Math::BigInt(3) User Contributed Perl Documentation Math::BigInt(3)
NAME
Math::BigInt - arbitrary size integer math package
SYNOPSIS
use Math::BigInt;
# or make it faster with huge numbers: install (optional)
# Math::BigInt::GMP and always use (it falls back to
# pure Perl if the GMP library is not installed):
# (See also the L</Math Library> section!)
# to warn if Math::BigInt::GMP cannot be found, use
use Math::BigInt lib => 'GMP';
# to suppress the warning if Math::BigInt::GMP cannot be found, use
# use Math::BigInt try => 'GMP';
# to die if Math::BigInt::GMP cannot be found, use
# use Math::BigInt only => 'GMP';
# Configuration methods (may be used as class methods and instance methods)
Math::BigInt->accuracy($n); # set accuracy
Math::BigInt->accuracy(); # get accuracy
Math::BigInt->precision($n); # set precision
Math::BigInt->precision(); # get precision
Math::BigInt->round_mode($m); # set rounding mode, must be
# 'even', 'odd', '+inf', '-inf',
# 'zero', 'trunc', or 'common'
Math::BigInt->round_mode(); # get class rounding mode
Math::BigInt->div_scale($n); # set fallback accuracy
Math::BigInt->div_scale(); # get fallback accuracy
Math::BigInt->trap_inf($b); # trap infinities or not
Math::BigInt->trap_inf(); # get trap infinities status
Math::BigInt->trap_nan($b); # trap NaNs or not
Math::BigInt->trap_nan(); # get trap NaNs status
Math::BigInt->config($par, $val); # set configuration parameter
Math::BigInt->config($par); # get configuration parameter
Math::BigInt->config(); # get hash with configuration
Math::BigFloat->config("lib"); # get name of backend library
# Generic constructor method (always returns a new object)
$x = Math::BigInt->new($str); # defaults to 0
$x = Math::BigInt->new('256'); # from decimal
$x = Math::BigInt->new('0256'); # from decimal
$x = Math::BigInt->new('0xcafe'); # from hexadecimal
$x = Math::BigInt->new('0x1.fap+7'); # from hexadecimal
$x = Math::BigInt->new('0o377'); # from octal
$x = Math::BigInt->new('0o1.35p+6'); # from octal
$x = Math::BigInt->new('0b101'); # from binary
$x = Math::BigInt->new('0b1.101p+3'); # from binary
# Specific constructor methods (no prefix needed; when used as
# instance method, the value is assigned to the invocand)
$x = Math::BigInt->from_dec('234'); # from decimal
$x = Math::BigInt->from_hex('cafe'); # from hexadecimal
$x = Math::BigInt->from_hex('1.fap+7'); # from hexadecimal
$x = Math::BigInt->from_oct('377'); # from octal
$x = Math::BigInt->from_oct('1.35p+6'); # from octal
$x = Math::BigInt->from_bin('1101'); # from binary
$x = Math::BigInt->from_bin('1.101p+3'); # from binary
$x = Math::BigInt->from_bytes($bytes); # from byte string
$x = Math::BigInt->from_base('why', 36); # from any base
$x = Math::BigInt->from_base_num([1, 0], 2); # from any base
$x = Math::BigInt->from_ieee754($b, $fmt); # from IEEE-754 bytes
$x = Math::BigInt->from_fp80($b); # from x86 80-bit
$x = Math::BigInt->bzero(); # create a +0
$x = Math::BigInt->bone(); # create a +1
$x = Math::BigInt->bone('-'); # create a -1
$x = Math::BigInt->binf(); # create a +inf
$x = Math::BigInt->binf('-'); # create a -inf
$x = Math::BigInt->bnan(); # create a Not-A-Number
$x = Math::BigInt->bpi(); # returns pi
$y = $x->copy(); # make a copy (unlike $y = $x)
$y = $x->as_int(); # return as a Math::BigInt
$y = $x->as_float(); # return as a Math::BigFloat
$y = $x->as_rat(); # return as a Math::BigRat
# Boolean methods (these don't modify the invocand)
$x->is_zero(); # true if $x is 0
$x->is_one(); # true if $x is +1
$x->is_one("+"); # true if $x is +1
$x->is_one("-"); # true if $x is -1
$x->is_inf(); # true if $x is +inf or -inf
$x->is_inf("+"); # true if $x is +inf
$x->is_inf("-"); # true if $x is -inf
$x->is_nan(); # true if $x is NaN
$x->is_finite(); # true if -inf < $x < inf
$x->is_positive(); # true if $x > 0
$x->is_pos(); # true if $x > 0
$x->is_negative(); # true if $x < 0
$x->is_neg(); # true if $x < 0
$x->is_non_positive() # true if $x <= 0
$x->is_non_negative() # true if $x >= 0
$x->is_odd(); # true if $x is odd
$x->is_even(); # true if $x is even
$x->is_int(); # true if $x is an integer
# Comparison methods (these don't modify the invocand)
$x->bcmp($y); # compare numbers (undef, < 0, == 0, > 0)
$x->bacmp($y); # compare abs values (undef, < 0, == 0, > 0)
$x->beq($y); # true if $x == $y
$x->bne($y); # true if $x != $y
$x->blt($y); # true if $x < $y
$x->ble($y); # true if $x <= $y
$x->bgt($y); # true if $x > $y
$x->bge($y); # true if $x >= $y
# Arithmetic methods (these modify the invocand)
$x->bneg(); # negation
$x->babs(); # absolute value
$x->bsgn(); # sign function (-1, 0, 1, or NaN)
$x->bdigitsum(); # sum of decimal digits
$x->binc(); # increment $x by 1
$x->bdec(); # decrement $x by 1
$x->badd($y); # addition (add $y to $x)
$x->bsub($y); # subtraction (subtract $y from $x)
$x->bmul($y); # multiplication (multiply $x by $y)
$x->bmuladd($y, $z); # $x = $x * $y + $z
$x->bdiv($y); # division (floored)
$x->bmod($y); # modulus (x % y)
$x->bmodinv($mod); # modular multiplicative inverse
$x->bmodpow($y, $mod); # modular exponentiation (($x ** $y) % $mod)
$x->btdiv($y); # division (truncated), set $x to quotient
$x->btmod($y); # modulus (truncated)
$x->binv() # inverse (1/$x)
$x->bpow($y); # power of arguments (x ** y)
$x->blog(); # logarithm of $x to base e (Euler's number)
$x->blog($base); # logarithm of $x to base $base (e.g., base 2)
$x->bexp(); # calculate e ** $x where e is Euler's number
$x->bilog2(); # log2($x) rounded down to nearest int
$x->bilog10(); # log10($x) rounded down to nearest int
$x->bclog2(); # log2($x) rounded up to nearest int
$x->bclog10(); # log10($x) rounded up to nearest int
$x->bnok($y); # combinations (binomial coefficient n over k)
$x->bperm($y); # permutations
$x->buparrow($n, $y); # Knuth's up-arrow notation
$x->bhyperop($n, $y); # n'th hyperoprator
$x->backermann($y); # the Ackermann function
$x->bsin(); # sine
$x->bcos(); # cosine
$x->batan(); # inverse tangent
$x->batan2($y); # two-argument inverse tangent
$x->bsqrt(); # calculate square root
$x->broot($y); # $y'th root of $x (e.g. $y == 3 => cubic root)
$x->bfac(); # factorial of $x (1*2*3*4*..$x)
$x->bdfac(); # double factorial of $x ($x*($x-2)*($x-4)*...)
$x->btfac(); # triple factorial of $x ($x*($x-3)*($x-6)*...)
$x->bmfac($k); # $k'th multi-factorial of $x ($x*($x-$k)*...)
$x->bfib($k); # $k'th Fibonacci number
$x->blucas($k); # $k'th Lucas number
$x->blsft($n); # left shift $n places in base 2
$x->blsft($n, $b); # left shift $n places in base $b
$x->brsft($n); # right shift $n places in base 2
$x->brsft($n, $b); # right shift $n places in base $b
# Bitwise methods (these modify the invocand)
$x->bblsft($y); # bitwise left shift
$x->bbrsft($y); # bitwise right shift
$x->band($y); # bitwise and
$x->bior($y); # bitwise inclusive or
$x->bxor($y); # bitwise exclusive or
$x->bnot(); # bitwise not (two's complement)
# Rounding methods (these modify the invocand)
$x->round($A, $P, $R); # round to accuracy or precision using
# rounding mode $R
$x->bround($n); # accuracy: preserve $n digits
$x->bfround($n); # $n > 0: round to $nth digit left of dec. point
# $n < 0: round to $nth digit right of dec. point
$x->bfloor(); # round towards minus infinity
$x->bceil(); # round towards plus infinity
$x->bint(); # round towards zero
# Other mathematical methods (these don't modify the invocand)
$x->bgcd($y); # greatest common divisor
$x->blcm($y); # least common multiple
# Object property methods (these don't modify the invocand)
$x->sign(); # the sign, either +, - or NaN
$x->digit($n); # the nth digit, counting from the right
$x->digit(-$n); # the nth digit, counting from the left
$x->digitsum(); # sum of decimal digits
$x->length(); # return number of digits in number
$x->mantissa(); # return (signed) mantissa as a Math::BigInt
$x->exponent(); # return exponent as a Math::BigInt
$x->parts(); # return (mantissa,exponent) as a Math::BigInt
$x->sparts(); # mantissa and exponent (as integers)
$x->nparts(); # mantissa and exponent (normalised)
$x->eparts(); # mantissa and exponent (engineering notation)
$x->dparts(); # integer and fraction part
$x->fparts(); # numerator and denominator
$x->numerator(); # numerator
$x->denominator(); # denominator
# Conversion methods (these don't modify the invocand)
$x->bstr(); # decimal notation (possibly zero padded)
$x->bsstr(); # string in scientific notation with integers
$x->bnstr(); # string in normalized notation
$x->bestr(); # string in engineering notation
$x->bdstr(); # string in decimal notation (no padding)
$x->bfstr(); # string in fractional notation
$x->to_hex(); # as signed hexadecimal string
$x->to_bin(); # as signed binary string
$x->to_oct(); # as signed octal string
$x->to_bytes(); # as byte string
$x->to_base($b); # as string in any base
$x->to_base_num($b); # as array of integers in any base
$x->to_ieee754($fmt); # to bytes encoded according to IEEE 754-2008
$x->to_fp80(); # encode value in x86 80-bit format
$x->as_hex(); # as signed hexadecimal string with "0x" prefix
$x->as_bin(); # as signed binary string with "0b" prefix
$x->as_oct(); # as signed octal string with "0" prefix
# Other conversion methods (these don't modify the invocand)
$x->numify(); # return as scalar (might overflow or underflow)
DESCRIPTION
Math::BigInt provides support for arbitrary precision integers.
Overloading is also provided for Perl operators.
