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6.3.3 Miscellaneous

Here is a list of all other mesh commands currently available:

Point | Line { expression-list } In Surface { expression };

Embed the point(s) or line(s) in the given surface. The surface mesh will conform to the mesh of the point(s) or lines(s). Note that embedded lines only work with the MeshAdapt 2-D algorithm.

Periodic Line { expression-list } = { expression-list };

Force mesh of lines on the left-hand side (slaves) to match the mesh of the lines on the right-hand side (masters).

Periodic Surface expression { expression-list } = expression { expression-list };

Force mesh of the surface on the left-hand side (slave, with boundary edges specified between braces) to match the mesh of the surface on the right-hand side (master, with boundary edges specified between braces).

Coherence Mesh;

Removes all duplicate mesh vertices.

Color color-expression { Point | Line | Surface | Volume { expression-list }; … }

Sets the mesh color of the entities in expression-list to color-expression.

Hide { Point | Line | Surface | Volume { expression-list }; … }

Hides the mesh of the entities in expression-list, if General.VisibilityMode is set to 0 or 2.

Hide char-expression;

Hides the mesh of the entity char-expression, if General.VisibilityMode is set to 0 or 2 (char-expression can for example be "*").

Recombine Surface { expression-list } | "*" < = expression >;

Recombines the triangular meshes of the surfaces listed in expression-list into mixed triangular/quadrangular meshes. The optional expression on the right hand side specifies the maximum difference (in degrees) allowed between the largest angle of a quadrangle and a right angle (a value of 0 would only accept quadrangles with right angles; a value of 90 would allow degenerate quadrangles; default value is 45).

Save char-expression;

Saves the mesh in a file named char-expression, using the current Mesh.Format (see section Mesh options list). If the path in char-expression is not absolute, char-expression is appended to the path of the current file.

Show { Point | Line | Surface | Volume { expression-list }; … }

Shows the mesh of the entities in expression-list, if General.VisibilityMode is set to 0 or 2.

Show char-expression;

Shows the mesh of the entity char-expression, if General.VisibilityMode is set to 0 or 2 (char-expression can for example be "*").

Smoother Surface { expression-list } = expression;

Sets number of elliptic smoothing steps for the surfaces listed in expression-list (smoothing only applies to transfinite meshes at the moment).

Homology { { expression-list }, { expression-list } };

Compute a basis representation for homology spaces after a mesh has been generated. The first expression-list is a list of physical groups that constitute the computation domain. The second expression-list is a list of physical groups that constitute the relative subdomain of relative homology computation; if empty, absolute homology is computed. Resulting basis representation chains are stored as physical groups in the mesh.

Cohomology { { expression-list }, { expression-list } };

Similar to command Homology, but computes a basis representation for cohomology spaces instead.


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