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4.2.2 Lighting
There are several functions for setup lighting. The general function is Light(bool)
which switch on/off the lighting for overall plot. It influence only for graphics which created after light call (with one exception, OpenGL). Generally MathGL support up to 10 independent light sources. But in OpenGL mode only 8 of light sources is used due to OpenGL limitations. The position, color, brightness of each light source can be set separately. By default only one light source is active. It is source number 0
with white color, located at top of the plot.
- MGL command: light
[val=on]
- Method on
mglGraph
:bool
Light (bool
enable) - C function:
void
mgl_set_light (HMGL
gr,int
enable) Sets the using of light on/off for overall plot. Function returns previous value of lighting. Default value is lightning off.
- MGL command: light
num
val
- Method on
mglGraph
:void
Light (int
n,bool
enable) - C function:
void
mgl_set_light_n (HMGL
gr,int
n,int
enable) Switch on/off n-th light source separately.
- MGL command: light
num xdir ydir zdir
['col'='w'br=0.5
] - MGL command: light
num xdir ydir zdir xpos ypos zpos
['col'='w'br=0.5
] - Method on
mglGraph
:void
AddLight (int
n,mglPoint
d,char
c='w'
,float
bright=0.5
,float
ap=0
) - Method on
mglGraph
:void
AddLight (int
n,mglPoint
r,mglPoint
d,char
c='w'
,float
bright=0.5
,float
ap=0
) - C function:
void
mgl_add_light (HMGL
gr,int
n,float
dx,float
dy,float
dz) - C function:
void
mgl_add_light_ext (HMGL
gr,int
n,float
dx,float
dy,float
dz,char
c,float
bright,float
ap) - C function:
void
mgl_add_light_loc (HMGL
gr,int
n,float
rx,float
ry,float
rz,float
dx,float
dy,float
dz,char
c,float
bright,float
ap) The function adds a light source with identification n in direction d with color c and with brightness bright (which must be in range [0,1]). If position r is specified and isn’t NAN then light source is supposed to be local otherwise light source is supposed to be placed at infinity.
- Метод класса
mglGraph
:void
SetDifLight (bool
enable) - Функция С:
void
mgl_set_light_dif (HMGL
gr,int
enable) Set on/off to use diffusive light (only for local light sources).
- MGL command: ambient
val
- Метод класса
mglGraph
:void
SetAmbient (float
bright=0.5
) - Функция С:
void
mgl_set_ambbr (HMGL
gr,float
bright) Sets the brightness of ambient light. The value should be in range [0,1].
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