Math::BigFloat(3) User Contributed Perl Documentation Math::BigFloat(3)
NAME
Math::BigFloat - arbitrary size floating point math package
SYNOPSIS
use Math::BigFloat;
# Configuration methods (may be used as class methods and instance methods)
Math::BigFloat->accuracy($n); # set accuracy
Math::BigFloat->accuracy(); # get accuracy
Math::BigFloat->precision($n); # set precision
Math::BigFloat->precision(); # get precision
Math::BigFloat->round_mode($m); # set rounding mode, must be
# 'even', 'odd', '+inf', '-inf',
# 'zero', 'trunc', or 'common'
Math::BigFloat->round_mode(); # get class rounding mode
Math::BigFloat->div_scale($n); # set fallback accuracy
Math::BigFloat->div_scale(); # get fallback accuracy
Math::BigFloat->trap_inf($b); # trap infinities or not
Math::BigFloat->trap_inf(); # get trap infinities status
Math::BigFloat->trap_nan($b); # trap NaNs or not
Math::BigFloat->trap_nan(); # get trap NaNs status
Math::BigFloat->config($par, $val); # set configuration parameter
Math::BigFloat->config($par); # get configuration parameter
Math::BigFloat->config(); # get hash with configuration
Math::BigFloat->config("lib"); # get name of backend library
# Generic constructor method (always returns a new object)
$x = Math::BigFloat->new($str); # defaults to 0
$x = Math::BigFloat->new('256'); # from decimal
$x = Math::BigFloat->new('0256'); # from decimal
$x = Math::BigFloat->new('0xcafe'); # from hexadecimal
$x = Math::BigFloat->new('0x1.cafep+7'); # from hexadecimal
$x = Math::BigFloat->new('0o377'); # from octal
$x = Math::BigFloat->new('0o1.3571p+6'); # from octal
$x = Math::BigFloat->new('0b101'); # from binary
$x = Math::BigFloat->new('0b1.101p+3'); # from binary
# Specific constructor methods (no prefix needed; when used as
# instance method, the value is assigned to the invocand)
$x = Math::BigFloat->from_dec('234'); # from decimal
$x = Math::BigFloat->from_hex('c.afep+3'); # from hexadecimal
$x = Math::BigFloat->from_hex('cafe'); # from hexadecimal
$x = Math::BigFloat->from_oct('1.3267p-4'); # from octal
$x = Math::BigFloat->from_oct('377'); # from octal
$x = Math::BigFloat->from_bin('0b1.1001p-4'); # from binary
$x = Math::BigFloat->from_bin('0101'); # from binary
$x = Math::BigFloat->from_bytes($bytes); # from byte string
$x = Math::BigFloat->from_base('why', 36); # from any base
$x = Math::BigFloat->from_ieee754($b, $fmt); # from IEEE-754 bytes
$x = Math::BigFloat->from_fp80($b); # from x86 80-bit
$x = Math::BigFloat->bzero(); # create a +0
$x = Math::BigFloat->bone(); # create a +1
$x = Math::BigFloat->bone('-'); # create a -1
$x = Math::BigFloat->binf(); # create a +inf
$x = Math::BigFloat->binf('-'); # create a -inf
$x = Math::BigFloat->bnan(); # create a Not-A-Number
$x = Math::BigFloat->bpi(); # returns pi
$y = $x->copy(); # make a copy (unlike $y = $x)
$y = $x->as_int(); # return as BigInt
$y = $x->as_float(); # return as a Math::BigFloat
$y = $x->as_rat(); # return as a Math::BigRat
# Boolean methods (these don't modify the invocand)
$x->is_zero(); # true if $x is 0
$x->is_one(); # true if $x is +1
$x->is_one("+"); # true if $x is +1
$x->is_one("-"); # true if $x is -1
$x->is_inf(); # true if $x is +inf or -inf
$x->is_inf("+"); # true if $x is +inf
$x->is_inf("-"); # true if $x is -inf
$x->is_nan(); # true if $x is NaN
$x->is_finite(); # true if -inf < $x < inf
$x->is_positive(); # true if $x > 0
$x->is_pos(); # true if $x > 0
$x->is_negative(); # true if $x < 0
$x->is_neg(); # true if $x < 0
$x->is_non_positive() # true if $x <= 0
$x->is_non_negative() # true if $x >= 0
$x->is_odd(); # true if $x is odd