Input
Input values to these routines may be any scalar number or string that
looks like a number and represents an integer. Anything that is
accepted by Perl as a literal numeric constant should be accepted by
this module, except that finite non-integers return NaN.
o Leading and trailing whitespace is ignored.
o Leading zeros are ignored, except for floating point numbers with a
binary exponent, in which case the number is interpreted as an
octal floating point number. For example, "01.4p+0" gives 1.5,
"00.4p+0" gives 0.5, but "0.4p+0" gives a NaN. And while "0377"
gives 255, "0377p0" gives 255.
o If the string has a "0x" or "0X" prefix, it is interpreted as a
hexadecimal number.
o If the string has a "0o" or "0O" prefix, it is interpreted as an
octal number. A floating point literal with a "0" prefix is also
interpreted as an octal number.
o If the string has a "0b" or "0B" prefix, it is interpreted as a
binary number.
o Underline characters are allowed in the same way as they are
allowed in literal numerical constants.
o If the string can not be interpreted, or does not represent a
finite integer, NaN is returned.
o For hexadecimal, octal, and binary floating point numbers, the
exponent must be separated from the significand (mantissa) by the
letter "p" or "P", not "e" or "E" as with decimal numbers.
Some examples of valid string input
Input string Resulting value
123 123
1.23e2 123
12300e-2 123
67_538_754 67538754
-4_5_6.7_8_9e+0_1_0 -4567890000000
0x13a 314
0x13ap0 314
0x1.3ap+8 314
0x0.00013ap+24 314
0x13a000p-12 314
0o472 314
0o1.164p+8 314
0o0.0001164p+20 314
0o1164000p-10 314
0472 472 Note!
01.164p+8 314
00.0001164p+20 314
01164000p-10 314
0b100111010 314
0b1.0011101p+8 314
0b0.00010011101p+12 314
0b100111010000p-3 314
Input given as scalar numbers might lose precision. Quote your input to
ensure that no digits are lost:
$x = Math::BigInt->new( 56789012345678901234 ); # bad
$x = Math::BigInt->new('56789012345678901234'); # good
Currently, "Math::BigInt-"new()> (no input argument) and
"Math::BigInt-"new("")> return 0. This might change in the future, so
always use the following explicit forms to get a zero:
$zero = Math::BigInt->bzero();
Output
Output values are usually Math::BigInt objects.
Boolean operators "is_zero()", "is_one()", "is_inf()", etc. return true
or false.
Comparison operators "bcmp()" and "bacmp()") return -1, 0, 1, or undef.
METHODS
Configuration methods
Each of the methods below (except "config()", "accuracy()" and
"precision()") accepts three additional parameters. These arguments $A,
$P and $R are "accuracy", "precision" and "round_mode". Please see the
section about "ACCURACY AND PRECISION" for more information.
Setting a class variable effects all object instance that are created
afterwards.
accuracy()
Math::BigInt->accuracy(5); # set class accuracy
$x->accuracy(5); # set instance accuracy
$A = Math::BigInt->accuracy(); # get class accuracy
$A = $x->accuracy(); # get instance accuracy
Set or get the accuracy, i.e., the number of significant digits.
The accuracy must be an integer. If the accuracy is set to "undef",
no rounding is done.
Alternatively, one can round the results explicitly using one of
"round()", "bround()" or "bfround()" or by passing the desired
accuracy to the method as an additional parameter:
my $x = Math::BigInt->new(30000);
my $y = Math::BigInt->new(7);
print scalar $x->copy()->bdiv($y, 2); # prints 4300
print scalar $x->copy()->bdiv($y)->bround(2); # prints 4300
Please see the section about "ACCURACY AND PRECISION" for further
details.
$y = Math::BigInt->new(1234567); # $y is not rounded
Math::BigInt->accuracy(4); # set class accuracy to 4
$x = Math::BigInt->new(1234567); # $x is rounded automatically
print "$x $y"; # prints "1235000 1234567"
print $x->accuracy(); # prints "4"
print $y->accuracy(); # also prints "4", since
# class accuracy is 4
Math::BigInt->accuracy(5); # set class accuracy to 5
print $x->accuracy(); # prints "4", since instance
# accuracy is 4
print $y->accuracy(); # prints "5", since no instance
# accuracy, and class accuracy is 5
Note: Each class has it's own globals separated from Math::BigInt,
but it is possible to subclass Math::BigInt and make the globals of
the subclass aliases to the ones from Math::BigInt.
precision()
Math::BigInt->precision(-2); # set class precision
$x->precision(-2); # set instance precision
$P = Math::BigInt->precision(); # get class precision
$P = $x->precision(); # get instance precision
Set or get the precision, i.e., the place to round relative to the
decimal point. The precision must be a integer. Setting the
precision to $P means that each number is rounded up or down,
depending on the rounding mode, to the nearest multiple of 10**$P.
If the precision is set to "undef", no rounding is done.
You might want to use "accuracy()" instead. With "accuracy()" you
set the number of digits each result should have, with
"precision()" you set the place where to round.
Please see the section about "ACCURACY AND PRECISION" for further
details.
$y = Math::BigInt->new(1234567); # $y is not rounded
Math::BigInt->precision(4); # set class precision to 4
$x = Math::BigInt->new(1234567); # $x is rounded automatically
print $x; # prints "1230000"
Note: Each class has its own globals separated from Math::BigInt,
but it is possible to subclass Math::BigInt and make the globals of
the subclass aliases to the ones from Math::BigInt.
round_mode()
Set/get the rounding mode.
div_scale()
Set/get the fallback accuracy. This is the accuracy used when
neither accuracy nor precision is set explicitly. It is used when a
computation might otherwise attempt to return an infinite number of
digits.
trap_inf()
Set/get the value determining whether infinities should cause a
fatal error or not.
trap_nan()
Set/get the value determining whether NaNs should cause a fatal
error or not.
upgrade()
Set/get the class for upgrading. When a computation might result in
a non-integer, the operands are upgraded to this class. This is
used for instance by bignum. The default is "undef", i.e., no
upgrading.
# with no upgrading
$x = Math::BigInt->new(12);
$y = Math::BigInt->new(5);
print $x / $y, "\n"; # 2 as a Math::BigInt
# with upgrading to Math::BigFloat
Math::BigInt -> upgrade("Math::BigFloat");
print $x / $y, "\n"; # 2.4 as a Math::BigFloat
# with upgrading to Math::BigRat (after loading Math::BigRat)
Math::BigInt -> upgrade("Math::BigRat");
print $x / $y, "\n"; # 12/5 as a Math::BigRat
downgrade()
Set/get the class for downgrading. The default is "undef", i.e., no
downgrading. Downgrading is not done by Math::BigInt.
modify()
$x->modify('bpowd');
This method returns 0 if the object can be modified with the given
operation, or 1 if not.
This is used for instance by Math::BigInt::Constant.
config()
Math::BigInt->config("trap_nan" => 1); # set
$accu = Math::BigInt->config("accuracy"); # get
Set or get class variables. Read-only parameters are marked as RO.
Read-write parameters are marked as RW. The following parameters
are supported.
Parameter RO/RW Description
Example
============================================================
lib RO Name of the math backend library
Math::BigInt::Calc
lib_version RO Version of the math backend library
0.30
class RO The class of config you just called
Math::BigRat
version RO version number of the class you used
0.10
upgrade RW To which class numbers are upgraded
undef
downgrade RW To which class numbers are downgraded
undef
precision RW Global precision
undef
accuracy RW Global accuracy
undef
round_mode RW Global round mode
even
div_scale RW Fallback accuracy for division etc.
40
trap_nan RW Trap NaNs
undef
trap_inf RW Trap +inf/-inf
undef
Constructor methods
new()
$x = Math::BigInt->new($str,$A,$P,$R);
Creates a new Math::BigInt object from a scalar or another
Math::BigInt object. The input is accepted as decimal, hexadecimal
(with leading '0x'), octal (with leading ('0o') or binary (with
leading '0b').
See "Input" for more info on accepted input formats.
from_dec()
$x = Math::BigInt->from_dec("314159"); # input is decimal
Interpret input as a decimal. It is equivalent to "new()", but does
not accept anything but strings representing finite, decimal
numbers.
from_hex()
$x = Math::BigInt->from_hex("0xcafe"); # input is hexadecimal
Interpret input as a hexadecimal string. A "0x" or "x" prefix is
optional. A single underscore character may be placed right after
the prefix, if present, or between any two digits. If the input is
invalid, a NaN is returned.
from_oct()
$x = Math::BigInt->from_oct("0775"); # input is octal
Interpret the input as an octal string and return the corresponding
value. A "0" (zero) prefix is optional. A single underscore
character may be placed right after the prefix, if present, or
between any two digits. If the input is invalid, a NaN is returned.
from_bin()
$x = Math::BigInt->from_bin("0b10011"); # input is binary
Interpret the input as a binary string. A "0b" or "b" prefix is
optional. A single underscore character may be placed right after
the prefix, if present, or between any two digits. If the input is
invalid, a NaN is returned.
from_bytes()
$x = Math::BigInt->from_bytes("\xf3\x6b"); # $x = 62315
Interpret the input as a byte string, assuming big endian byte
order. The output is always a non-negative, finite integer.
In some special cases, "from_bytes()" matches the conversion done
by unpack():
$b = "\x4e"; # one char byte string
$x = Math::BigInt->from_bytes($b); # = 78
$y = unpack "C", $b; # ditto, but scalar
$b = "\xf3\x6b"; # two char byte string
$x = Math::BigInt->from_bytes($b); # = 62315
$y = unpack "S>", $b; # ditto, but scalar
$b = "\x2d\xe0\x49\xad"; # four char byte string
$x = Math::BigInt->from_bytes($b); # = 769673645
$y = unpack "L>", $b; # ditto, but scalar
$b = "\x2d\xe0\x49\xad\x2d\xe0\x49\xad"; # eight char byte string
$x = Math::BigInt->from_bytes($b); # = 3305723134637787565
$y = unpack "Q>", $b; # ditto, but scalar
from_ieee754()
# set $x to 314159
$x = Math::BigInt -> from_ieee754("40490fdb", "binary32");
Interpret the input as a value encoded as described in
IEEE754-2008. NaN is returned if the value is neither +/-infinity
nor an integer.
See "from_ieee754()" in Math::BigFloat.
from_fp80()
# set $x to 314159
$x = Math::BigInt -> from_fp80("40119965e00000000000");
Interpret the input as a value encoded in the x86 extended-
precision 80-bit format.
See "from_fp80()" in Math::BigFloat.
from_base()
Given a string, a base, and an optional collation sequence,
interpret the string as a number in the given base. The collation
sequence describes the value of each character in the string.
If a collation sequence is not given, a default collation sequence
is used. If the base is less than or equal to 36, the collation
sequence is the string consisting of the 36 characters "0" to "9"
and "A" to "Z". In this case, the letter case in the input is
ignored. If the base is greater than 36, and smaller than or equal
to 62, the collation sequence is the string consisting of the 62
characters "0" to "9", "A" to "Z", and "a" to "z". A base larger
than 62 requires the collation sequence to be specified explicitly.
These examples show standard binary, octal, and hexadecimal
conversion. All cases return 250.
