Glue(3) User Contributed Perl Documentation Glue(3)
NAME
Mac::Glue - Control Mac apps with Apple event terminology
SYNOPSIS
use Mac::Glue;
my $glue = Mac::Glue->new('Finder');
$glue->prop('System Folder')->open;
# see rest of docs for lots more info
DESCRIPTION
"Mac::Glue does AppleScript so you don't have to."
If you have MacPerl earlier than 5.6, you should have the latest cpan-
mac distribution:
http://sf.net/projects/cpan-mac/
For Mac OS X, you should have the latest Mac::Carbon distribution:
http://projects.pudge.net/
Also see projects.pudge.net for more information, support, CVS, etc.
Mac OS apps speak to each other with a lingua franca called Apple
events. The most common way to do Apple events (aside from doaing them
in a precompiled application with C, Pascal, etc.) is with AppleScript.
Other languages can do Apple events too, like Frontier and even Python.
But we like Perl.
MacPerl has for a few years had an interface to Apple events, with the
Mac::AppleEvents module, which is the basis for everything we'll do
here. Mac::AppleEvents::Simple was made to simplify the process of
doing Apple events in MacPerl, but even that can be too much trouble to
use. One has to find out the class and event IDs, find out the
keywords and data types for each parameter, etc.
So the vision was born for a framework that wouldn't take much
significant work. An application's AETE resource would provide the
names to match to the cryptic four-character codes we had been using.
Compare.
Raw Mac::AppleEvents method
use Mac::AppleEvents;
use Mac::Errors '$MacError';
$evt = AEBuildAppleEvent('aevt', 'odoc', typeApplSignature, 'MACS',
kAutoGenerateReturnID, kAnyTransactionID,
"'----': obj{want:type(prop), from:'null'()," .
"form:prop, seld:type(macs)}"
) or die $MacError;
$rep = AESend($evt, kAEWaitReply) or die $MacError;
AEDisposeDesc($evt);
AEDisposeDesc($rep);
Easier Mac::AppleEvents::Simple method
use Mac::AppleEvents::Simple;
do_event(qw(aevt odoc MACS),
"'----': obj{want:type(prop), from:'null'()," .
"form:prop, seld:type(macs)}"
);
Cool Mac::Glue method
use Mac::Glue;
my $glue = Mac::Glue->new('Finder');
$glue->open( $glue->prop('System Folder') );
The latter is much simpler to understand, to read, to write. It
leverages the user's understanding of AppleScript. And it is just more
natural.
There are downsides. Mac::Glue is less powerful than the
Mac::AppleEvents raw interfaces, because it offers less flexibility in
how events are called. It is also slower to start a script, because
the glue structures need to be loaded in. However, once a script has
started, a difference in speed from the raw interfaces should be
minimal (though not a lot of testing has been done on that). With the
code above, on a PowerBook G3/292, running Mac OS 8.6:
Benchmark: timing 100 iterations of glue, glue2, raw, simple...
glue: 10 secs ( 9.98 usr 0.00 sys = 9.98 cpu)
glue2: 8 secs ( 8.35 usr 0.00 sys = 8.35 cpu)
raw: 8 secs ( 7.88 usr 0.00 sys = 7.88 cpu)
simple: 7 secs ( 7.50 usr 0.00 sys = 7.50 cpu)
The "glue2" entry is the same as "glue" entry, but it creates a glue
object only once instead of each time through, cutting down on the
overhead. It appears that Mac::Glue is a bit slower than the other
methods, but not substantially, and it is cooler and easier. The one
place where performance is the biggest problem is on initial execution
of the program, but once it starts it is plenty fast. We'll work to
cut down that start time, too.
So, now that you are convinced this is cool, let's continue.
Mac OS X
Mac OS X is supported by Mac::Glue now. Note that some glues and
methods will behave differently, due to differences in application
implementation (for example, the Finder's "clean up" event is not
supported in Mac OS X at this writing).
Creating a Glue
In order to script an application with Mac::Glue, a glue must be
created first. For that, the application is passed to the gluemac
script. A distribution called Mac::AETE, created by David Schooley, is
used to parse an application's AETE resource, and the glue is written
out to a file using Storable, DB_File, and MLDBM. Glues are saved in
$ENV{MACGLUEDIR} (which is defined when Mac::Glue is used if it is not
defined already). By default for MacPerl, glues are stored in
:site_perl:Mac:Glue:glues:, or in ./Glue/glues relative to Glue.pm for
Unix (Mac OS X).