$x->is_even(); # true if $x is even
$x->is_int(); # true if $x is an integer
# Comparison methods (these don't modify the invocand)
$x->bcmp($y); # compare numbers (undef, < 0, == 0, > 0)
$x->bacmp($y); # compare abs values (undef, < 0, == 0, > 0)
$x->beq($y); # true if $x == $y
$x->bne($y); # true if $x != $y
$x->blt($y); # true if $x < $y
$x->ble($y); # true if $x <= $y
$x->bgt($y); # true if $x > $y
$x->bge($y); # true if $x >= $y
# Arithmetic methods (these modify the invocand)
$x->bneg(); # negation
$x->babs(); # absolute value
$x->bsgn(); # sign function (-1, 0, 1, or NaN)
$x->binc(); # increment $x by 1
$x->bdec(); # decrement $x by 1
$x->badd($y); # addition (add $y to $x)
$x->bsub($y); # subtraction (subtract $y from $x)
$x->bmul($y); # multiplication (multiply $x by $y)
$x->bmuladd($y, $z); # $x = $x * $y + $z
$x->bdiv($y); # division (floored), set $x to quotient
$x->bmod($y); # modulus (x % y)
$x->bmodinv($mod); # modular multiplicative inverse
$x->bmodpow($y, $mod); # modular exponentiation (($x ** $y) % $mod)
$x->btdiv($y); # division (truncated), set $x to quotient
$x->btmod($y); # modulus (truncated)
$x->binv() # inverse (1/$x)
$x->bpow($y); # power of arguments (x ** y)
$x->blog(); # logarithm of $x to base e (Euler's number)
$x->blog($base); # logarithm of $x to base $base (e.g., base 2)
$x->bexp(); # calculate e ** $x where e is Euler's number
$x->bilog2(); # log2($x) rounded down to nearest int
$x->bilog10(); # log10($x) rounded down to nearest int
$x->bclog2(); # log2($x) rounded up to nearest int
$x->bclog10(); # log10($x) rounded up to nearest int
$x->bnok($y); # combinations (binomial coefficient n over k)
$x->bperm($y); # permutations
$x->bsin(); # sine
$x->bcos(); # cosine
$x->batan(); # inverse tangent
$x->batan2($y); # two-argument inverse tangent
$x->bsqrt(); # calculate square root
$x->broot($y); # $y'th root of $x (e.g. $y == 3 => cubic root)
$x->bfac(); # factorial of $x (1*2*3*4*..$x)
$x->bdfac(); # double factorial of $x ($x*($x-2)*($x-4)*...)
$x->btfac(); # triple factorial of $x ($x*($x-3)*($x-6)*...)
$x->bmfac($k); # $k'th multi-factorial of $x ($x*($x-$k)*...)
$x->bfib($k); # $k'th Fibonacci number
$x->blucas($k); # $k'th Lucas number
$x->blsft($n); # left shift $n places in base 2
$x->blsft($n, $b); # left shift $n places in base $b
$x->brsft($n); # right shift $n places in base 2
$x->brsft($n, $b); # right shift $n places in base $b
# Bitwise methods (these modify the invocand)
$x->bblsft($y); # bitwise left shift
$x->bbrsft($y); # bitwise right shift
$x->band($y); # bitwise and
$x->bior($y); # bitwise inclusive or
$x->bxor($y); # bitwise exclusive or
$x->bnot(); # bitwise not (two's complement)
# Rounding methods (these modify the invocand)
$x->round($A, $P, $R); # round to accuracy or precision using
# rounding mode $R
$x->bround($n); # accuracy: preserve $n digits
$x->bfround($n); # $n > 0: round to $nth digit left of dec. point
# $n < 0: round to $nth digit right of dec. point
$x->bfloor(); # round towards minus infinity
$x->bceil(); # round towards plus infinity
$x->bint(); # round towards zero
# Other mathematical methods (these don't modify the invocand)
$x->bgcd($y); # greatest common divisor
$x->blcm($y); # least common multiple
# Object property methods (these don't modify the invocand)
$x->sign(); # the sign, either +, - or NaN
$x->digit($n); # the nth digit, counting from the right
$x->digit(-$n); # the nth digit, counting from the left
$x->length(); # return number of digits in number
$x->mantissa(); # return (signed) mantissa as BigInt
$x->exponent(); # return exponent as BigInt