$x = Math::BigInt->from_base("11111010", 2);
$x = Math::BigInt->from_base("372", 8);
$x = Math::BigInt->from_base("fa", 16);
When the base is less than or equal to 36, and no collation
sequence is given, the letter case is ignored, so both of these
also return 250:
$x = Math::BigInt->from_base("6Y", 16);
$x = Math::BigInt->from_base("6y", 16);
When the base greater than 36, and no collation sequence is given,
the default collation sequence contains both uppercase and
lowercase letters, so the letter case in the input is not ignored:
$x = Math::BigInt->from_base("6S", 37); # $x is 250
$x = Math::BigInt->from_base("6s", 37); # $x is 276
$x = Math::BigInt->from_base("121", 3); # $x is 16
$x = Math::BigInt->from_base("XYZ", 36); # $x is 44027
$x = Math::BigInt->from_base("Why", 42); # $x is 58314
The collation sequence can be any set of unique characters. These
two cases are equivalent
$x = Math::BigInt->from_base("100", 2, "01"); # $x is 4
$x = Math::BigInt->from_base("|--", 2, "-|"); # $x is 4
from_base_num()
Returns a new Math::BigInt object given an array of values and a
base. This method is equivalent to "from_base()", but works on
numbers in an array rather than characters in a string. Unlike
"from_base()", all input values may be arbitrarily large.
$x = Math::BigInt->from_base_num([1, 1, 0, 1], 2) # $x is 13
$x = Math::BigInt->from_base_num([3, 125, 39], 128) # $x is 65191
bzero()
$x = Math::BigInt->bzero();
$x->bzero();
Returns a new Math::BigInt object representing zero. If used as an
instance method, assigns the value to the invocand.
bone()
$x = Math::BigInt->bone(); # +1
$x = Math::BigInt->bone("+"); # +1
$x = Math::BigInt->bone("-"); # -1
$x->bone(); # +1
$x->bone("+"); # +1
$x->bone('-'); # -1
Creates a new Math::BigInt object representing one. The optional
argument is either '-' or '+', indicating whether you want plus one
or minus one. If used as an instance method, assigns the value to
the invocand.
binf()
$x = Math::BigInt->binf($sign);
Creates a new Math::BigInt object representing infinity. The
optional argument is either '-' or '+', indicating whether you want
infinity or minus infinity. If used as an instance method, assigns
the value to the invocand.
$x->binf();
$x->binf('-');
bnan()
$x = Math::BigInt->bnan();
Creates a new Math::BigInt object representing NaN (Not A Number).
If used as an instance method, assigns the value to the invocand.
$x->bnan();
bpi()
$x = Math::BigInt->bpi(100); # 3
$x->bpi(100); # 3
Creates a new Math::BigInt object representing PI. If used as an
instance method, assigns the value to the invocand. With
Math::BigInt this always returns 3.
If upgrading is in effect, returns PI, rounded to N digits with the
current rounding mode:
use Math::BigFloat;
use Math::BigInt upgrade => "Math::BigFloat";
print Math::BigInt->bpi(3), "\n"; # 3.14
print Math::BigInt->bpi(100), "\n"; # 3.1415....
copy()
$x->copy(); # make a true copy of $x (unlike $y = $x)
as_int()
$y = $x -> as_int(); # $y is a Math::BigInt
Returns $x as a Math::BigInt object regardless of upgrading and
downgrading. If $x is finite, but not an integer, $x is truncated.
as_rat()
$y = $x -> as_rat(); # $y is a Math::BigRat
Returns $x a Math::BigRat object regardless of upgrading and
downgrading. The invocand is not modified.
as_float()
$y = $x -> as_float(); # $y is a Math::BigFloat
Returns $x a Math::BigFloat object regardless of upgrading and
downgrading. The invocand is not modified.
Boolean methods
None of these methods modify the invocand object.
is_zero()
$x->is_zero(); # true if $x is 0
Returns true if the invocand is zero and false otherwise.
is_one()
$x->is_one(); # true if $x is +1
$x->is_one("+"); # ditto
$x->is_one("-"); # true if $x is -1
Returns true if the invocand is one and false otherwise.
is_finite()
$x->is_finite(); # true if $x is not +inf, -inf or NaN
Returns true if the invocand is a finite number, i.e., it is
neither +inf, -inf, nor NaN.
is_inf()
$x->is_inf(); # true if $x is +inf or -inf
$x->is_inf("+"); # true if $x is +inf
$x->is_inf("-"); # true if $x is -inf
Returns true if the invocand is infinite and false otherwise.
is_nan()
$x->is_nan(); # true if $x is NaN
is_positive()
is_pos()
$x->is_positive(); # true if > 0
$x->is_pos(); # ditto
Returns true if the invocand is positive and false otherwise. A
"NaN" is neither positive nor negative.
is_negative()
is_neg()
$x->is_negative(); # true if < 0
$x->is_neg(); # ditto
Returns true if the invocand is negative and false otherwise. A
"NaN" is neither positive nor negative.
is_non_positive()
$x->is_non_positive(); # true if <= 0
Returns true if the invocand is negative or zero.
is_non_negative()
$x->is_non_negative(); # true if >= 0
Returns true if the invocand is positive or zero.
is_odd()
$x->is_odd(); # true if odd, false for even
Returns true if the invocand is odd and false otherwise. "NaN",
"+inf", and "-inf" are neither odd nor even.
is_even()
$x->is_even(); # true if $x is even
Returns true if the invocand is even and false otherwise. "NaN",
"+inf", "-inf" are not integers and are neither odd nor even.
is_int()
$x->is_int(); # true if $x is an integer
Returns true if the invocand is an integer and false otherwise.
"NaN", "+inf", "-inf" are not integers.
Comparison methods
None of these methods modify the invocand object. Note that a "NaN" is
neither less than, greater than, or equal to anything else, even a
"NaN".
bcmp()
$x->bcmp($y);
Returns -1, 0, 1 depending on whether $x is less than, equal to, or
grater than $y. Returns undef if any operand is a NaN.
bacmp()
$x->bacmp($y);
Returns -1, 0, 1 depending on whether the absolute value of $x is
less than, equal to, or grater than the absolute value of $y.
Returns undef if any operand is a NaN.
beq()
$x -> beq($y);
Returns true if and only if $x is equal to $y, and false otherwise.
bne()
$x -> bne($y);
Returns true if and only if $x is not equal to $y, and false
otherwise.
blt()
$x -> blt($y);
Returns true if and only if $x is equal to $y, and false otherwise.
ble()
$x -> ble($y);
Returns true if and only if $x is less than or equal to $y, and
false otherwise.
bgt()
$x -> bgt($y);
Returns true if and only if $x is greater than $y, and false
otherwise.
bge()
$x -> bge($y);
Returns true if and only if $x is greater than or equal to $y, and
false otherwise.
Arithmetic methods
These methods modify the invocand object and returns it.
bneg()
$x->bneg();
Negate the number, e.g. change the sign between '+' and '-', or
between '+inf' and '-inf', respectively. Does nothing for NaN or
zero.
babs()
$x->babs();
Set the number to its absolute value, e.g. change the sign from '-'
to '+' and from '-inf' to '+inf', respectively. Does nothing for
NaN or positive numbers.
bsgn()
$x->bsgn();
Signum function. Set the number to -1, 0, or 1, depending on
whether the number is negative, zero, or positive, respectively.
Does not modify NaNs.
bnorm()
$x->bnorm(); # normalize (no-op)
Normalize the number. This is a no-op and is provided only for
backwards compatibility.
binc()
$x->binc(); # increment x by 1
bdec()
$x->bdec(); # decrement x by 1
badd()
$x->badd($y); # addition (add $y to $x)
bsub()
$x->bsub($y); # subtraction (subtract $y from $x)
bmul()
$x->bmul($y); # multiplication (multiply $x by $y)
bdiv()
$x->bdiv($y); # set $x to quotient
($q, $r) = $x->bdiv($y); # also return remainder
The behaviour of "bdiv()" and "bmod()" is based on Perl's "%"
operator, which is the remainder after performing floored division.
Because of this, "bdiv()" and "bmod()" are aliases for "bfdiv()"
and "bfmod()", respectively.
bmod()
$x->bmod($y); # modulus (x % y)
This is an alias for "bfmod()".
bfdiv()
$x->bfdiv($y); # return quotient
($q, $r) = $x->bfdiv($y); # return quotient and remainder
Divides $x by $y by doing floored division (F-division), where the
quotient is the floored (rounded towards negative infinity)
quotient of the two operands. In list context, returns the
quotient and the remainder. In scalar context, only the quotient is
returned.
$q = floor($x / $y) # quotient
$r = $x - $q * $y # remainder
With F-division, the remainder is either zero or has the same sign
as the divisor.
7 / 4 => ( 1, 3)
-7 / 4 => (-2, 1)
-7 / -4 => ( 1, -3)
7 / -4 => (-2, -1)
The behavior of the overloaded operator % agrees with the behavior
of Perl's built-in % operator (as documented in the perlop
manpage), and the equation
$x == ($x / $y) * $y + ($x % $y)
holds true for any finite $x and finite, non-zero $y.
Perl's "use integer" might change the behaviour of % and / for
scalars. This is because under 'use integer' Perl does what the
underlying C library thinks is right, and this varies. However,
"use integer" does not change the way things are done with
Math::BigInt objects.
bfmod()
$x->bfmod($y); # floored modulus (x % y)
Returns $x modulo $y, i.e., the remainder after floored division
(F-division). This method is like Perl's % operator. See
"bfdiv()".
btdiv()
$x->btdiv($y); # divide, set $x to quotient
Divides $x by $y by doing truncated division (T-division), where
quotient is the truncated (rouneded towards zero) quotient of the
two operands. In list context, returns the quotient and the
remainder. The remainder is either zero or has the same sign as the
first operand. In scalar context, only the quotient is returned.
btmod()
$x->btmod($y); # modulus
Returns the remainer after truncated division (T-division). See
"btdiv()".
binv()
$x->binv();
Invert the value of $x, i.e., compute 1/$x.
bsqrt()
$x->bsqrt(); # calculate square root
Returns the square root truncated to an integer.
If you want a better approximation of the square root, then use:
$x = Math::BigFloat->new(12);
Math::BigFloat->precision(0);
Math::BigFloat->round_mode("even");
print $x->copy->bsqrt(),"\n"; # 4
Math::BigFloat->precision(2);
print $x->bsqrt(),"\n"; # 3.46
print $x->bsqrt(3),"\n"; # 3.464
bpow()
$x->bpow($y); # power of arguments (x ** y)
Returns $x raised to the power of $y. The first two modifies $x,
the last one doesn't:
print $x->bpow($i),"\n"; # modifies $x
print $x **= $i,"\n"; # ditto
print $x ** $i,"\n"; # leaves $x alone
The form "$x **= $y" is faster than "$x = $x ** $y;", though.
broot()
$x->broot($N);
Calculates the $N'th root of $x.
bmuladd()
$x->bmuladd($y,$z);
Multiply $x by $y, and then add $z to the result,
This method was added in v1.88 of Math::BigInt.
bmodpow()
$num->bmodpow($exp,$mod); # modular exponentiation
# ($num**$exp % $mod)
Returns the value of $num taken to the power $exp in the modulus
$mod using binary exponentiation. "bmodpow" is far superior to
writing
$num ** $exp % $mod
because it is much faster - it reduces internal variables into the
modulus whenever possible, so it operates on smaller numbers.