All glues have access to the global scripting additions and dialect
information. Glues for these must be created as well, and are created
with the gluescriptadds and gluedialect programs, which are similar to
the gluemac program. They are saved in the directories
$ENV{MACGLUEDIR}additions and $ENV{MACGLUEDIR}dialects.
Along with the glue file is a POD file containing documentation for the
glue, listing all the events (with parameters), classes (with
properties), and enumerators, and descriptions of each.
Using a Glue
The first thing you do is call the module.
use Mac::Glue;
Then you create an object for your app by passing the "new" function
the name of the glue (you may include or omit underscores in the name
if you like).
my $glue = Mac::Glue->new('My App'); # or My_App
You can also pass in additional parameters for the type of target to
use.
o Bundle ID (Mac OS X only)
Mac::Glue->new('My App', bundle => 'com.example.MyApp');
o Process Serial Number
Mac::Glue->new('My App', psn => $psn);
o Process ID (Mac OS X only)
Mac::Glue->new('My App', pid => $pid);
o Application path
Mac::Glue->new('My App', path => $path_to_file_or_bundle);
o AppleTalk (Mac OS only)
Mac::Glue->new('My App', ppc => 'My App Name',
'Server Name', 'Zone');
o Application URL
Mac::Glue->new('My App', eppc => 'My App Name', 'mac.example.com',
$uid, $pid, $user, $pass);
UID, PID, user, pass are optional (and ignored entirely for Mac OS
9). It is recommended to use the Keychain to handle user/pass
(just omit them, and you'll be prompted in a dialog box for them,
with an option for the Keychain to remember them).
UID and PID are used if there's more than one target application,
though these don't currently work in my tests.
Addresses can be changed after the fact:
$glue->ADDRESS(eppc => 'My App Name', 'mac.example.com');
And to reset the address to the default, call the method with no
parameters:
$glue->ADDRESS;
Once you have your glue set up, you start calling events, as they are
documented in the POD file for the glue. The events can be called
case-insensitively, with the exception of those that match the names of
the special methods (see "Special parameters and methods"). In that
case, since the special methods are in all caps, the event methods can
be called case-insensitively except for all caps. e.g., for an event
named "reply", it could be called with:
$glue->Reply;
$glue->reply;
$glue->RePLY;
However, it could not be called with "$glue->REPLY", since that is
reserved.
All applications respond to events differently. Something that works
for one application might not work for another, so don't use any of
these examples as a way you should script a specific application. They
are just hyopthetical examples, for the most part.
Events sometimes accept parameters, sometimes they don't. The primary
parameter of most events is a special parameter called the direct
object parameter. In your event call, pass the data for that parameter
first:
$glue->open($file);
Other parameters must be named and must be provided as key-value pairs,
with the key as the name of the parameter, and the value as the
parameter's data:
$glue->open($file, using => $myapp);
Note that the direct object parameter is the only parameter that
doesn't need a name in front of it, and must come first in the list if
it is supplied at all.
Mac::Glue will attempt to coerce passed data into the expected type.
For example, if "open" expects an alias, the file specification in
$file will be turned into an alias before being added to the event.
You can override this behavior with the "param_type" function. If
"open" expects an alias ("typeAlias"), but you want to pass text, you
can do:
$glue->open( param_type(typeChar, $path) );
Each datum can be a simple scalar as above, an AEDesc object, an
Mac::AEObjDesc object (returned by "obj", "prop", and event methods),
an Mac::AEEnum object (returned by the "enum" function, see EXPORT), or
an array or hash reference, corresponding to AE lists and records. In
this example, we nest them, with an arrayref as one of the values in
the hashref, so the AE list is a datum for one of the keys in the AE
record:
$glue->make(new => 'window', with_properties =>
{ name => "New Window", position => [100, 200] });
The words "name" and "position" will be changed into the proper
corresponding AE IDs. And on return, record keys will be changed back
from the AE IDs into the English words.