$x->parts(); # return (mantissa,exponent) as BigInt
$x->sparts(); # mantissa and exponent (as integers)
$x->nparts(); # mantissa and exponent (normalised)
$x->eparts(); # mantissa and exponent (engineering notation)
$x->dparts(); # integer and fraction part
$x->fparts(); # numerator and denominator
$x->numerator(); # numerator
$x->denominator(); # denominator
# Conversion methods (these don't modify the invocand)
$x->bstr(); # decimal notation (possibly zero padded)
$x->bsstr(); # string in scientific notation with integers
$x->bnstr(); # string in normalized notation
$x->bestr(); # string in engineering notation
$x->bdstr(); # string in decimal notation (no padding)
$x->bfstr(); # string in fractional notation
$x->to_hex(); # as signed hexadecimal string
$x->to_bin(); # as signed binary string
$x->to_oct(); # as signed octal string
$x->to_bytes(); # as byte string
$x->to_ieee754($fmt); # to bytes encoded according to IEEE 754-2008
$x->to_fp80(); # encode value in x86 80-bit format
$x->as_hex(); # as signed hexadecimal string with "0x" prefix
$x->as_bin(); # as signed binary string with "0b" prefix
$x->as_oct(); # as signed octal string with "0" prefix
# Other conversion methods (these don't modify the invocand)
$x->numify(); # return as scalar (might overflow or underflow)
DESCRIPTION
Math::BigFloat provides support for arbitrary precision floating point.
Overloading is also provided for Perl operators.
All operators (including basic math operations) are overloaded if you
declare your big floating point numbers as
$x = Math::BigFloat -> new('12_3.456_789_123_456_789E-2');
Operations with overloaded operators preserve the arguments, which is
exactly what you expect.
Input
Input values to these routines may be any scalar number or string that
looks like a number. Anything that is accepted by Perl as a literal
numeric constant should be accepted by this module.
o Leading and trailing whitespace is ignored.
o Leading zeros are ignored, except for floating point numbers with a
binary exponent, in which case the number is interpreted as an
octal floating point number. For example, "01.4p+0" gives 1.5,
"00.4p+0" gives 0.5, but "0.4p+0" gives a NaN. And while "0377"
gives 255, "0377p0" gives 255.
o If the string has a "0x" or "0X" prefix, it is interpreted as a
hexadecimal number.
o If the string has a "0o" or "0O" prefix, it is interpreted as an
octal number. A floating point literal with a "0" prefix is also
interpreted as an octal number.
o If the string has a "0b" or "0B" prefix, it is interpreted as a
binary number.
o Underline characters are allowed in the same way as they are
allowed in literal numerical constants.
o If the string can not be interpreted, NaN is returned.
o For hexadecimal, octal, and binary floating point numbers, the
exponent must be separated from the significand (mantissa) by the
letter "p" or "P", not "e" or "E" as with decimal numbers.
Some examples of valid string input
Input string Resulting value
123 123
1.23e2 123
12300e-2 123
67_538_754 67538754
-4_5_6.7_8_9e+0_1_0 -4567890000000
0x13a 314
0x13ap0 314
0x1.3ap+8 314
0x0.00013ap+24 314
0x13a000p-12 314
0o472 314
0o1.164p+8 314
0o0.0001164p+20 314
0o1164000p-10 314
0472 472 Note!
01.164p+8 314
00.0001164p+20 314
01164000p-10 314
0b100111010 314
0b1.0011101p+8 314
0b0.00010011101p+12 314
0b100111010000p-3 314
0x1.921fb5p+1 3.14159262180328369140625e+0
0o1.2677025p1 2.71828174591064453125
01.2677025p1 2.71828174591064453125
0b1.1001p-4 9.765625e-2
Output
Output values are usually Math::BigFloat objects.
Boolean operators is_zero(), is_one(), is_inf(), etc. return true or
false.
