MPSBinaryImageKernel(3)
NAME
MPSBinaryImageKernel
SYNOPSIS
#import <MPSImageKernel.h>
Inherits MPSKernel.
Inherited by MPSImageArithmetic.
Instance Methods
(nonnull instancetype) - initWithDevice:
(nullable instancetype) - initWithCoder:device:
(BOOL) -
encodeToCommandBuffer:primaryTexture:inPlaceSecondaryTexture:fallbackCopyAllocator:
(BOOL) -
encodeToCommandBuffer:inPlacePrimaryTexture:secondaryTexture:fallbackCopyAllocator:
(void) -
encodeToCommandBuffer:primaryTexture:secondaryTexture:destinationTexture:
(void) -
encodeToCommandBuffer:primaryImage:secondaryImage:destinationImage:
(MPSRegion) - primarySourceRegionForDestinationSize:
(MPSRegion) - secondarySourceRegionForDestinationSize:
Properties
MPSOffset primaryOffset
MPSOffset secondaryOffset
MPSImageEdgeMode primaryEdgeMode
MPSImageEdgeMode secondaryEdgeMode
MTLRegion clipRect
Additional Inherited Members
Detailed Description
This depends on Metal.framework A MPSBinaryImageKernel consumes two
MTLTextures and produces one MTLTexture.
Method Documentation
- (BOOL) encodeToCommandBuffer: (nonnull id< MTLCommandBuffer >)
commandBuffer(__nonnull id< MTLTexture > __strong *__nonnull)
inPlacePrimaryTexture(nonnull id< MTLTexture >)
secondaryTexture(nullable MPSCopyAllocator) copyAllocator
Attempt to apply a MPSKernel to a texture in place. This method
attempts to apply the MPSKernel in place on a texture.
In-place operation means that the same texture is used both to hold the input
image and the results. Operating in-place can be an excellent way to reduce
resource utilization, and save time and energy. While simple Metal kernels can
not operate in place because textures can not be readable and writable at the
same time, some MPSKernels can operate in place because they use
multi-pass algorithms. Whether a MPSKernel can operate in-place can
depend on current hardware, operating system revision and the parameters
and properties passed to it. You should never assume that a MPSKernel will
continue to work in place, even if you have observed it doing so before.
If the operation succeeds in-place, YES is returned. If the in-place
operation fails and no copyAllocator is provided, then NO is returned.
In neither case is the pointer held at *texture modified.
Failure during in-place operation is common. You may find it simplifies
your code to provide a copyAllocator. When an in-place filter fails,
your copyAllocator will be invoked to create a new texture in which to
write the results, allowing the filter to proceed reliably out-of-
place. The original texture will be released, replaced with a pointer
to the new texture and YES will be returned. If the allocator returns
an invalid texture, it is released, *texture remains unmodified and NO
is returned. Please see the MPSCopyAllocator definition for a sample
allocator implementation.
Note: Image filters that look at neighboring pixel values may actually
consume more memory when operating in place than out of place. Many
such operations are tiled internally to save intermediate texture
storage, but can not tile when operating in place. The memory savings
for tiling is however very short term, typically the lifetime of the
MTLCommandBuffer.
Parameters:
commandBuffer A valid MTLCommandBuffer to receive the encoded
filter
inPlacePrimaryTexture A pointer to a valid MTLTexture containing
secondary image. On success, the image contents and possibly
texture itself will be replaced with the result image.
secondaryTexture A pointer to a valid MTLTexture containing the
primary source image. It will not be overwritten.
copyAllocator An optional block to allocate a new texture to hold
the results, in case in-place operation is not possible. The
allocator may use a different MTLPixelFormat or size than the
original texture. You may enqueue operations on the provided
MTLCommandBuffer using the provided MTLComputeCommandEncoder to
initialize the texture contents.
Returns:
On success, YES is returned. The texture may have been replaced
with a new texture if a copyAllocator was provided. On failure, NO
is returned. The texture is unmodified.
- (void) encodeToCommandBuffer: (nonnull id< MTLCommandBuffer >)
commandBuffer(MPSImage *__nonnull) primaryImage(MPSImage *__nonnull)
secondaryImage(MPSImage *__nonnull) destinationImage
Encode a MPSKernel into a command Buffer. The operation shall proceed
out-of-place.
Parameters:
commandBuffer A valid MTLCommandBuffer to receive the encoded
filter
primaryImage A valid MPSImage containing the primary source image.
secondaryImage A valid MPSImage containing the secondary source
image.
destinationImage A valid MPSImage to be overwritten by result
image. destinationImage may not alias the source images.