Events return direct object parameters, turned into suitable data for
use in the program. Aliases are resolved into file specifications, AE
records and lists are turned into Perl hashes and arrays (recursively,
for nested lists), etc.
my @urls = $sherlock->search_internet('AltaVista',
for => 'Mac::Glue');
AE objects (which will be discussed later) are returned as
"Mac::AEObjDesc" objects, so they may be used again by being passed
back to another event.
my $window_object = $glue->get( window => 1 );
$glue->save($window_object);
This allows AppleScript-like loops:
my @selection = $glue->get( $glue->prop(selection => of => window) );
my @owners;
for my $item (@selection) {
push @owners, $glue->get( $glue->obj(cell => 'Owners' => $item) );
}
Some objects may allow an easy way to get a human-readable form, with
the "as" parameter:
my $item = $glue->get( file => 1, as => 'string' );
Errors are returned in the special variable $^E, which should be
checked immediately after an event call (for portability with Mac OS X,
use $MacError instead for the value):
$glue->close(window => 1);
if ($^E) {
warn "Couldn't close window: $MacError\n";
}
Or, if a value is expected and none is returned:
my $file = $glue->choose_file('Select a file, please.')
or die "No file chosen: $MacError";
Checking $^E only works if the error returned is an error number. If
it isn't, the actual error is available from the reply event, which can
be accessed by using the "RETOBJ" parameter (described below in
"Special parameters and methods").
You can also handle errors with the "ERRORS" handlers (also described
below in "Special parameters and methods").
Creating object specifier records
This is one of the more complex parts of Apple events, and it is only
partially implemented (though full implementation is expected
eventually, and most of it is implemented now).
Object specifier records are created by the "obj" method, and have four
components to them.
class
container
form
data
The class and data are passed as key-value pairs, like in AE records or
parameter lists. The form and the type of the data are determined by
the glue data or a good guess. The container is determined by the
order of the key-value pairs: each pair is contained by the pair or
object that follows it.
my $obj = $glue->obj(file => 'foo', folder => 'bar', disk => 'buz');
So you have three pairs. The key of each pair ("file", "folder",
"disk") is the class. The value of each pair ("foo", "bar", "baz") is
the data. Because the data are each text, the form defaults to
formName, and the data type defaults to typeChar (TEXT). If the data
is a number, then the form would be formAbsolutePosition, and the data
type would be typeLongInteger.
So that leaves only the container. Each pair is contained by the pair
following it. The disk contains the folder, the folder contains the
file. The disk has no container (its container is null).
Easy, right? I hope so. That's the idea. But let's go back to the
forms, since that is the only tough part left.
The primary forms are types, names, unique IDs, absolute positions,
relative positions, tests, and ranges. Normally, text data has form
name and type TEXT. Integer data has absolute position form, and
integer type. The "obj_form" function (see EXPORT) accepts three
parameters, which allows you to set the form and data, or form, type,
and data, in case you want to send data different from how Mac::Glue
would guess.
These two are the same, since in the second case, the other is assumed:
use Mac::Glue ':glue';
$obj1 = $glue->obj(window =>
obj_form(formAbsolutePostion, typeLongInteger, 1));
$obj2 = $glue->obj(window => 1);
Special constants are exported that specify relative positions and
absolute positions.
$first = $glue->obj(file => gFirst, property => 'Desktop');
$second = $glue->obj(file => gNext, $first);
for ($first, $second) {
print $glue->get($_, as => 'string');
}
"of" and "in" are synonyms of "property":
$glue->obj(file => gFirst, property => 'Desktop');
$glue->obj(file => gFirst, of => 'Desktop');
$glue->obj(file => gFirst, in => 'Desktop');
The "as" parameter above has a form of type, such as:
obj_form(formPropertyID, typeType, 'string');
Then "string" is turned into a four-character ID behind the scenes (in
this case, it is "TEXT").
A special method called "prop" is for specifying properties. These are
equivalent:
$glue->obj(property => 'Desktop');
$glue->prop('Desktop');
Descriptor types for object specifier records
Property IDs
Normally, the glue will know a property is expected and coerce
whatever string you provide into its four-character ID. Sometimes
"obj_form(formPropertyID, typeType, 'property_name')" may be
appropriate.
Name
Just pass the data as text. If there is some ambiguity, you may
explicitly use "obj_form(formName, typeChar, 'string')".
Unique IDs
Could be any type. Usually you will need to use obj_form, else
name or absolute position will be used. Use
"obj_form(formUniqueID, TYPE, DATA)".