Comparison operators bcmp() and bacmp()) return -1, 0, 1, or undef.
METHODS
Math::BigFloat supports all methods that Math::BigInt supports, except
it calculates non-integer results when possible. Please see
Math::BigInt for a full description of each method. Below are just the
most important differences:
Configuration methods
accuracy()
$x->accuracy(5); # local for $x
CLASS->accuracy(5); # global for all members of CLASS
# Note: This also applies to new()!
$A = $x->accuracy(); # read out accuracy that affects $x
$A = CLASS->accuracy(); # read out global accuracy
Set or get the global or local accuracy, aka how many significant
digits the results have. If you set a global accuracy, then this
also applies to new()!
Warning! The accuracy sticks, e.g. once you created a number under
the influence of "CLASS->accuracy($A)", all results from math
operations with that number will also be rounded.
In most cases, you should probably round the results explicitly
using one of "round()" in Math::BigInt, "bround()" in Math::BigInt
or "bfround()" in Math::BigInt or by passing the desired accuracy
to the math operation as additional parameter:
my $x = Math::BigInt->new(30000);
my $y = Math::BigInt->new(7);
print scalar $x->copy()->bdiv($y, 2); # print 4300
print scalar $x->copy()->bdiv($y)->bround(2); # print 4300
precision()
$x->precision(-2); # local for $x, round at the second
# digit right of the dot
$x->precision(2); # ditto, round at the second digit
# left of the dot
CLASS->precision(5); # Global for all members of CLASS
# This also applies to new()!
CLASS->precision(-5); # ditto
$P = CLASS->precision(); # read out global precision
$P = $x->precision(); # read out precision that affects $x
Note: You probably want to use "accuracy()" instead. With
"accuracy()" you set the number of digits each result should have,
with "precision()" you set the place where to round!
Constructor methods
from_dec()
$x -> from_hex("314159");
$x = Math::BigInt -> from_hex("314159");
Interpret input as a decimal. It is equivalent to new(), but does
not accept anything but strings representing finite, decimal
numbers.
from_hex()
$x -> from_hex("0x1.921fb54442d18p+1");
$x = Math::BigFloat -> from_hex("0x1.921fb54442d18p+1");
Interpret input as a hexadecimal string.A prefix ("0x", "x",
ignoring case) is optional. A single underscore character ("_") may
be placed between any two digits. If the input is invalid, a NaN is
returned. The exponent is in base 2 using decimal digits.
If called as an instance method, the value is assigned to the
invocand.
from_oct()
$x -> from_oct("1.3267p-4");
$x = Math::BigFloat -> from_oct("1.3267p-4");
Interpret input as an octal string. A single underscore character
("_") may be placed between any two digits. If the input is
invalid, a NaN is returned. The exponent is in base 2 using decimal
digits.
If called as an instance method, the value is assigned to the
invocand.
from_bin()
$x -> from_bin("0b1.1001p-4");
$x = Math::BigFloat -> from_bin("0b1.1001p-4");
Interpret input as a hexadecimal string. A prefix ("0b" or "b",
ignoring case) is optional. A single underscore character ("_") may
be placed between any two digits. If the input is invalid, a NaN is
returned. The exponent is in base 2 using decimal digits.
If called as an instance method, the value is assigned to the
invocand.
from_bytes()
$x = Math::BigFloat->from_bytes("\xf3\x6b"); # $x = 62315
Interpret the input as a byte string, assuming big endian byte
order. The output is always a non-negative, finite integer.
See "from_bytes()" in Math::BigInt.
from_ieee754()
Interpret the input as a value encoded as described in
IEEE754-2008. The input can be given as a byte string, hex string,
or binary string. The input is assumed to be in big-endian byte-
order.