"bmodpow" also supports negative exponents.
bmodpow($num, -1, $mod)
is exactly equivalent to
bmodinv($num, $mod)
bmodinv()
$x->bmodinv($mod); # modular multiplicative inverse
Returns the multiplicative inverse of $x modulo $mod. If
$y = $x -> copy() -> bmodinv($mod)
then $y is the number closest to zero, and with the same sign as
$mod, satisfying
($x * $y) % $mod = 1 % $mod
If $x and $y are non-zero, they must be relative primes, i.e.,
"bgcd($y, $mod)==1". '"NaN"' is returned when no modular
multiplicative inverse exists.
blog()
$x->blog($base, $accuracy); # logarithm of x to the base $base
If $base is not defined, Euler's number (e) is used:
print $x->blog(undef, 100); # log(x) to 100 digits
bexp()
$x->bexp($accuracy); # calculate e ** X
Calculates the expression "e ** $x" where "e" is Euler's number.
This method was added in v1.82 of Math::BigInt (April 2007).
See also "blog()".
bilog2()
Base 2 logarithm rounded down towards the nearest integer.
$x->bilog2(); # int(log2(x)) = int(log(x)/log(2))
In list context a second argument is returned. This is 1 if the
result is exact, i.e., the input is an exact power of 2, and 0
otherwise.
bilog10()
Base 10 logarithm rounded down towards the nearest integer.
$x->bilog10(); # int(log10(x)) = int(log(x)/log(10))
In list context a second argument is returned. This is 1 if the
result is exact, i.e., the input is an exact power of 10, and 0
otherwise.
bclog2()
Base 2 logarithm rounded up towards the nearest integer.
$x->bclog2(); # ceil(log2(x)) = ceil(log(x)/log(2))
In list context a second argument is returned. This is 1 if the
result is exact, i.e., the input is an exact power of 2, and 0
otherwise.
bclog10()
Base 10 logarithm rounded up towards the nearest integer.
$x->bclog10(); # ceil(log10(x)) = ceil(log(x)/log(10))
In list context a second argument is returned. This is 1 if the
result is exact, i.e., the input is an exact power of 10, and 0
otherwise.
bnok()
Combinations.
$n->bnok($k); # binomial coefficient n over k
Calculates the binomial coefficient n over k, also called the
"choose" function, which is the number of ways to choose a sample
of k elements from a set of n distinct objects where order does not
matter and replacements are not allowed. The result is equivalent
to
/ n \ n!
C(n, k) = | | = -------- where 0 <= k <= n
\ k / k!(n-k)!
when n and k are non-negative. This method implements the full
Kronenburg extension (Kronenburg, M.J. "The Binomial Coefficient
for Negative Arguments." 18 May 2011.
http://arxiv.org/abs/1105.3689/) illustrated by the following
pseudo-code:
if n >= 0 and k >= 0:
return binomial(n, k)
if k >= 0:
return (-1)^k*binomial(-n+k-1, k)
if k <= n:
return (-1)^(n-k)*binomial(-k-1, n-k)
else
return 0
The behaviour is identical to the behaviour of the Maple and
Mathematica function for negative integers n, k.
bperm()
Permutations
$n->bperm($k);
Calculates the number of ways to choose a sample of k elements from
a set of n distinct objects where order does matter and
replacements are not allowed.
n!
P(n, k) = ------ where 0 <= k <= n
(n-k)!
bhyperop()
hyperop()
$a -> bhyperop($n, $b); # modifies $a
$x = $a -> hyperop($n, $b); # does not modify $a
H_n(a, b) = a[n]b is the nth hyperoperator,
n = 0 : succession (b + 1)
n = 1 : addition (a + b)
n = 2 : multiplication (a * b)
n = 3 : exponentiation (a ** b)
n = 4 : tetration (a ** a ** ... ** a) (b occurrences of a)
...
/ b+1 if n = 0
| a if n = 1 and b = 0
H_n(a, b) = a[n]b = | 0 if n = 2 and b = 0
| 1 if n >= 3 and b = 0
\ H_(n-1)(a, H_n(a, b-1)) otherwise
Note that the result can be a very large number, even for small
operands. Also note that the backend library "Math::BigInt::GMP"
silently returns the incorrect result when the numbers are larger
than it can handle. It is better to use "Math::BigInt::GMPz" or
"Math::BigInt::Pari"; they throw an error if they can't handle the
number.
See also "buparrow()",
<https://en.wikipedia.org/wiki/Hyperoperation>.
buparrow()
uparrow()
$a -> buparrow($n, $b); # modifies $a
$x = $a -> uparrow($n, $b); # does not modify $a
This method implements Knuth's up-arrow notation, where $n is a
non-negative integer representing the number of up-arrows. $n = 0
gives multiplication, $n = 1 gives exponentiation, $n = 2 gives
tetration, $n = 3 gives hexation etc. The following illustrates the
relation between the first values of $n.
The "buparrow()" method is equivalent to the "bhyperop()" method
with an offset of two. The following two give the same result:
$x -> buparrow($n, $b);
$x -> bhyperop($n + 2, $b);
See also "bhyperop()",
<https://en.wikipedia.org/wiki/Knuth%27s_up-arrow_notation>.
backermann()
ackermann()
$m -> backermann($n); # modifies $a
$x = $m -> ackermann($n); # does not modify $a
This method implements the Ackermann function:
/ n + 1 if m = 0
A(m, n) = | A(m-1, 1) if m > 0 and n = 0
\ A(m-1, A(m, n-1)) if m > 0 and n > 0
Its value grows rapidly, even for small inputs. For example, A(4,
2) is an integer of 19729 decimal digits.
See https://en.wikipedia.org/wiki/Ackermann_function
bsin()
my $x = Math::BigInt->new(1);
print $x->bsin(100), "\n";
Calculate the sine of $x, modifying $x in place.
In Math::BigInt, unless upgrading is in effect, the result is
truncated to an integer.
This method was added in v1.87 of Math::BigInt (June 2007).
bcos()
my $x = Math::BigInt->new(1);
print $x->bcos(100), "\n";
Calculate the cosine of $x, modifying $x in place.
In Math::BigInt, unless upgrading is in effect, the result is
truncated to an integer.
This method was added in v1.87 of Math::BigInt (June 2007).
batan()
my $x = Math::BigFloat->new(0.5);
print $x->batan(100), "\n";
Calculate the arcus tangens of $x, modifying $x in place.
In Math::BigInt, unless upgrading is in effect, the result is
truncated to an integer.
This method was added in v1.87 of Math::BigInt (June 2007).
batan2()
my $x = Math::BigInt->new(1);
my $y = Math::BigInt->new(1);
print $y->batan2($x), "\n";
Calculate the arcus tangens of $y divided by $x, modifying $y in
place.
In Math::BigInt, unless upgrading is in effect, the result is
truncated to an integer.
This method was added in v1.87 of Math::BigInt (June 2007).
bfac()
$x->bfac(); # factorial of $x
Returns the factorial of $x, i.e., $x*($x-1)*($x-2)*...*2*1, the
product of all positive integers up to and including $x. $x must be
> -1. The factorial of N is commonly written as N!, or N!1, when
using the multifactorial notation.
bdfac()
$x->bdfac(); # double factorial of $x
Returns the double factorial of $x, i.e., $x*($x-2)*($x-4)*... $x
must be > -2. The double factorial of N is commonly written as N!!,
or N!2, when using the multifactorial notation.
btfac()
$x->btfac(); # triple factorial of $x
Returns the triple factorial of $x, i.e., $x*($x-3)*($x-6)*... $x
must be > -3. The triple factorial of N is commonly written as
N!!!, or N!3, when using the multifactorial notation.
bmfac()
$x->bmfac($k); # $k'th multifactorial of $x
Returns the multi-factorial of $x, i.e., $x*($x-$k)*($x-2*$k)*...
$x must be > -$k. The multi-factorial of N is commonly written as
N!K.
bfib()
$F = $n->bfib(); # a single Fibonacci number
@F = $n->bfib(); # a list of Fibonacci numbers
In scalar context, returns a single Fibonacci number. In list
context, returns a list of Fibonacci numbers. The invocand is the
last element in the output.
The Fibonacci sequence is defined by
F(0) = 0
F(1) = 1
F(n) = F(n-1) + F(n-2)
In list context, F(0) and F(n) is the first and last number in the
output, respectively. For example, if $n is 12, then "@F =
$n->bfib()" returns the following values, F(0) to F(12):
0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144
The sequence can also be extended to negative index n using the re-
arranged recurrence relation
F(n-2) = F(n) - F(n-1)
giving the bidirectional sequence
n -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7
F(n) 13 -8 5 -3 2 -1 1 0 1 1 2 3 5 8 13
If $n is -12, the following values, F(0) to F(12), are returned:
0, 1, -1, 2, -3, 5, -8, 13, -21, 34, -55, 89, -144
blucas()
$F = $n->blucas(); # a single Lucas number
@F = $n->blucas(); # a list of Lucas numbers
In scalar context, returns a single Lucas number. In list context,
returns a list of Lucas numbers. The invocand is the last element
in the output.
The Lucas sequence is defined by
L(0) = 2
L(1) = 1
L(n) = L(n-1) + L(n-2)
In list context, L(0) and L(n) is the first and last number in the
output, respectively. For example, if $n is 12, then "@L =
$n->blucas()" returns the following values, L(0) to L(12):
2, 1, 3, 4, 7, 11, 18, 29, 47, 76, 123, 199, 322
The sequence can also be extended to negative index n using the re-
arranged recurrence relation
L(n-2) = L(n) - L(n-1)
giving the bidirectional sequence
n -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7
L(n) 29 -18 11 -7 4 -3 1 2 1 3 4 7 11 18 29
If $n is -12, the following values, L(0) to L(-12), are returned:
2, 1, -3, 4, -7, 11, -18, 29, -47, 76, -123, 199, -322
blsft()
Left shift.
$x->blsft($n); # left shift $n places in base 2
$x->blsft($n, $b); # left shift $n places in base $b
The latter is equivalent to
$x -> bmul($b -> copy() -> bpow($n));
brsft()
Right shift.
$x->brsft($n); # right shift $n places in base 2
$x->brsft($n, $b); # right shift $n places in base $b
The latter is equivalent to
$x -> bdiv($b -> copy() -> bpow($n));
Bitwise methods
For all bitwise methods, the operands are truncated to integers, i.e.,
rounded towards zero, if necessary, before the method is applied. The
bitwise methods never upgrade, and they always return an integer.
bblsft()
Bitwise left shift. This is equivalent to Perl's "<<" operator.
$x -> bblsft($n); # left shift $n places in base 2
If $n is negative, the shifting is done in the opposite direction,
so these two are equivalent for all $x and $n
$y = $x -> bblsft($n);
$y = $x -> bbrsft(-$n);
and also equivalent to
$y = $x -> bmul(ref($x) -> new(2) -> bpow($n)); # if $n > 0
$y = $x -> bdiv(ref($x) -> new(2) -> bpow($n)); # if $n < 0
bbrsft()
Bitwise right shift. This is equivalent to Perl's ">>" operator.