Absolute position
As discussed above, if it is an index number, you can just pass the
number, as in "window => 1", or you can explicitly mark it with
"window => obj_form(formAbsolutePosition, typeLongInteger, 1)".
For other absolutes, you may use constants, such as "window =>
gLast". Choices are "gFirst", "gMiddle", "gLast", "gAny", "gAll".
These are just shortcuts for explicit forms like
"obj_form(formAbsolutePosition, typeAbsoluteOrdinal, kAEAll)".
Note that if there is a plural form of the class name, you may use
it to mean the same thing as "class => gAll". These are all the
same:
$f->obj(files => of => 'System Folder');
$f->obj(files => gAll, of => 'System Folder');
$f->obj(file => gAll, of => 'System Folder');
Relative position
Similar to absolute position, but an additional object must be
specified, such as "file =" gNext, file => gMiddle>, which would
return the file after the middle file. Available constants are
"gNext" and "gPrevious".
The explicit form is "obj_form(formRelativePosition,
typeEnumerated, kAENext)".
Ranges
The "range" function accepts two arguments, the start and stop
ranges.
range(START, STOP)
(See EXPORT.)
Each can be a number index, an absolute position constant, a
string, or another data type passed with "obj_form". Here are a
few ways to specify files in the System Folder:
$f->obj(files => range(1, 5), of => 'System Folder');
$f->obj(files => range(1, "System"), of => 'System Folder');
$f->obj(files => range("Finder", "System"), of => 'System Folder');
$f->obj(files => range(gFirst, "System"), of => 'System Folder');
Whose tests
The "whose" function accepts either logical records or comparison
records.
# comparison record
$f->obj(CLASS => whose(CLASS => VALUE, OPERATOR, VALUE));
$f->obj(CLASS => whose(PROPERTY, OPERATOR, VALUE));
(See EXPORT.)
PROPERTY and CLASS => VALUE work like prop() and obj(). The
PROPERTY form is the same as "property => VALUE".
OPERATOR is "contains", "equals", "begins_with", "ends_with",
"l_t", "l_e", "g_t", or "g_e". VALUE is the value to compare to.
# files whose name begins with "foo"
$f->obj(files => whose(name => begins_with => 'foo'));
# rows whose first cell equals "bar"
$f->obj(rows => whose(cell => 1 => equals => 'bar'));
Then there is the logical record type, for use when more than one
comparison record is needed.
# logical record
$f->obj(CLASS => whose(OPERATOR, LIST));
OPERATOR is "AND", "OR", or "NOT". LIST is any number of other
logical records or comparison records, contained in anonymous
arrays. So you can join any number of records together:
# words where it contains "e" and it begins with "p" and it does not end with "s"
$aw->obj(
words => whose(AND =>
[it => contains => 'e'], [it => begins_with => 'p'],
[NOT => [it => ends_with => 's']]
), $text)
Note how each logical record and comparison record following each
logical operator is in an anonymous array. Also not how the
special word "it" refers to the object being examined.
There's one more record type that works similarly to the above object
specifier records, but is not exactly the same thing. It's called an
insertion location record, and is created like this:
location(POSITION[, OBJECT])
(See EXPORT.)
POSITION is a string, and can be one of "before", "after", "beginning",
or "end". "front" is a synonym for "beginning", and "back" and
"behind" are synonyms for "after".
OBJECT is the object to be positioned against, and will be the null
object if not supplied.
my $aw = new Mac::Glue 'AppleWorks';
my $text = $aw->prop(text_body => document => 1);
$aw->activate;
# note null object in location()
$aw->make(new => 'document', at => location('front'));
$aw->set($text, to => "foo bar buz baz.");
$aw->move(
$aw->obj(word => 4 => $text),
to => location(after => $aw->obj(word => 2 => $text))
);
Shortcuts for object specifier records
Object specifier records objects in Mac::Glue can be called with any
method from the record's parent glue, and it will be passed to that
method as the direct object. Examples:
$tracks = $itunes->obj(tracks => $library);
$tracks = $library->obj('tracks');
@tracks = $itunes->get($tracks);
@tracks = $tracks->get;
$itunes->play($tracks[0]);
$tracks[0]->play;
In the first example, the record $library is the direct object in the
obj() method, and so it can be flipped around with
"$library-"obj('tracks')>.