- (BOOL) encodeToCommandBuffer: (nonnull id< MTLCommandBuffer >)
commandBuffer(nonnull id< MTLTexture >) primaryTexture(__nonnull id<
MTLTexture > __strong *__nonnull) inPlaceSecondaryTexture(nullable
MPSCopyAllocator) copyAllocator
This method attempts to apply the MPSKernel in place on a texture.
In-place operation means that the same texture is used both to hold the input
image and the results. Operating in-place can be an excellent way to reduce
resource utilization, and save time and energy. While simple Metal kernels can
not operate in place because textures can not be readable and writable at the
same time, some MPSKernels can operate in place because they use
multi-pass algorithms. Whether a MPSKernel can operate in-place can
depend on current hardware, operating system revision and the parameters
and properties passed to it. You should never assume that a MPSKernel will
continue to work in place, even if you have observed it doing so before.
If the operation succeeds in-place, YES is returned. If the in-place
operation fails and no copyAllocator is provided, then NO is returned.
In neither case is the pointer held at *texture modified.
Failure during in-place operation is common. You may find it simplifies
your code to provide a copyAllocator. When an in-place filter fails,
your copyAllocator will be invoked to create a new texture in which to
write the results, allowing the filter to proceed reliably out-of-
place. The original texture will be released, replaced with a pointer
to the new texture and YES will be returned. If the allocator returns
an invalid texture, it is released, *texture remains unmodified and NO
is returned. Please see the MPSCopyAllocator definition for a sample
allocator implementation.
Note: Image filters that look at neighboring pixel values may actually
consume more memory when operating in place than out of place. Many
such operations are tiled internally to save intermediate texture
storage, but can not tile when operating in place. The memory savings
for tiling is however very short term, typically the lifetime of the
MTLCommandBuffer.
Attempt to apply a MPSKernel to a texture in place.
Parameters:
commandBuffer A valid MTLCommandBuffer to receive the encoded
filter
primaryTexture A pointer to a valid MTLTexture containing the
primary source image. It will not be overwritten.
inPlaceSecondaryTexture A pointer to a valid MTLTexture containing
secondary image. On success, the image contents and possibly
texture itself will be replaced with the result image.
copyAllocator An optional block to allocate a new texture to hold
the results, in case in-place operation is not possible. The
allocator may use a different MTLPixelFormat or size than the
original texture. You may enqueue operations on the provided
MTLCommandBuffer using the provided MTLComputeCommandEncoder to
initialize the texture contents.
Returns:
On success, YES is returned. The texture may have been replaced
with a new texture if a copyAllocator was provided. On failure, NO
is returned. The texture is unmodified.
- (void) encodeToCommandBuffer: (nonnull id< MTLCommandBuffer >)
commandBuffer(nonnull id< MTLTexture >) primaryTexture(nonnull id<
MTLTexture >) secondaryTexture(nonnull id< MTLTexture >)
destinationTexture
Encode a MPSKernel into a command Buffer. The operation shall proceed
out-of-place.
Parameters:
commandBuffer A valid MTLCommandBuffer to receive the encoded
filter
primaryTexture A valid MTLTexture containing the primary source
image.
secondaryTexture A valid MTLTexture containing the secondary source
image.
destinationTexture A valid MTLTexture to be overwritten by result
image. destinationTexture may not alias the source textures.
- (nullable instancetype) initWithCoder: (NSCoder *__nonnull)
aDecoder(nonnull id< MTLDevice >) device
NSSecureCoding compatability While the standard
NSSecureCoding/NSCoding method -initWithCoder: should work, since the
file can't know which device your data is allocated on, we have to
guess and may guess incorrectly. To avoid that problem, use
initWithCoder:device instead.
Parameters:
aDecoder The NSCoder subclass with your serialized MPSKernel
device The MTLDevice on which to make the MPSKernel
Returns:
A new MPSKernel object, or nil if failure.
Reimplemented from MPSKernel.
- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device
Standard init with default properties per filter type
Parameters:
device The device that the filter will be used on. May not be NULL.
Returns:
a pointer to the newly initialized object. This will fail,
returning nil if the device is not supported. Devices must be
MTLFeatureSet_iOS_GPUFamily2_v1 or later.
Reimplemented from MPSKernel.
Reimplemented in MPSImageArithmetic, MPSImageAdd, MPSImageSubtract,
MPSImageMultiply, and MPSImageDivide.
- (MPSRegion) primarySourceRegionForDestinationSize: (MTLSize)
destinationSize
primarySourceRegionForDestinationSize: is used to determine which
region of the primaryTexture will be read by
encodeToCommandBuffer:primaryTexture:secondaryTexture:destinationTexture
(and in-place variants) when the filter runs. This information may be
needed if the primary source image is broken into multiple textures.
The size of the full (untiled) destination image is provided. The
region of the full (untiled) source image that will be read is
returned. You can then piece together an appropriate texture containing
that information for use in your tiled context.