$x -> bbrsft($n); # right shift $n places in base 2
If $n is negative, the shifting is done in the opposite direction,
so these two are equivalent for all $x and $n
$y = $x -> bbrsft($n);
$y = $x -> bblsft(-$n);
and also equivalent to
$y = $x -> bdiv(ref($x) -> new(2) -> bpow($n)); # if $n > 0
$y = $x -> bmul(ref($x) -> new(2) -> bpow(-$n)); # if $n < 0
band()
$x->band($y); # bitwise and
bior()
$x->bior($y); # bitwise inclusive or
bxor()
$x->bxor($y); # bitwise exclusive or
bnot()
$x->bnot(); # bitwise not (two's complement)
Two's complement (bitwise not). This is equivalent to, but faster
than,
$x->binc()->bneg();
Rounding methods
round()
$x->round($A,$P,$round_mode);
Round $x to accuracy $A or precision $P using the round mode
$round_mode.
bround()
$x->bround($N); # accuracy: preserve $N digits
Rounds $x to an accuracy of $N digits.
bfround()
$x->bfround($N);
Rounds to a multiple of 10**$N. Examples:
Input N Result
123456.123456 3 123500
123456.123456 2 123450
123456.123456 -2 123456.12
123456.123456 -3 123456.123
bfloor()
$x->bfloor();
Round $x towards minus infinity, i.e., set $x to the largest
integer less than or equal to $x.
bceil()
$x->bceil();
Round $x towards plus infinity, i.e., set $x to the smallest
integer greater than or equal to $x.
bint()
$x->bint();
Round $x towards zero.
Other mathematical methods
bgcd()
$x -> bgcd($y); # GCD of $x and $y
$x -> bgcd($y, $z, ...); # GCD of $x, $y, $z, ...
Returns the greatest common divisor (GCD), which is the largest
positive integer that divides each of the operands.
blcm()
$x -> blcm($y); # LCM of $x and $y
$x -> blcm($y, $z, ...); # LCM of $x, $y, $z, ...
Returns the least common multiple (LCM).
Object property methods
sign()
$x->sign();
Return the sign, of $x, meaning either "+", "-", "-inf", "+inf" or
NaN.
If you want $x to have a certain sign, use one of the following
methods:
$x->babs(); # '+'
$x->babs()->bneg(); # '-'
$x->bnan(); # 'NaN'
$x->binf(); # '+inf'
$x->binf('-'); # '-inf'
digit()
$x->digit($n); # return the nth digit, counting from right
If $n is negative, returns the digit counting from left.
bdigitsum()
$x->bdigitsum();
Computes the sum of the base 10 digits and assigns the result to
the invocand.
digitsum()
$x->digitsum();
Computes the sum of the base 10 digits and returns it.
length()
$x->length();
($xl, $fl) = $x->length();
Returns the number of digits in the decimal representation of the
number. In list context, returns the length of the integer and
fraction part. For Math::BigInt objects, the length of the fraction
part is always 0.
The following probably doesn't do what you expect:
$c = Math::BigInt->new(123);
print $c->length(),"\n"; # prints 30
It prints both the number of digits in the number and in the
fraction part since print calls "length()" in list context. Use
something like:
print scalar $c->length(),"\n"; # prints 3
mantissa()
$x->mantissa();
Return the signed mantissa of $x as a Math::BigInt.
exponent()
$x->exponent();
Return the exponent of $x as a Math::BigInt.
parts()
$x->parts();
Returns the significand (mantissa) and the exponent as integers. In
Math::BigFloat, both are returned as Math::BigInt objects.
sparts()
Returns the significand (mantissa) and the exponent as integers. In
scalar context, only the significand is returned. The significand
is the integer with the smallest absolute value. The output of
"sparts()" corresponds to the output from "bsstr()".
In Math::BigInt, this method is identical to "parts()".
nparts()
Returns the significand (mantissa) and exponent corresponding to
normalized notation. In scalar context, only the significand is
returned. For finite non-zero numbers, the significand's absolute
value is greater than or equal to 1 and less than 10. The output of
"nparts()" corresponds to the output from "bnstr()". In
Math::BigInt, if the significand can not be represented as an
integer, upgrading is performed or NaN is returned.
eparts()
Returns the significand (mantissa) and exponent corresponding to
engineering notation. In scalar context, only the significand is
returned. For finite non-zero numbers, the significand's absolute
value is greater than or equal to 1 and less than 1000, and the
exponent is a multiple of 3. The output of "eparts()" corresponds
to the output from "bestr()". In Math::BigInt, if the significand
can not be represented as an integer, upgrading is performed or NaN
is returned.
dparts()
Returns the integer part and the fraction part. If the fraction
part can not be represented as an integer, upgrading is performed
or NaN is returned. The output of "dparts()" corresponds to the
output from "bdstr()".
fparts()
Returns the smallest possible numerator and denominator so that the
numerator divided by the denominator gives back the original value.
For finite numbers, both values are integers. Mnemonic: fraction.
numerator()
Together with "denominator()", returns the smallest integers so
that the numerator divided by the denominator reproduces the
original value. With Math::BigInt, "numerator()" simply returns a
copy of the invocand.
denominator()
Together with "numerator()", returns the smallest integers so that
the numerator divided by the denominator reproduces the original
value. With Math::BigInt, "denominator()" always returns either a 1
or a NaN.
String conversion methods
bstr()
Returns a string representing the number using decimal notation. In
Math::BigFloat, the output is zero padded according to the current
accuracy or precision, if any of those are defined.
bsstr()
Returns a string representing the number using scientific notation
where both the significand (mantissa) and the exponent are
integers. The output corresponds to the output from "sparts()".
123 is returned as "123e+0"
1230 is returned as "123e+1"
12300 is returned as "123e+2"
12000 is returned as "12e+3"
10000 is returned as "1e+4"
bnstr()
Returns a string representing the number using normalized notation,
the most common variant of scientific notation. For finite non-zero
numbers, the absolute value of the significand is greater than or
equal to 1 and less than 10. The output corresponds to the output
from "nparts()".
123 is returned as "1.23e+2"
1230 is returned as "1.23e+3"
12300 is returned as "1.23e+4"
12000 is returned as "1.2e+4"
10000 is returned as "1e+4"
bestr()
Returns a string representing the number using engineering
notation. For finite non-zero numbers, the absolute value of the
significand is greater than or equal to 1 and less than 1000, and
the exponent is a multiple of 3. The output corresponds to the
output from "eparts()".
123 is returned as "123e+0"
1230 is returned as "1.23e+3"
12300 is returned as "12.3e+3"
12000 is returned as "12e+3"
10000 is returned as "10e+3"
bdstr()
Returns a string representing the number using decimal notation.
The output corresponds to the output from "dparts()".
123 is returned as "123"
1230 is returned as "1230"
12300 is returned as "12300"
12000 is returned as "12000"
10000 is returned as "10000"
bfstr()
Returns a string representing the number using fractional notation.
The output corresponds to the output from "fparts()".
12.345 is returned as "2469/200"
123.45 is returned as "2469/20"
1234.5 is returned as "2469/2"
12345 is returned as "12345"
123450 is returned as "123450"
to_hex()
$x->to_hex();
Returns a hexadecimal string representation of the number. See also
"from_hex()".
to_oct()
$x->to_oct();
Returns an octal string representation of the number. See also
"from_oct()".
to_bin()
$x->to_bin();
Returns a binary string representation of the number. See also
"from_bin()".
to_bytes()
$x = Math::BigInt->new("1667327589");
$s = $x->to_bytes(); # $s = "cafe"
Returns a byte string representation of the number using big endian
byte order. The invocand must be a non-negative, finite integer.
See also "from_bytes()".
to_ieee754()
See "to_ieee754()" in Math::BigFloat.
to_fp80()
See "to_fp80()" in Math::BigFloat.
to_base()
$x = Math::BigInt->new("250");
$x->to_base(2); # returns "11111010"
$x->to_base(8); # returns "372"
$x->to_base(16); # returns "fa"
Returns a string representation of the number in the given base. If
a collation sequence is given, the collation sequence determines
which characters are used in the output.
Here are some more examples
$x = Math::BigInt->new("16")->to_base(3); # returns "121"
$x = Math::BigInt->new("44027")->to_base(36); # returns "XYZ"
$x = Math::BigInt->new("58314")->to_base(42); # returns "Why"
$x = Math::BigInt->new("4")->to_base(2, "-|"); # returns "|--"
If the collation sequence are the bytes from "\x00" to "\xff", and
the base is 256, then "to_base()" returns the same output as
"to_bytes()". In the following example, $x and $y are identical:
$cs = join "", map chr, 0 .. 255; # collation sequence
$x = Math::BigInt -> to_base("1230129310", 256, $cs)
$y = Math::BigInt -> to_bytes("1230129310");
See "from_base()" for information and examples.
to_base_num()
Converts the given number to the given base. This method is
equivalent to "to_base()", but returns numbers in an array rather
than characters in a string. In the output, the first element is
the most significant.
$x = Math::BigInt->new(13); # decimal 13 is binary 1101
$x->to_base_num(2); # returns [1, 1, 0, 1]
$x = Math::BigInt->new(65191);
$x->to_base_num(128); # returns [3, 125, 39]
as_hex()
$x->as_hex();
As, "to_hex()", but with a "0x" prefix.
as_oct()
$x->as_oct();
As, "to_oct()", but with a "0" prefix.
as_bin()
$x->as_bin();
As, "to_bin()", but with a "0b" prefix.
as_bytes()
This is an alias for "to_bytes()".
Other conversion methods
numify()
print $x->numify();
Returns a Perl scalar from $x. It is used automatically whenever a
scalar is needed, for instance in array index operations.
Utility methods
These utility methods are made public
dec_str_to_dec_flt_str()
Takes a string representing any valid number using decimal notation
and converts it to a string representing the same number using
decimal floating point notation. The output consists of five parts
joined together: the sign of the significand, the absolute value of
the significand as the smallest possible integer, the letter "e",
the sign of the exponent, and the absolute value of the exponent.
If the input is invalid, nothing is returned.
$str2 = $class -> dec_str_to_dec_flt_str($str1);
Some examples
Input Output
31400.00e-4 +314e-2
-0.00012300e8 -123e+2
0 +0e+0
hex_str_to_dec_flt_str()
Takes a string representing any valid number using hexadecimal
notation and converts it to a string representing the same number
using decimal floating point notation. The output has the same
format as that of "dec_str_to_dec_flt_str()".
$str2 = $class -> hex_str_to_dec_flt_str($str1);
Some examples
Input Output
0xff +255e+0
Some examples
oct_str_to_dec_flt_str()
Takes a string representing any valid number using octal notation
and converts it to a string representing the same number using
decimal floating point notation. The output has the same format as
that of "dec_str_to_dec_flt_str()".