Then, in the second example, the resulting record, $tracks, is called
as the direct object of get().
Similar is the third example, where the track we wish to play is the
direct object of play().
Data from object specifier records
Sometimes data will be returned from an application in an object
specifier record, and you want to get the data underneath. This isn't
usually necessary, but it came up in the case of iPhoto, where iPhoto
would return a 64-bit integer, but want a 32-bit integer or float to be
sent back to it.
Normally, just using the object specifier record the app returned
should be sufficient, but in this case, it isn't.
Example:
# how it should work
my $sel = $iphoto->prop('selection');
for my $photo ($sel->get) {
# ... do stuff with $photo
}
# how it works
my $sel = $iphoto->prop('selection');
for my $photo ($sel->get) {
my $id = $photo->getdata; # get data in usable form
my $newphoto = $iphoto->obj(photo =>
obj_form(formUniqueID, typeFloat, $id)
);
# ... do stuff with $newphoto
}
Another workaround is to merely act on the object without fetching it.
my $sel = $iphoto->prop('selection');
# ... do stuff with $sel
Results may vary.
Special parameters and methods
Special parameters can be passed in the event which control certain
aspects of the event call's behavior. They can be passed as parameters
(affecting only the one event), or called as methods (which affect
every call made from that object). They are all upper case.
$glue->REPLY(1); # wait for reply on all events
$glue->close(REPLY => 0); # don't wait for this one event
REPLY
Boolean, for whether or not to wait for a reply. Default is to
wait.
MODE
Set other modes, such as "kAENeverInteract". This value is OR'd
together with the REPLY value. Default is "kAECanSwitchLayer".
SWITCH
Switch to the application being called. Usually more efficient to
use the "activate" event:
$glue->activate;
PRIORITY
Set the event priority. Default is "kAENormalPriority".
TIMEOUT
Number of seconds to wait before timing out. Default is a couple
hundred thousand seconds or so.
RETOBJ
Boolean, for whether or not the event call will return the direct
object data (the default), or a Mac::AppleEvents::Simple object,
containing references to the actual event and reply, so you can do
more advanced things with the data if you want to.
ERRORS
A subroutine reference that will handle any errors (that is, will
be executed only if $^E is true) after the event is executed. Your
handler will be passed a hashref as its first argument, containing
basic information about the event and error, followed by whatever
arguments were passed to the event. The hashref keys are:
_glue actual glue object
_event Mac::AppleEvents::Simple object that produced the error
glue name of the application glue
event name of the event
errs error string
errn error number
line line of the error
filename filename of the error
package package of the error
If ERRORS is passed a value of 1, then the default error handler
will be used. It is the same as the example error handler below.
Example:
sub error_handler {
my($err, @args) = @_;
my $args = join ', ', @args;
warn sprintf("%s->%s(%s) event failed:\n%s (%d)\n%s\n",
$err->{glue}, $err->{event}, $args,
$err->{errc}, $err->{errn}, $err->{errs}
);
}
$finder->open(
$finder->obj( item => 'HD' ), # nothing named HD in Finder
ERRORS => \&error_handler
);
Result:
Finder->(DOBJ, Mac::AEObjDesc=HASH(0xb0dc30)) event failed (-1728):
errAENoSuchObject
e.g.,: specifier asked for the 3rd, but there are only 2. Basically,
this indicates a run-time resolution error.
launch
"launch()" will launch the app, if it is not already launched.
This is rarely necessary, as it is done automatically when needed.
version
"version()" gets the application's version, unpacking the data as
necessary, because the data is sometimes returned in a binary
format.
app_process
"app_process()" returns the reference to the application process
object in the System Events application. See "gluedoc
System_Events" for more information. Example to hide the
application:
$glue->app_process->prop('visible')->set(to => 0);
Editing a Glue
There is an included droplet, glueedit, for editing glues. Drop a
created glue on the droplet, and it will make a text file on the
Desktop. Edit it, and then drop the text file back on the droplet. Be
careful; this obviously can be dangerous. If you break something, you
can use gluemac to recreate the original glue, of course.
Why would you edit a glue? Well, sometimes AETE resources are wrong.
