffer(3)                                      glFeedbackBuffer(3)




NAME

       glFeedbackBuffer - controls feedback mode



C SPECIFICATION

       void glFeedbackBuffer( GLsizei size,
                              GLenum type,
                              GLfloat *buffer )



PARAMETERS

       size    Specifies the maximum number of values that can be written into
               buffer.

       type    Specifies a symbolic constant that  describes  the  information
               that   will   be  returned  for  each  vertex.   GL_2D,  GL_3D,
               GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and  GL_4D_COLOR_TEXTURE  are
               accepted.

       buffer  Returns the feedback data.


DESCRIPTION

       The glFeedbackBuffer function controls feedback.  Feedback, like selec-
       tion, is a GL mode.  The mode is selected by calling glRenderMode  with
       GL_FEEDBACK.   When  the GL is in feedback mode, no pixels are produced
       by rasterization.  Instead, information  about  primitives  that  would
       have been rasterized is fed back to the application using the GL.

       glFeedbackBuffer  has  three arguments: buffer is a pointer to an array
       of floating-point values into which  feedback  information  is  placed.
       size  indicates  the  size  of  the array.  type is a symbolic constant
       describing  the  information  that  is  fed  back  for   each   vertex.
       glFeedbackBuffer  must  be  issued  before feedback mode is enabled (by
       calling glRenderMode with argument GL_FEEDBACK).   Setting  GL_FEEDBACK
       without  establishing  the feedback buffer, or calling glFeedbackBuffer
       while the GL is in feedback mode, is an error.

       When glRenderMode is called while in feedback mode, it returns the num-
       ber  of  entries  placed in the feedback array, and resets the feedback
       array pointer to the base of the feedback buffer.  The  returned  value
       never  exceeds  size.  If the feedback data required more room than was
       available in buffer, glRenderMode returns a negative  value.   To  take
       the  GL  out of feedback mode, call glRenderMode with a parameter value
       other than GL_FEEDBACK.

       While in feedback mode, each primitive, bitmap, or pixel rectangle that
       would  be  rasterized  generates a block of values that are copied into
       the feedback array.  If doing so would cause the number of  entries  to
       exceed  the  maximum,  the block is partially written so as to fill the
       array (if there is any room left at all), and an overflow flag is  set.
       Each  block  begins with a code indicating the primitive type, followed
       by values that describe the primitive's vertices and  associated  data.
       Entries  are  also  written for bitmaps and pixel rectangles.  Feedback
       occurs after polygon culling and glPolygonMode interpretation of  poly-
       gons  has  taken place, so polygons that are culled are not returned in
       the feedback buffer.  It can also occur after polygons with  more  than
       three edges are broken up into triangles, if the GL implementation ren-
       ders polygons by performing this decomposition.

       The glPassThrough command can be used to insert a marker into the feed-
       back buffer.  See glPassThrough.

       Following  is  the  grammar  for  the blocks of values written into the
       feedback buffer.  Each primitive is indicated with a unique identifying
       value  followed by some number of vertices.  Polygon entries include an
       integer value indicating how many vertices follow.   A  vertex  is  fed
       back  as  some  number of floating-point values, as determined by type.
       Colors are fed back as four values in RGBA mode and one value in  color
       index mode.

              feedbackList <- feedbackItem feedbackList | feedbackItem

              feedbackItem <- point | lineSegment | polygon | bitmap | pixel-
              Rectangle | passThru

              point <- GL_POINT_TOKEN vertex

              lineSegment <- GL_LINE_TOKEN vertex vertex | GL_LINE_RESET_TOKEN
              vertex vertex

              polygon <- GL_POLYGON_TOKEN n polySpec

              polySpec <- polySpec vertex | vertex vertex vertex

              bitmap <- GL_BITMAP_TOKEN vertex

              pixelRectangle <- GL_DRAW_PIXEL_TOKEN vertex |
              GL_COPY_PIXEL_TOKEN vertex

              passThru <- GL_PASS_THROUGH_TOKEN value

              vertex <- 2d | 3d | 3dColor | 3dColorTexture | 4dColorTexture

              2d <- value value

              3d <- value value value

              3dColor  <- value value value color

              3dColorTexture <- value value value color tex

              4dColorTexture <- value value value value color tex

              color <- rgba | index

              rgba <- value value value value

              index <- value

              tex <- value value value value


       value is a floating-point number, and n is a floating-point integer
       giving the number of vertices in the polygon.  GL_POINT_TOKEN,
       GL_LINE_TOKEN, GL_LINE_RESET_TOKEN, GL_POLYGON_TOKEN, GL_BITMAP_TOKEN,
       GL_DRAW_PIXEL_TOKEN, GL_COPY_PIXEL_TOKEN and GL_PASS_THROUGH_TOKEN are
       symbolic floating-point constants.  GL_LINE_RESET_TOKEN is returned
       whenever the line stipple pattern is reset.  The data returned as a
       vertex depends on the feedback type.

       The following table gives the correspondence between type and the num-
       ber of values per vertex.  k is 1 in color index mode and 4 in RGBA
       mode.


        Type                   Coords      Color   Tex     Total # of Values
        GL_2D                 x, y                        2
        GL_3D                 x, y, z                     3
        GL_3D_COLOR           x, y, z     k               3+k
        GL_3D_COLOR_TEXTURE   x, y, z     k       4       7+k
        GL_4D_COLOR_TEXTURE   x, y, z, w  k       4       8+k


       Feedback vertex coordinates are in window coordinates, except w, which
       is in clip coordinates.  Feedback colors are lighted, if lighting is
       enabled.  Feedback texture coordinates are generated, if texture coor-
       dinate generation is enabled.  They are always transformed by the tex-
       ture matrix.


NOTES

       glFeedbackBuffer, when used in a display list, is not compiled into the
       display list but is executed immediately.

       When the GL_ARB_multitexture extension is supported, glFeedbackBuffer
       returns only the texture coordinates of texture unit GL_TEXTURE0_ARB.


ERRORS

       GL_INVALID_ENUM is generated if type is not an accepted value.

       GL_INVALID_VALUE is generated if size is negative.

       GL_INVALID_OPERATION is generated if glFeedbackBuffer is called while
       the render mode is GL_FEEDBACK, or if glRenderMode is called with argu-
       ment GL_FEEDBACK before glFeedbackBuffer is called at least once.

       GL_INVALID_OPERATION is generated if glFeedbackBuffer is executed
       between the execution of glBegin and the corresponding execution of
       glEnd.


ASSOCIATED GETS

       glGet with argument GL_RENDER_MODE
       glGet with argument GL_FEEDBACK_BUFFER_POINTER
       glGet with argument GL_FEEDBACK_BUFFER_SIZE
       glGet with argument GL_FEEDBACK_BUFFER_TYPE


SEE ALSO

       glBegin(3), glLineStipple(3), glPassThrough(3), glPolygonMode(3),
       glRenderMode(3), glSelectBuffer(3)



                                                          glFeedbackBuffer(3)

Mac OS X 10.6 - Generated Thu Sep 17 20:20:19 CDT 2009
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