# Both $dbl, $xr, $xh, and $xb below are 3.141592...
$dbl = unpack "d>", "\x40\x09\x21\xfb\x54\x44\x2d\x18";
$raw = "\x40\x09\x21\xfb\x54\x44\x2d\x18"; # raw bytes
$xr = Math::BigFloat -> from_ieee754($raw, "binary64");
$hex = "400921fb54442d18";
$xh = Math::BigFloat -> from_ieee754($hex, "binary64");
$bin = "0100000000001001001000011111101101010100010001000010110100011000";
$xb = Math::BigFloat -> from_ieee754($bin, "binary64");
Supported formats are all IEEE 754 binary formats: "binary16",
"binary32", "binary64", "binary128", "binary160", "binary192",
"binary224", "binary256", etc. where the number of bits is a
multiple of 32 for all formats larger than "binary128". Aliases are
"half" ("binary16"), "single" ("binary32"), "double" ("binary64"),
"quadruple" ("binary128"), "octuple" ("binary256"), and
"sexdecuple" ("binary512").
See also "to_ieee754()".
from_fp80()
Interpret the input as a value encoded as an x86 80-bit floating
point number. The input can be given as a 10 character byte string,
20 character hex string, or 80 character binary string. The input
is assumed to be in big-endian byte-order.
# Both $xr, $xh, and $xb below are 3.141592...
$dbl = unpack "d>", "\x40\x09\x21\xfb\x54\x44\x2d\x18";
$raw = "\x40\x00\xc9\x0f\xda\xa2\x21\x68\xc2\x35"; # raw bytes
$xr = Math::BigFloat -> from_fp80($raw);
$hex = "4000c90fdaa22168c235";
$xh = Math::BigFloat -> from_fp80($hex);
$bin = "0100000000000000110010010000111111011010"
. "1010001000100001011010001100001000110101";
$xb = Math::BigFloat -> from_fp80($bin);
See also L</to_ieee754()>.
from_base()
See "from_base()" in Math::BigInt.
bpi()
print Math::BigFloat->bpi(100), "\n";
Calculate PI to N digits (including the 3 before the dot). The
result is rounded according to the current rounding mode, which
defaults to "even".
This method was added in v1.87 of Math::BigInt (June 2007).
as_int()
$y = $x -> as_int(); # $y is a Math::BigInt
Returns $x as a Math::BigInt object regardless of upgrading and
downgrading. If $x is finite, but not an integer, $x is truncated.
as_rat()
$y = $x -> as_rat(); # $y is a Math::BigRat
Returns $x a Math::BigRat object regardless of upgrading and
downgrading. The invocand is not modified.
as_float()
$y = $x -> as_float(); # $y is a Math::BigFloat
Returns $x a Math::BigFloat object regardless of upgrading and
downgrading. The invocand is not modified.
Arithmetic methods
bdiv()
$x->bdiv($y); # set $x to quotient
($q, $r) = $x->bdiv($y); # also remainder
This is an alias for "bfdiv()".
bmod()
$x->bmod($y);
Returns $x modulo $y. When $x is finite, and $y is finite and non-
zero, the result is identical to the remainder after floored
division (F-division). If, in addition, both $x and $y are
integers, the result is identical to the result from Perl's %
operator.
bfdiv()
$q = $x->bfdiv($y);
($q, $r) = $x->bfdiv($y);
In scalar context, divides $x by $y and returns the result to the
given accuracy or precision or the default accuracy. In list
context, does floored division (F-division), returning an integer
$q and a remainder $r
$q = floor($x / $y)
$r = $x - $q * $y
so that the following relationship always holds
$x = $q * $y + $r
The remainer (modulo) is equal to what is returned by
"$x->bmod($y)".
binv()
$x->binv();
Invert the value of $x, i.e., compute 1/$x.
bmuladd()
$x->bmuladd($y,$z);
Multiply $x by $y, and then add $z to the result.
This method was added in v1.87 of Math::BigInt (June 2007).
bexp()
$x->bexp($accuracy); # calculate e ** X
Calculates the expression "e ** $x" where "e" is Euler's number.
This method was added in v1.82 of Math::BigInt (April 2007).
bnok()
See "bnok()" in Math::BigInt.
bperm()
See "bperm()" in Math::BigInt.
bsin()
my $x = Math::BigFloat->new(1);
print $x->bsin(100), "\n";
Calculate the sinus of $x, modifying $x in place.
This method was added in v1.87 of Math::BigInt (June 2007).
bcos()
my $x = Math::BigFloat->new(1);
print $x->bcos(100), "\n";
Calculate the cosinus of $x, modifying $x in place.
