MPSImageGaussianPyramid(3)
NAME
MPSImageGaussianPyramid
SYNOPSIS
#import <MPSImageConvolution.h>
Inherits MPSImagePyramid.
Additional Inherited Members
Detailed Description
The Gaussian image pyramid is constructed as follows: First the zeroth
level mipmap of the input image is filtered with the specified
convolution kernel. The default the convolution filter kernel is
k = w w^T, where w = [ 1/16, 1/4, 3/8, 1/4, 1/16 ]^T,
but the user may also tweak this kernel with a centerWeight parameter:
'a':
k = w w^T, where w = [ (1/4 - a/2), 1/4, a, 1/4, (1/4 - a/2) ]^T
or the user can provide a completely custom kernel. After this the
image is downsampled by removing all odd rows and columns, which
defines the next level in the Gaussian image pyramid. This procedure is
continued until every mipmap level present in the image texture are
filled with the pyramid levels.
In case of the Gaussian pyramid the user must run the operation in-
place using: inPlaceTexture:fallbackCopyAllocator:, where the fallback
allocator is ignored.
Author
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MetalPerformanceShaders.framework from the source code.
Version MetalPerformanceShaders-Thu2Jul 13 2017 MPSImageGaussianPyramid(3)
Mac OS X 10.13.1 - Generated Tue Nov 7 07:18:16 CST 2017