:)
EXPORT
Mac::Glue has two export sets. "glue" exports the constants and
functions beginning with "glue" listed in "Creating Object Specifier
Records", as well as the functions "obj_form", "enum", "location",
"range", and "whose". "all" exports everything from Mac::AppleEvents
and Mac::AppleEvents::Simple, including all functions and constants.
Nothing is exported by default.
use Mac::Glue ':glue'; # good for most things
use Mac::Glue ':all'; # for more advanced things
TIPS
Hide background apps
use Mac::Glue;
use Mac::Apps::Launch;
$a = new Mac::Glue 'Acrobat Exchange';
$a->launch;
Hide($a->{ID});
# now do your thing ...
(This won't work on Mac OS X for now.)
Updating Glues
Use the -c and -r flags in gluemac to update glues, either updating all
(with -r) glues, or just those apps with versions different from those
stored in the glues.
To update scripting additions or the dialect (which probably should be
done when adding new scripting additions, or updating the system
software), run gluescriptadds and gluedialect.
Scripting Addition Maintenance
If you have a lot of scripting additions, it can slow down Mac::Glue
(on startup) and take up more RAM. Same thing goes for Mac OS in
general; each installed additions takes up more RAM and has to be
loaded into the system, taking up extra time. So only keep installed
the ones you want installed.
If you have a huge scripting addition and you only want to use a small
part of its functionality, you could also edit the glue and strip out
portions you don't want. This is not recommended for those who don't
know precisely what they are doing, and the gains may be unnoticable
anyway.
GOTCHAS
o MAKE SURE site_perl COMES FIRST IN YOUR LIBRARY PREFERENCES FOR OLD
VERSIONS OF MACPERL. Thank you. :-)
o Do NOT send an event to the MacPerl application itself and expect a
reply. Instead, try "$macperlglue->REPLY(0)". Similarly, do not
drop MacPerl onto gluemac. Instead, you can make a copy of the
MacPerl application, and drop that on gluemac.
o You should have the latest cpan-mac distribution is installed, for
old versions of MacPerl.
o You should delete old dialect glue files manually if running Mac OS
9.
TODO / BUGS
o Specifying other attributes (transactions, etc.)
o Add more coercions etc. to Mac::AppleEvents::Simple (feedback
wanted on this, let me know what I missed)
o Add comparison operators from glues ?
o "tell" objects to do events
o New AETE flags in Mac OS 8.5, Mac OS 9? Anything else new?
Anything missing in backward compatibility to 7.5?
o MacPerl (I think) needs a new idle function for waiting for replies
o MacPerl hangs if it waits for a reply after sending an event to
itself
o Handlers (on foo ...) ?
o Callbacks (some support exists, Cameron Ashby
<cameron@evolution.com>, see Mac::AppleEvents::Simple) ?
o Add dynamic fetching of glues?
o Make makefile stuff work with MacPerl (5.2 and 5.6 ?)
o More POD in modules
o More examples (iCal, iPhoto, iTunes)
o A real test suite (though just making sure it loads is a pretty
good test :-)
o Update glueedit
AUTHOR
Chris Nandor <pudge@pobox.com>, http://pudge.net/
Copyright (c) 1998-2005 Chris Nandor. All rights reserved. This
program is free software; you can redistribute it and/or modify it
under the same terms as Perl itself.
THANKS
Matthias Neeracher, David Schooley, Graham Barr, John W Baxter, Marion
Delgado, Eric Dobbs, Josh Gemmell, Alex Harper, Nathaniel Irons, Dave
Johnson, Bart Lateur, Andy Lester, Jefferson R. Lowrey, Mat Marcus,
Larry Moore, Ricardo Muggli, Vincent Nonnenmacher, Henry Penninkilampi,
Peter Prymmer, Ramesh R., Axel Rose, Stephan Somogyi, Kevin Walker,
Matthew Wickline, Simon Cozens, has, Bill Birkett, Lars Eggert, wren
argetlahm, Ken Williams, Alan Olsen, Chris Devers, Kim Helliwell, Jelte
Liebrand.
(If I left your name out, please remind me.)
SEE ALSO
Mac::AppleEvents(3), Mac::AppleEvents::Simple(3), macperlcat, Inside
Macintosh: Interapplication Communication.
http://projects.pudge.net/
perl v5.10.0 2007-01-03 Glue(3)
Mac OS X 10.6 - Generated Thu Sep 17 20:13:29 CDT 2009