The function will consult the MPSBinaryImageKernel primaryOffset and
clipRect parameters, to determine the full region read by the function.
Other parameters such as kernelHeight and kernelWidth will be consulted
as necessary. All properties should be set to intended values prior to
calling primarySourceRegionForDestinationSize:.
Caution: This function operates using global image coordinates, but
-encodeToCommandBuffer:... uses coordinates local to the source and
destination image textures. Consequently, the primaryOffset and clipRect
attached to this object will need to be updated using a global to
local coordinate transform before -encodeToCommandBuffer:... is
called.
Determine the region of the source texture that will be read for a
encode operation
Parameters:
destinationSize The size of the full virtual destination image.
Returns:
The area in the virtual source image that will be read.
- (MPSRegion) secondarySourceRegionForDestinationSize: (MTLSize)
destinationSize
secondarySourceRegionForDestinationSize: is used to determine which
region of the sourceTexture will be read by
encodeToCommandBuffer:primaryTexture:secondaryTexture:destinationTexture
(and in-place variants) when the filter runs. This information may be
needed if the secondary source image is broken into multiple textures.
The size of the full (untiled) destination image is provided. The
region of the full (untiled) secondary source image that will be read
is returned. You can then piece together an appropriate texture
containing that information for use in your tiled context.
The function will consult the MPSBinaryImageKernel secondaryOffset and
clipRect parameters, to determine the full region read by the function.
Other parameters such as kernelHeight and kernelWidth will be consulted
as necessary. All properties should be set to intended values prior to
calling secondarySourceRegionForDestinationSize:.
Caution: This function operates using global image coordinates, but
-encodeToCommandBuffer:... uses coordinates local to the source and
destination image textures. Consequently, the secondaryOffset and clipRect
attached to this object will need to be updated using a global to
local coordinate transform before -encodeToCommandBuffer:... is
called.
Determine the region of the source texture that will be read for a
encode operation
Parameters:
destinationSize The size of the full virtual destination image.
Returns:
The area in the virtual source image that will be read.
Property Documentation
- clipRect [read], [write], [nonatomic], [assign]
An optional clip rectangle to use when writing data. Only the pixels in
the rectangle will be overwritten. A MTLRegion that indicates which
part of the destination to overwrite. If the clipRect does not lie
completely within the destination image, the intersection between clip
rectangle and destination bounds is used. Default: MPSRectNoClip
(MPSKernel::MPSRectNoClip) indicating the entire image.
See Also: MetalPerformanceShaders.h subsubsection_clipRect
- primaryEdgeMode [read], [write], [nonatomic], [assign]
The MPSImageEdgeMode to use when texture reads stray off the edge of
the primary source image Most MPSKernel objects can read off the edge
of a source image. This can happen because of a negative offset
property, because the offset + clipRect.size is larger than the source
image or because the filter looks at neighboring pixels, such as a
Convolution or morphology filter. Default: usually
MPSImageEdgeModeZero. (Some MPSKernel types default to
MPSImageEdgeModeClamp, because MPSImageEdgeModeZero is either not
supported or would produce unexpected results.)
See Also: MetalPerformanceShaders.h subsubsection_edgemode
- primaryOffset [read], [write], [nonatomic], [assign]
The position of the destination clip rectangle origin relative to the
primary source buffer. The offset is defined to be the position of
clipRect.origin in source coordinates. Default: {0,0,0}, indicating
that the top left corners of the clipRect and primary source image
align.
See Also: MetalPerformanceShaders.h subsubsection_mpsoffset
- secondaryEdgeMode [read], [write], [nonatomic], [assign]
The MPSImageEdgeMode to use when texture reads stray off the edge of
the secondary source image Most MPSKernel objects can read off the
edge of a source image. This can happen because of a negative offset
property, because the offset + clipRect.size is larger than the source
image or because the filter looks at neighboring pixels, such as a
Convolution or morphology filter. Default: usually
MPSImageEdgeModeZero. (Some MPSKernel types default to
MPSImageEdgeModeClamp, because MPSImageEdgeModeZero is either not
supported or would produce unexpected results.)
See Also: MetalPerformanceShaders.h subsubsection_edgemode
- secondaryOffset [read], [write], [nonatomic], [assign]
The position of the destination clip rectangle origin relative to the
secondary source buffer. The offset is defined to be the position of
clipRect.origin in source coordinates. Default: {0,0,0}, indicating
that the top left corners of the clipRect and secondary source image
align.
See Also: MetalPerformanceShaders.h subsubsection_mpsoffset
Author
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Version MetalPerformanceShaders-Thu2Jul 13 2017 MPSBinaryImageKernel(3)
Mac OS X 10.13.1 - Generated Mon Nov 6 16:22:56 CST 2017