$str2 = $class -> oct_str_to_dec_flt_str($str1);
bin_str_to_dec_flt_str()
Takes a string representing any valid number using binary notation
and converts it to a string representing the same number using
decimal floating point notation. The output has the same format as
that of "dec_str_to_dec_flt_str()".
$str2 = $class -> bin_str_to_dec_flt_str($str1);
dec_str_to_dec_str()
Takes a string representing any valid number using decimal notation
and converts it to a string representing the same number using
decimal notation. If the number represents an integer, the output
consists of a sign and the absolute value. If the number represents
a non-integer, the output consists of a sign, the integer part of
the number, the decimal point ".", and the fraction part of the
number without any trailing zeros. If the input is invalid, nothing
is returned.
hex_str_to_dec_str()
Takes a string representing any valid number using hexadecimal
notation and converts it to a string representing the same number
using decimal notation. The output has the same format as that of
"dec_str_to_dec_str()".
oct_str_to_dec_str()
Takes a string representing any valid number using octal notation
and converts it to a string representing the same number using
decimal notation. The output has the same format as that of
"dec_str_to_dec_str()".
bin_str_to_dec_str()
Takes a string representing any valid number using binary notation
and converts it to a string representing the same number using
decimal notation. The output has the same format as that of
"dec_str_to_dec_str()".
ACCURACY AND PRECISION
Math::BigInt and Math::BigFloat have full support for accuracy and
precision based rounding, both automatically after every operation, as
well as manually.
This section describes the accuracy/precision handling in Math::BigInt
and Math::BigFloat as it used to be and as it is now, complete with an
explanation of all terms and abbreviations.
Not yet implemented things (but with correct description) are marked
with '!', things that need to be answered are marked with '?'.
In the next paragraph follows a short description of terms used here
(because these may differ from terms used by others people or
documentation).
During the rest of this document, the shortcuts A (for accuracy), P
(for precision), R (rounding mode), and F (fallback) are be used.
Accuracy A
Number of significant digits. Leading zeros are not counted. A number
may have an accuracy greater than the non-zero digits when there are
zeros in it or trailing zeros. For example, 123.456 has A of 6, 10203
has 5, 123.0506 has 7, 123.45000 has 8 and 0.000123 has 3.
The string output (of floating point numbers) is padded with zeros:
Initial value P A Result String
------------------------------------------------------------
1234.01 3 1230 1230
1234.01 6 1234.01 1234.01
1234.1 8 1234.1 1234.1000
For Math::BigInt objects, no padding occurs.
Precision P
Precision is a fixed number of digits before (positive) or after
(negative) the decimal point. For example, 123.45 has a precision of
-2. 0 means an integer like 123 (or 120). A precision of 2 means at
least two digits to the left of the decimal point are zero, so 123 with
P = 1 becomes 120. Note that numbers with zeros before the decimal
point may have different precisions, because 1200 can have P = 0, 1 or
2 (depending on what the initial value was). It could also have p < 0,
when the digits after the decimal point are zero.
The string output (of floating point numbers) is padded with zeros:
Initial value P A Result String
------------------------------------------------------------
1234.01 -3 1000 1000
1234 -2 1200 1200
1234.5 -1 1230 1230
1234.001 1 1234 1234.0
1234.01 0 1234 1234
1234.01 2 1234.01 1234.01
1234.01 5 1234.01 1234.01000
For Math::BigInt objects, no padding occurs.
Rounding mode R
When rounding a number, different 'styles' or 'kinds' of rounding are
possible. (Note that random rounding, as in Math::Round, is not
implemented.)
Directed rounding
These round modes always round in the same direction.
'trunc'
Round towards zero. Remove all digits following the rounding place,
i.e., replace them with zeros. Thus, 987.65 rounded to tens (P=1)
becomes 980, and rounded to the fourth significant digit becomes
987.6 (A=4). 123.456 rounded to the second place after the decimal
point (P=-2) becomes 123.46. This corresponds to the IEEE 754
rounding mode 'roundTowardZero'.
Rounding to nearest
These rounding modes round to the nearest digit. They differ in how
they determine which way to round in the ambiguous case when there is a
tie.
'even'
Round towards the nearest even digit, e.g., when rounding to
nearest integer, -5.5 becomes -6, 4.5 becomes 4, but 4.501 becomes
5. This corresponds to the IEEE 754 rounding mode
'roundTiesToEven'.
'odd'
Round towards the nearest odd digit, e.g., when rounding to nearest
integer, 4.5 becomes 5, -5.5 becomes -5, but 5.501 becomes 6. This
corresponds to the IEEE 754 rounding mode 'roundTiesToOdd'.
'+inf'
Round towards plus infinity, i.e., always round up. E.g., when
rounding to the nearest integer, 4.5 becomes 5, -5.5 becomes -5,
and 4.501 also becomes 5. This corresponds to the IEEE 754 rounding
mode 'roundTiesToPositive'.
'-inf'
Round towards minus infinity, i.e., always round down. E.g., when
rounding to the nearest integer, 4.5 becomes 4, -5.5 becomes -6,
but 4.501 becomes 5. This corresponds to the IEEE 754 rounding mode
'roundTiesToNegative'.
'zero'
Round towards zero, i.e., round positive numbers down and negative
numbers up. E.g., when rounding to the nearest integer, 4.5
becomes 4, -5.5 becomes -5, but 4.501 becomes 5. This corresponds
to the IEEE 754 rounding mode 'roundTiesToZero'.
'common'
Round away from zero, i.e., round to the number with the largest
absolute value. E.g., when rounding to the nearest integer, -1.5
becomes -2, 1.5 becomes 2 and 1.49 becomes 1. This corresponds to
the IEEE 754 rounding mode 'roundTiesToAway'.
Fallback F
When neither A nor P are defined, the fallback accuracy is used when
computing values that would potentially give an infinite number of
digits, e.g., division, roots, logarithms, trigonometric functions etc.
More details on rounding
The handling of A & P in MBI/MBF (the old core code shipped with Perl
versions <= 5.7.2) is like this:
Precision
* bfround($p) is able to round to $p number of digits after the decimal
point
* otherwise P is unused
Accuracy (significant digits)
* bround($a) rounds to $a significant digits
* only bdiv() and bsqrt() take A as (optional) parameter
+ other operations simply create the same number (bneg etc), or
more (bmul) of digits
+ rounding/truncating is only done when explicitly calling one
of bround or bfround, and never for Math::BigInt (not implemented)
* bsqrt() simply hands its accuracy argument over to bdiv.
* the documentation and the comment in the code indicate two
different ways on how bdiv() determines the maximum number
of digits it should calculate, and the actual code does yet
another thing
POD:
max($Math::BigFloat::div_scale,length(dividend)+length(divisor))
Comment:
result has at most max(scale, length(dividend), length(divisor)) digits
Actual code:
scale = max(scale, length(dividend)-1,length(divisor)-1);
scale += length(divisor) - length(dividend);
So for lx = 3, ly = 9, scale = 10, scale will actually be 16 (10
So for lx = 3, ly = 9, scale = 10, scale will actually be 16
(10+9-3). Actually, the 'difference' added to the scale is cal-
culated from the number of "significant digits" in dividend and
divisor, which is derived by looking at the length of the man-
tissa. Which is wrong, since it includes the + sign (oops) and
actually gets 2 for '+100' and 4 for '+101'. Oops again. Thus
124/3 with div_scale=1 will get you '41.3' based on the strange
assumption that 124 has 3 significant digits, while 120/7 will
get you '17', not '17.1' since 120 is thought to have 2 signif-
icant digits. The rounding after the division then uses the
remainder and $y to determine whether it must round up or down.
? I have no idea which is the right way. That's why I used a slightly more
? simple scheme and tweaked the few failing testcases to match it.
This is how it works now:
Setting/Accessing
* You can set the A global via Math::BigInt->accuracy() or
Math::BigFloat->accuracy() or whatever class you are using.
* You can also set P globally by using Math::SomeClass->precision()
likewise.
* Globals are classwide, and not inherited by subclasses.
* to undefine A, use Math::SomeClass->accuracy(undef);
* to undefine P, use Math::SomeClass->precision(undef);
* Setting Math::SomeClass->accuracy() clears automatically
Math::SomeClass->precision(), and vice versa.
* To be valid, A must be > 0, P can have any value.
* If P is negative, this means round to the P'th place to the right of the
decimal point; positive values mean to the left of the decimal point.
P of 0 means round to integer.
* to find out the current global A, use Math::SomeClass->accuracy()
* to find out the current global P, use Math::SomeClass->precision()
* use $x->accuracy() respective $x->precision() for the local
setting of $x.
* Please note that $x->accuracy() respective $x->precision()
return eventually defined global A or P, when $x's A or P is not
set.
Creating numbers
* When you create a number, you can give the desired A or P via:
$x = Math::BigInt->new($number,$A,$P);
* Only one of A or P can be defined, otherwise the result is NaN
* If no A or P is give ($x = Math::BigInt->new($number) form), then the
globals (if set) will be used. Thus changing the global defaults later on
will not change the A or P of previously created numbers (i.e., A and P of
$x will be what was in effect when $x was created)
* If given undef for A and P, NO rounding will occur, and the globals will
NOT be used. This is used by subclasses to create numbers without
suffering rounding in the parent. Thus a subclass is able to have its own
globals enforced upon creation of a number by using
$x = Math::BigInt->new($number,undef,undef):
use Math::BigInt::SomeSubclass;
use Math::BigInt;
Math::BigInt->accuracy(2);
Math::BigInt::SomeSubclass->accuracy(3);
$x = Math::BigInt::SomeSubclass->new(1234);
$x is now 1230, and not 1200. A subclass might choose to implement
this otherwise, e.g. falling back to the parent's A and P.
Usage
* If A or P are enabled/defined, they are used to round the result of each
operation according to the rules below
* Negative P is ignored in Math::BigInt, since Math::BigInt objects never
have digits after the decimal point
* Math::BigFloat uses Math::BigInt internally, but setting A or P inside
Math::BigInt as globals does not tamper with the parts of a Math::BigFloat.
A flag is used to mark all Math::BigFloat numbers as 'never round'.
Precedence
* It only makes sense that a number has only one of A or P at a time.
If you set either A or P on one object, or globally, the other one will
be automatically cleared.
* If two objects are involved in an operation, and one of them has A in
effect, and the other P, this results in an error (NaN).
* A takes precedence over P (Hint: A comes before P).
If neither of them is defined, nothing is used, i.e. the result will have
as many digits as it can (with an exception for bdiv/bsqrt) and will not
be rounded.
* There is another setting for bdiv() (and thus for bsqrt()). If neither of
A or P is defined, bdiv() will use a fallback (F) of $div_scale digits.
If either the dividend's or the divisor's mantissa has more digits than
the value of F, the higher value will be used instead of F.
This is to limit the digits (A) of the result (just consider what would
happen with unlimited A and P in the case of 1/3 :-)
* bdiv will calculate (at least) 4 more digits than required (determined by
A, P or F), and, if F is not used, round the result
(this will still fail in the case of a result like 0.12345000000001 with A
or P of 5, but this can not be helped - or can it?)
