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MPSCNNNeuronReLU(3)    MetalPerformanceShaders.framework   MPSCNNNeuronReLU(3)




NAME

       MPSCNNNeuronReLU


SYNOPSIS

       #import <MPSCNNConvolution.h>

       Inherits MPSCNNNeuron.

   Instance Methods
       (nonnull instancetype) - initWithDevice:a:
       (nonnull instancetype) - initWithDevice:

   Properties
       float a

   Additional Inherited Members

Detailed Description

       This depends on Metal.framework  Specifies the ReLU neuron filter. For
       each pixel, applies the following function: f(x) = x, if x >= 0 = a * x
       if x < 0 This is called Leaky ReLU in literature. Some literature
       defines classical ReLU as max(0, x). If you want this behavior, simply
       pass a = 0


Method Documentation

   - (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device
       Standard init with default properties per filter type

       Parameters:
           device The device that the filter will be used on. May not be NULL.

       Returns:
           A pointer to the newly initialized object. This will fail,
           returning nil if the device is not supported. Devices must be
           MTLFeatureSet_iOS_GPUFamily2_v1 or later.



       Reimplemented from MPSCNNKernel.

   - (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >)
       device(float) a
       Initialize the ReLU neuron filter

       Parameters:
           device The device the filter will run on
           a Filter property 'a'. See class discussion.

       Returns:
           A valid MPSCNNNeuronReLU object or nil, if failure.




Property Documentation

   - (float) a [read],  [nonatomic],  [assign]

Author

       Generated automatically by Doxygen for
       MetalPerformanceShaders.framework from the source code.





Version MetalPerformanceShaders-Thu2Jul 13 2017            MPSCNNNeuronReLU(3)


Mac OS X 10.13.1 - Generated Mon Nov 6 18:49:21 CST 2017
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