This method was added in v1.87 of Math::BigInt (June 2007).
batan()
my $x = Math::BigFloat->new(1);
print $x->batan(100), "\n";
Calculate the arcus tanges of $x, modifying $x in place. See also
"batan2()".
This method was added in v1.87 of Math::BigInt (June 2007).
batan2()
my $y = Math::BigFloat->new(2);
my $x = Math::BigFloat->new(3);
print $y->batan2($x), "\n";
Calculate the arcus tanges of $y divided by $x, modifying $y in
place. See also "batan()".
This method was added in v1.87 of Math::BigInt (June 2007).
bgcd()
$x -> bgcd($y); # GCD of $x and $y
$x -> bgcd($y, $z, ...); # GCD of $x, $y, $z, ...
Returns the greatest common divisor (GCD), which is the number with
the largest absolute value such that $x/$gcd, $y/$gcd, ... is an
integer. For example, when the operands are 0.8 and 1.2, the GCD is
0.4. This is a generalisation of the ordinary GCD for integers. See
"gcd()" in Math::BigInt.
String conversion methods
bstr()
my $x = Math::BigRat->new('8/4');
print $x->bstr(), "\n"; # prints 1/2
Returns a string representing the number.
bsstr()
See "bsstr()" in Math::BigInt.
bnstr()
See "bnstr()" in Math::BigInt.
bestr()
See "bestr()" in Math::BigInt.
bdstr()
See "bdstr()" in Math::BigInt.
to_bytes()
See "to_bytes()" in Math::BigInt.
to_ieee754()
Encodes the invocand as a byte string in the given format as
specified in IEEE 754-2008. Note that the encoded value is the
nearest possible representation of the value. This value might not
be exactly the same as the value in the invocand.
# $x = 3.1415926535897932385
$x = Math::BigFloat -> bpi(30);
$b = $x -> to_ieee754("binary64"); # encode as 8 bytes
$h = unpack "H*", $b; # "400921fb54442d18"
# 3.141592653589793115997963...
$y = Math::BigFloat -> from_ieee754($h, "binary64");
All binary formats in IEEE 754-2008 are accepted. For convenience,
som aliases are recognized: "half" for "binary16", "single" for
"binary32", "double" for "binary64", "quadruple" for "binary128",
"octuple" for "binary256", and "sexdecuple" for "binary512".
See also "from_ieee754()",
<https://en.wikipedia.org/wiki/IEEE_754>.
ACCURACY AND PRECISION
See also: Rounding.
Math::BigFloat supports both precision (rounding to a certain place
before or after the dot) and accuracy (rounding to a certain number of
digits). For a full documentation, examples and tips on these topics
please see the large section about rounding in Math::BigInt.
Since things like sqrt(2) or "1 / 3" must presented with a limited
accuracy lest a operation consumes all resources, each operation
produces no more than the requested number of digits.
If there is no global precision or accuracy set, and the operation in
question was not called with a requested precision or accuracy, and the
input $x has no accuracy or precision set, then a fallback parameter
will be used. For historical reasons, it is called "div_scale" and can
be accessed via:
$d = Math::BigFloat->div_scale(); # query
Math::BigFloat->div_scale($n); # set to $n digits
The default value for "div_scale" is 40.
In case the result of one operation has more digits than specified, it
is rounded. The rounding mode taken is either the default mode, or the
one supplied to the operation after the scale:
$x = Math::BigFloat->new(2);
Math::BigFloat->accuracy(5); # 5 digits max
$y = $x->copy()->bdiv(3); # gives 0.66667
$y = $x->copy()->bdiv(3,6); # gives 0.666667
$y = $x->copy()->bdiv(3,6,undef,'odd'); # gives 0.666667
Math::BigFloat->round_mode('zero');
$y = $x->copy()->bdiv(3,6); # will also give 0.666667
Note that "Math::BigFloat->accuracy()" and
"Math::BigFloat->precision()" set the global variables, and thus any
newly created number will be subject to the global rounding
immediately. This means that in the examples above, the 3 as argument
to "bdiv()" will also get an accuracy of 5.