* Thus you can have the math done by on Math::Big* class in two modi:
+ never round (this is the default):
This is done by setting A and P to undef. No math operation
will round the result, with bdiv() and bsqrt() as exceptions to guard
against overflows. You must explicitly call bround(), bfround() or
round() (the latter with parameters).
Note: Once you have rounded a number, the settings will 'stick' on it
and 'infect' all other numbers engaged in math operations with it, since
local settings have the highest precedence. So, to get SaferRound[tm],
use a copy() before rounding like this:
$x = Math::BigFloat->new(12.34);
$y = Math::BigFloat->new(98.76);
$z = $x * $y; # 1218.6984
print $x->copy()->bround(3); # 12.3 (but A is now 3!)
$z = $x * $y; # still 1218.6984, without
# copy would have been 1210!
+ round after each op:
After each single operation (except for testing like is_zero()), the
method round() is called and the result is rounded appropriately. By
setting proper values for A and P, you can have all-the-same-A or
all-the-same-P modes. For example, Math::Currency might set A to undef,
and P to -2, globally.
?Maybe an extra option that forbids local A & P settings would be in order,
?so that intermediate rounding does not 'poison' further math?
Overriding globals
* you will be able to give A, P and R as an argument to all the calculation
routines; the second parameter is A, the third one is P, and the fourth is
R (shift right by one for binary operations like badd). P is used only if
the first parameter (A) is undefined. These three parameters override the
globals in the order detailed as follows, i.e. the first defined value
wins:
(local: per object, global: global default, parameter: argument to sub)
+ parameter A
+ parameter P
+ local A (if defined on both of the operands: smaller one is taken)
+ local P (if defined on both of the operands: bigger one is taken)
+ global A
+ global P
+ global F
* bsqrt() will hand its arguments to bdiv(), as it used to, only now for two
arguments (A and P) instead of one
Local settings
* You can set A or P locally by using $x->accuracy() or
$x->precision()
and thus force different A and P for different objects/numbers.
* Setting A or P this way immediately rounds $x to the new value.
* $x->accuracy() clears $x->precision(), and vice versa.
Rounding
* the rounding routines will use the respective global or local settings.
bround() is for accuracy rounding, while bfround() is for precision
* the two rounding functions take as the second parameter one of the
following rounding modes (R):
'even', 'odd', '+inf', '-inf', 'zero', 'trunc', 'common'
* you can set/get the global R by using Math::SomeClass->round_mode()
or by setting $Math::SomeClass::round_mode
* after each operation, $result->round() is called, and the result may
eventually be rounded (that is, if A or P were set either locally,
globally or as parameter to the operation)
* to manually round a number, call $x->round($A,$P,$round_mode);
this will round the number by using the appropriate rounding function
and then normalize it.
* rounding modifies the local settings of the number:
$x = Math::BigFloat->new(123.456);
$x->accuracy(5);
$x->bround(4);
Here 4 takes precedence over 5, so 123.5 is the result and $x->accuracy()
will be 4 from now on.
Default values
* A: undef
* P: undef
* R: 'even'
* F: 40
Remarks
* The defaults are set up so that the new code gives the same results as
the old code (except in a few cases on bdiv):
+ Both A and P are undefined and thus will not be used for rounding
after each operation.
+ round() is thus a no-op, unless given extra parameters A and P
INTERNALS
You should neither care about nor depend on the internal
representation; it might change without notice. Use ONLY method calls
like "$x->sign();" instead relying on the internal representation.
Math Library
The mathematical computations are performed by a backend library. It is
not required to specify which backend library to use, but some backend
libraries are much faster than the default library.
The default library
The default library is Math::BigInt::Calc, which is implemented in pure
Perl and hence does not require a compiler.
Specifying a library
The simple case
use Math::BigInt;
is equivalent to saying
use Math::BigInt try => 'Calc';
You can use a different backend library with, e.g.,
use Math::BigInt try => 'GMP';
which attempts to load the Math::BigInt::GMP library, and falls back to
the default library if the specified library can't be loaded.
Multiple libraries can be specified by separating them by a comma,
e.g.,
use Math::BigInt try => 'GMP,Pari';
If you request a specific set of libraries and do not allow fallback to
the default library, specify them using "only",
use Math::BigInt only => 'GMP,Pari';
If you prefer a specific set of libraries, but want to see a warning if
the fallback library is used, specify them using "lib",
use Math::BigInt lib => 'GMP,Pari';
The following first tries to find Math::BigInt::Foo, then
Math::BigInt::Bar, and if this also fails, reverts to
Math::BigInt::Calc:
use Math::BigInt try => 'Foo,Math::BigInt::Bar';
Which library to use?
Note: General purpose packages should not be explicit about the library
to use; let the script author decide which is best.
Math::BigInt::GMP, Math::BigInt::Pari, and Math::BigInt::GMPz are in
cases involving big numbers much faster than Math::BigInt::Calc.
However these libraries are slower when dealing with very small numbers
(less than about 20 digits) and when converting very large numbers to
decimal (for instance for printing, rounding, calculating their length
in decimal etc.).
So please select carefully what library you want to use.
Different low-level libraries use different formats to store the
numbers, so mixing them won't work. You should not depend on the number
having a specific internal format.
See the respective math library module documentation for further
details.
Loading multiple libraries
The first library that is successfully loaded is the one that will be
used. Any further attempts at loading a different module will be
ignored. This is to avoid the situation where module A requires math
library X, and module B requires math library Y, causing modules A and
B to be incompatible. For example,
use Math::BigInt; # loads default "Calc"
use Math::BigFloat only => "GMP"; # ignores "GMP"
Sign
The sign is either '+', '-', 'NaN', '+inf' or '-inf'.
A sign of 'NaN' is used to represent values that are not numbers, e.g.,
the result of 0/0. '+inf' and '-inf' represen positive and negative
infinity, respectively. For example you get '+inf' when dividing a
positive number by 0, and '-inf' when dividing any negative number by
0.
EXAMPLES
use Math::BigInt;
sub bigint { Math::BigInt->new(shift); }
$x = Math::BigInt->bstr("1234") # string "1234"
$x = "$x"; # same as bstr()
$x = Math::BigInt->bneg("1234"); # Math::BigInt "-1234"
$x = Math::BigInt->babs("-12345"); # Math::BigInt "12345"
$x = Math::BigInt->bnorm("-0.00"); # Math::BigInt "0"
$x = bigint(1) + bigint(2); # Math::BigInt "3"
$x = bigint(1) + "2"; # ditto ("2" becomes a Math::BigInt)
$x = bigint(1); # Math::BigInt "1"
$x = $x + 5 / 2; # Math::BigInt "3"
$x = $x ** 3; # Math::BigInt "27"
$x *= 2; # Math::BigInt "54"
$x = Math::BigInt->new(0); # Math::BigInt "0"
$x--; # Math::BigInt "-1"
$x = Math::BigInt->badd(4,5) # Math::BigInt "9"
print $x->bsstr(); # 9e+0
Examples for rounding:
use Math::BigFloat;
use Test::More;
$x = Math::BigFloat->new(123.4567);
$y = Math::BigFloat->new(123.456789);
Math::BigFloat->accuracy(4); # no more A than 4
is ($x->copy()->bround(),123.4); # even rounding
print $x->copy()->bround(),"\n"; # 123.4
Math::BigFloat->round_mode('odd'); # round to odd
print $x->copy()->bround(),"\n"; # 123.5
Math::BigFloat->accuracy(5); # no more A than 5
Math::BigFloat->round_mode('odd'); # round to odd
print $x->copy()->bround(),"\n"; # 123.46
$y = $x->copy()->bround(4),"\n"; # A = 4: 123.4
print "$y, ",$y->accuracy(),"\n"; # 123.4, 4
Math::BigFloat->accuracy(undef); # A not important now
Math::BigFloat->precision(2); # P important
print $x->copy()->bnorm(),"\n"; # 123.46
print $x->copy()->bround(),"\n"; # 123.46
Examples for converting:
my $x = Math::BigInt->new('0b1'.'01' x 123);
print "bin: ",$x->as_bin()," hex:",$x->as_hex()," dec: ",$x,"\n";
NUMERIC LITERALS
After "use Math::BigInt ':constant'" all numeric literals in the given
scope are converted to "Math::BigInt" objects. This conversion happens
at compile time. Every non-integer is convert to a NaN.
For example,
perl -MMath::BigInt=:constant -le 'print 2**150'
prints the exact value of "2**150". Note that without conversion of
constants to objects the expression "2**150" is calculated using Perl
scalars, which leads to an inaccurate result.
Please note that strings are not affected, so that
use Math::BigInt qw/:constant/;
$x = "1234567890123456789012345678901234567890"
+ "123456789123456789";
does give you what you expect. You need an explicit Math::BigInt->new()
around at least one of the operands. You should also quote large
constants to prevent loss of precision:
use Math::BigInt;
$x = Math::BigInt->new("1234567889123456789123456789123456789");
Without the quotes Perl first converts the large number to a floating
point constant at compile time, and then converts the result to a
Math::BigInt object at run time, which results in an inaccurate result.
Hexadecimal, octal, and binary floating point literals
Perl (and this module) accepts hexadecimal, octal, and binary floating
point literals, but use them with care with Perl versions before
v5.32.0, because some versions of Perl silently give the wrong result.
Below are some examples of different ways to write the number decimal
314.
Hexadecimal floating point literals:
0x1.3ap+8 0X1.3AP+8
0x1.3ap8 0X1.3AP8
0x13a0p-4 0X13A0P-4
Octal floating point literals (with "0" prefix):
01.164p+8 01.164P+8
01.164p8 01.164P8
011640p-4 011640P-4
Octal floating point literals (with "0o" prefix) (requires v5.34.0):
0o1.164p+8 0O1.164P+8
0o1.164p8 0O1.164P8
0o11640p-4 0O11640P-4
Binary floating point literals:
0b1.0011101p+8 0B1.0011101P+8
0b1.0011101p8 0B1.0011101P8
0b10011101000p-2 0B10011101000P-2
PERFORMANCE
Using the form $x += $y; etc over $x = $x + $y is faster, since a copy
of $x must be made in the second case. For long numbers, the copy can
eat up to 20% of the work (in the case of addition/subtraction, less
for multiplication/division). If $y is very small compared to $x, the
form $x += $y is MUCH faster than $x = $x + $y since making the copy of
$x takes more time then the actual addition.
With a technique called copy-on-write, the cost of copying with
overload could be minimized or even completely avoided. A test
implementation of COW did show performance gains for overloaded math,
but introduced a performance loss due to a constant overhead for all
other operations. So Math::BigInt does currently not COW.
The rewritten version of this module (vs. v0.01) is slower on certain
operations, like "new()", "bstr()" and "numify()". The reason are that
it does now more work and handles much more cases. The time spent in
these operations is usually gained in the other math operations so that
code on the average should get (much) faster. If they don't, please
contact the author.
Some operations may be slower for small numbers, but are significantly
faster for big numbers. Other operations are now constant (O(1), like
"bneg()", "babs()" etc), instead of O(N) and thus nearly always take
much less time. These optimizations were done on purpose.
If you find the Calc module to slow, try to install any of the
replacement modules and see if they help you.
Alternative math libraries
You can use an alternative library to drive Math::BigInt. See the
section "Math Library" for more information.
For more benchmark results see
<http://bloodgate.com/perl/benchmarks.html>.
SUBCLASSING
Subclassing Math::BigInt
The basic design of Math::BigInt allows simple subclasses with very
little work, as long as a few simple rules are followed:
o The public API must remain consistent, i.e. if a sub-class is
overloading addition, the sub-class must use the same name, in this
case badd(). The reason for this is that Math::BigInt is optimized
to call the object methods directly.
o The private object hash keys like "$x->{sign}" may not be changed,
but additional keys can be added, like "$x->{_custom}".
o Accessor functions are available for all existing object hash keys
and should be used instead of directly accessing the internal hash
keys. The reason for this is that Math::BigInt itself has a
pluggable interface which permits it to support different storage
methods.
More complex sub-classes may have to replicate more of the logic
internal of Math::BigInt if they need to change more basic behaviors. A
subclass that needs to merely change the output only needs to overload
"bstr()".
All other object methods and overloaded functions can be directly
inherited from the parent class.
At the very minimum, any subclass needs to provide its own "new()" and
can store additional hash keys in the object. There are also some
package globals that must be defined, e.g.:
# Globals
our $accuracy = 2; # round to 2 decimal places
our $precision = undef;
our $round_mode = 'even';
our $div_scale = 40;
Additionally, you might want to provide the following two globals to
allow auto-upgrading and auto-downgrading:
our $upgrade = undef;
our $downgrade = undef;
This allows Math::BigInt to correctly retrieve package globals from the
subclass, like $SubClass::precision. See "t/Math/BigInt/Subclass.pm",
"t/Math/BigFloat/SubClass.pm", or "t/Math/BigRat/SubClass.pm" for
subclass examples.
Don't forget to
use overload;
in your subclass to automatically inherit the overloading from the
parent. If you like, you can change part of the overloading, look at
Math::String for an example.
UPGRADING
When used like this:
use Math::BigInt upgrade => 'Foo::Bar';
use Math::BigInt;
Math::BigInt -> upgrade('Foo::Bar');
any operation whose result cannot be represented as an Math::BigInt
object is upgraded to the class Foo::Bar. Usually this is used in
conjunction with Math::BigRat or Math::BigFloat:
use Math::BigInt upgrade => 'Math::BigFloat';
For example, the following returns 3 as a Math::BigInt when no
upgrading is defined, and 3.125 as a Math::BigFloat if Math::BigInt is
set to upgrade to Math::BigFloat:
$x = Math::BigInt -> new(25) -> bdiv(8);
As a shortcut, you can use the module bignum:
use bignum;
which is also good for one-liners:
perl -Mbignum -le 'print 2 ** 255'
This makes it possible to mix arguments of different classes (as in 2.5
+ 2) as well as preserve accuracy (as in sqrt(3)).
Auto-upgrade
The following methods upgrade themselves unconditionally; that is if
upgrade is in effect, they always hands up their work:
bdiv bfdiv btdiv bsqrt blog bexp bpi bsin bcos batan batan2
All other methods upgrade themselves only when one (or all) of their
arguments are of the class mentioned in $upgrade.
EXPORTS
"Math::BigInt" exports nothing by default, but can export the following
methods:
bgcd
blcm
CAVEATS
Some things might not work as you expect them. Below is documented what
is known to be troublesome:
Comparing numbers as strings
Both "bstr()" and "bsstr()" as well as stringify via overload drop
the leading '+'. This is to be consistent with Perl and to make
"cmp" (especially with overloading) to work as you expect. It also
solves problems with "Test.pm" and Test::More, which stringify
arguments before comparing them.
Mark Biggar said, when asked about to drop the '+' altogether, or
make only "cmp" work:
I agree (with the first alternative), don't add the '+' on positive
numbers. It's not as important anymore with the new internal form
for numbers. It made doing things like abs and neg easier, but
those have to be done differently now anyway.
So, the following examples now works as expected:
use Test::More tests => 1;
use Math::BigInt;
my $x = Math::BigInt -> new(3*3);
my $y = Math::BigInt -> new(3*3);
is($x,3*3, 'multiplication');
print "$x eq 9" if $x eq $y;
print "$x eq 9" if $x eq '9';
print "$x eq 9" if $x eq 3*3;
Additionally, the following still works:
print "$x == 9" if $x == $y;
print "$x == 9" if $x == 9;
print "$x == 9" if $x == 3*3;
There is now a "bsstr()" method to get the string in scientific
notation aka 1e+2 instead of 100. Be advised that overloaded 'eq'
always uses bstr() for comparison, but Perl represents some numbers
as 100 and others as 1e+308. If in doubt, convert both arguments
to Math::BigInt before comparing them as strings:
use Test::More tests => 3;
use Math::BigInt;
$x = Math::BigInt->new('1e56');
$y = 1e56;
is($x,$y); # fails
is($x->bsstr(), $y); # okay
$y = Math::BigInt->new($y);
is($x, $y); # okay
Alternatively, simply use "<=>" for comparisons, this always gets
it right. There is not yet a way to get a number automatically
represented as a string that matches exactly the way Perl
represents it.
oct()/hex()
These perl routines currently (as of Perl v.5.8.6) cannot handle
passed inf.
te@linux:~> perl -wle 'print 2 ** 3333'
Inf
te@linux:~> perl -wle 'print 2 ** 3333 == 2 ** 3333'
1
te@linux:~> perl -wle 'print oct(2 ** 3333)'
0
te@linux:~> perl -wle 'print hex(2 ** 3333)'
Illegal hexadecimal digit 'I' ignored at -e line 1.
0
The same problems occur if you pass them Math::BigInt->binf()
objects. Since overloading these routines is not possible, this
cannot be fixed from Math::BigInt.
int()
"int()" returns (at least for Perl v5.7.1 and up) another
Math::BigInt, not a Perl scalar:
$x = Math::BigInt->new(123);
$y = int($x); # 123 as a Math::BigInt
$x = Math::BigFloat->new(123.45);
$y = int($x); # 123 as a Math::BigFloat
If you want a real Perl scalar, use "numify()":
$y = $x->numify(); # 123 as a scalar
This is seldom necessary, though, because this is done
automatically, like when you access an array:
$z = $array[$x]; # does work automatically
Modifying and =
Beware of:
$x = Math::BigFloat->new(5);
$y = $x;
This makes a second reference to the same object and stores it in
$y. Thus anything that modifies $x (except overloaded operators)
also modifies $y, and vice versa. Or in other words, "=" is only
safe if you modify your Math::BigInt objects only via overloaded
math. As soon as you use a method call it breaks:
$x->bmul(2);
print "$x, $y\n"; # prints '10, 10'
If you want a true copy of $x, use:
$y = $x->copy();
You can also chain the calls like this, this first makes a copy and
then multiply it by 2:
$y = $x->copy()->bmul(2);
See also the documentation for overload.pm regarding "=".
Overloading -$x
The following:
$x = -$x;
is slower than
$x->bneg();
since overload calls "sub($x,0,1);" instead of "neg($x)". The first
variant needs to preserve $x since it does not know that it later
gets overwritten. This makes a copy of $x and takes O(N), but
$x->O(1).
Mixing different object types
With overloaded operators, it is the first (dominating) operand
that determines which method is called. Here are some examples
showing what actually gets called in various cases.
use Math::BigInt;
use Math::BigFloat;
$mbf = Math::BigFloat->new(5);
$mbi2 = Math::BigInt->new(5);
$mbi = Math::BigInt->new(2);
# what actually gets called:
$float = $mbf + $mbi; # $mbf->badd($mbi)
$float = $mbf / $mbi; # $mbf->bdiv($mbi)
$integer = $mbi + $mbf; # $mbi->badd($mbf)
$integer = $mbi2 / $mbi; # $mbi2->bdiv($mbi)
$integer = $mbi2 / $mbf; # $mbi2->bdiv($mbf)
For instance, Math::BigInt->bdiv() always returns a Math::BigInt,
regardless of whether the second operant is a Math::BigFloat. To
get a Math::BigFloat you either need to call the operation
manually, make sure each operand already is a Math::BigFloat, or
cast to that type via Math::BigFloat->new():
$float = Math::BigFloat->new($mbi2) / $mbi; # = 2.5
Beware of casting the entire expression, as this would cast the
result, at which point it is too late:
$float = Math::BigFloat->new($mbi2 / $mbi); # = 2
Beware also of the order of more complicated expressions like:
$integer = ($mbi2 + $mbi) / $mbf; # int / float => int
$integer = $mbi2 / Math::BigFloat->new($mbi); # ditto
If in doubt, break the expression into simpler terms, or cast all
operands to the desired resulting type.
Scalar values are a bit different, since:
$float = 2 + $mbf;
$float = $mbf + 2;
both result in the proper type due to the way the overloaded math
works.
This section also applies to other overloaded math packages, like
Math::String.
One solution to you problem might be autoupgrading|upgrading. See
the pragmas bignum, bigint and bigrat for an easy way to do this.
BUGS
Please report any bugs or feature requests to "bug-math-bigint at
rt.cpan.org", or through the web interface at
<https://rt.cpan.org/Ticket/Create.html?Queue=Math-BigInt> (requires
login). We will be notified, and then you'll automatically be notified
of progress on your bug as I make changes.
SUPPORT
You can find documentation for this module with the perldoc command.
perldoc Math::BigInt
You can also look for information at:
o GitHub
<https://github.com/pjacklam/p5-Math-BigInt>
o RT: CPAN's request tracker
<https://rt.cpan.org/Dist/Display.html?Name=Math-BigInt>
o MetaCPAN
<https://metacpan.org/release/Math-BigInt>
o CPAN Testers Matrix
<http://matrix.cpantesters.org/?dist=Math-BigInt>
LICENSE
This program is free software; you may redistribute it and/or modify it
under the same terms as Perl itself.
SEE ALSO
Math::BigFloat(3) and Math::BigRat(3) as well as the backend libraries
Math::BigInt::FastCalc(3), Math::BigInt::GMP(3), and
Math::BigInt::Pari(3), Math::BigInt::GMPz(3), and
Math::BigInt::BitVect(3).
The pragmas bigint, bigfloat, and bigrat might also be of interest. In
addition there is the bignum pragma which does upgrading and
downgrading.
AUTHORS
o Mark Biggar, overloaded interface by Ilya Zakharevich, 1996-2001.
o Completely rewritten by Tels <http://bloodgate.com>, 2001-2008.
o Florian Ragwitz <flora@cpan.org>, 2010.
o Peter John Acklam <pjacklam@gmail.com>, 2011-.
Many people contributed in one or more ways to the final beast, see the
file CREDITS for an (incomplete) list. If you miss your name, please
drop me a mail. Thank you!
perl v5.34.3 2025-04-14 Math::BigInt(3)
math-bigint 2.5.3 - Generated Wed May 7 13:12:33 CDT 2025