It is less confusing to either calculate the result fully, and
afterwards round it explicitly, or use the additional parameters to the
math functions like so:
use Math::BigFloat;
$x = Math::BigFloat->new(2);
$y = $x->copy()->bdiv(3);
print $y->bround(5),"\n"; # gives 0.66667
or
use Math::BigFloat;
$x = Math::BigFloat->new(2);
$y = $x->copy()->bdiv(3,5); # gives 0.66667
print "$y\n";
Rounding
bfround ( +$scale )
Rounds to the $scale'th place left from the '.', counting from the
dot. The first digit is numbered 1.
bfround ( -$scale )
Rounds to the $scale'th place right from the '.', counting from the
dot.
bfround ( 0 )
Rounds to an integer.
bround ( +$scale )
Preserves accuracy to $scale digits from the left (aka significant
digits) and pads the rest with zeros. If the number is between 1
and -1, the significant digits count from the first non-zero after
the '.'
bround ( -$scale ) and bround ( 0 )
These are effectively no-ops.
All rounding functions take as a second parameter a rounding mode from
one of the following: 'even', 'odd', '+inf', '-inf', 'zero', 'trunc' or
'common'.
The default rounding mode is 'even'. By using
"Math::BigFloat->round_mode($round_mode);" you can get and set the
default mode for subsequent rounding. The usage of
"$Math::BigFloat::$round_mode" is no longer supported. The second
parameter to the round functions then overrides the default
temporarily.
The "as_int()" method returns a BigInt from a Math::BigFloat. It uses
'trunc' as rounding mode to make it equivalent to:
$x = 2.5;
$y = int($x) + 2;
You can override this by passing the desired rounding mode as parameter
to "as_int()":
$x = Math::BigFloat->new(2.5);
$y = $x->as_number('odd'); # $y = 3
NUMERIC LITERALS
After "use Math::BigFloat ':constant'" all numeric literals in the
given scope are converted to "Math::BigFloat" objects. This conversion
happens at compile time.
For example,
perl -MMath::BigFloat=:constant -le 'print 2e-150'
prints the exact value of "2e-150". Note that without conversion of
constants the expression "2e-150" is calculated using Perl scalars,
which leads to an inaccuracte result.
Note that strings are not affected, so that
use Math::BigFloat qw/:constant/;
$y = "1234567890123456789012345678901234567890"
+ "123456789123456789";
does not give you what you expect. You need an explicit
Math::BigFloat->new() around at least one of the operands. You should
also quote large constants to prevent loss of precision:
use Math::BigFloat;
$x = Math::BigFloat->new("1234567889123456789123456789123456789");
Without the quotes Perl converts the large number to a floating point
constant at compile time, and then converts the result to a
Math::BigFloat object at runtime, which results in an inaccurate
result.
Hexadecimal, octal, and binary floating point literals
Perl (and this module) accepts hexadecimal, octal, and binary floating
point literals, but use them with care with Perl versions before
v5.32.0, because some versions of Perl silently give the wrong result.
Below are some examples of different ways to write the number decimal
314.
Hexadecimal floating point literals:
0x1.3ap+8 0X1.3AP+8
0x1.3ap8 0X1.3AP8
0x13a0p-4 0X13A0P-4
Octal floating point literals (with "0" prefix):
01.164p+8 01.164P+8
01.164p8 01.164P8
011640p-4 011640P-4
Octal floating point literals (with "0o" prefix) (requires v5.34.0):
0o1.164p+8 0O1.164P+8
0o1.164p8 0O1.164P8
0o11640p-4 0O11640P-4
Binary floating point literals:
0b1.0011101p+8 0B1.0011101P+8
0b1.0011101p8 0B1.0011101P8
0b10011101000p-2 0B10011101000P-2
Math library
Math with the numbers is done (by default) by a module called
Math::BigInt::Calc. This is equivalent to saying:
use Math::BigFloat lib => "Calc";
You can change this by using:
use Math::BigFloat lib => "GMP";
Note: General purpose packages should not be explicit about the library
to use; let the script author decide which is best.
Note: The keyword 'lib' will warn when the requested library could not
be loaded. To suppress the warning use 'try' instead:
use Math::BigFloat try => "GMP";
If your script works with huge numbers and Calc is too slow for them,
you can also for the loading of one of these libraries and if none of
them can be used, the code will die:
use Math::BigFloat only => "GMP,Pari";
The following would first try to find Math::BigInt::Foo, then
Math::BigInt::Bar, and when this also fails, revert to
Math::BigInt::Calc:
use Math::BigFloat lib => "Foo,Math::BigInt::Bar";
See the respective low-level library documentation for further details.
See Math::BigInt for more details about using a different low-level
library.
EXPORTS
"Math::BigFloat" exports nothing by default, but can export the "bpi()"
method:
use Math::BigFloat qw/bpi/;
print bpi(10), "\n";
Modifying and =
Beware of:
$x = Math::BigFloat->new(5);
$y = $x;
It will not do what you think, e.g. making a copy of $x. Instead it
just makes a second reference to the same object and stores it in
$y. Thus anything that modifies $x will modify $y (except
overloaded math operators), and vice versa. See Math::BigInt for
details and how to avoid that.
precision() vs. accuracy()
A common pitfall is to use "precision()" when you want to round a
result to a certain number of digits:
use Math::BigFloat;
Math::BigFloat->precision(4); # does not do what you
# think it does
my $x = Math::BigFloat->new(12345); # rounds $x to "12000"!
print "$x\n"; # print "12000"
my $y = Math::BigFloat->new(3); # rounds $y to "0"!
print "$y\n"; # print "0"
$z = $x / $y; # 12000 / 0 => NaN!
print "$z\n";
print $z->precision(),"\n"; # 4
Replacing "precision()" with "accuracy()" is probably not what you
want, either:
use Math::BigFloat;
Math::BigFloat->accuracy(4); # enables global rounding:
my $x = Math::BigFloat->new(123456); # rounded immediately
# to "12350"
print "$x\n"; # print "123500"
my $y = Math::BigFloat->new(3); # rounded to "3
print "$y\n"; # print "3"
print $z = $x->copy()->bdiv($y),"\n"; # 41170
print $z->accuracy(),"\n"; # 4
What you want to use instead is:
use Math::BigFloat;
my $x = Math::BigFloat->new(123456); # no rounding
print "$x\n"; # print "123456"
my $y = Math::BigFloat->new(3); # no rounding
print "$y\n"; # print "3"
print $z = $x->copy()->bdiv($y,4),"\n"; # 41150
print $z->accuracy(),"\n"; # undef
In addition to computing what you expected, the last example also
does not "taint" the result with an accuracy or precision setting,
which would influence any further operation.
BUGS
Please report any bugs or feature requests to "bug-math-bigint at
rt.cpan.org", or through the web interface at
<https://rt.cpan.org/Ticket/Create.html?Queue=Math-BigInt> (requires
login). We will be notified, and then you'll automatically be notified
of progress on your bug as I make changes.
SUPPORT
You can find documentation for this module with the perldoc command.
perldoc Math::BigFloat
You can also look for information at:
o GitHub
<https://github.com/pjacklam/p5-Math-BigInt>
o RT: CPAN's request tracker
<https://rt.cpan.org/Dist/Display.html?Name=Math-BigInt>
o MetaCPAN
<https://metacpan.org/release/Math-BigInt>
o CPAN Testers Matrix
<http://matrix.cpantesters.org/?dist=Math-BigInt>
LICENSE
This program is free software; you may redistribute it and/or modify it
under the same terms as Perl itself.
SEE ALSO
Math::BigInt(3) and Math::BigRa(3)t as well as the backend libraries
Math::BigInt::FastCalc(3), Math::BigInt::GMP(3), and
Math::BigInt::Pari(3), Math::BigInt::GMPz(3), and
Math::BigInt::BitVect(3).
The pragmas bigint, bigfloat, and bigrat might also be of interest. In
addition there is the bignum pragma which does upgrading and
downgrading.
AUTHORS
o Mark Biggar, overloaded interface by Ilya Zakharevich, 1996-2001.
o Completely rewritten by Tels <http://bloodgate.com> in 2001-2008.
o Florian Ragwitz <flora@cpan.org>, 2010.
o Peter John Acklam <pjacklam@gmail.com>, 2011-.
perl v5.34.3 2025-04-14 Math::BigFloat(3)
math-bigint 2.5.3 - Generated Wed May 7 13:09:00 CDT 2025
